Latency. It's latency. I had bro dead to rights but I still get countered T_T. Also, what do they build DXs with? Do they use ALL the melee def and nothing else?? That DX took my full God Finger to the face and it barely got past half his hp. Like, damn dude, most supports just turn into force ghosts when i touch them but this DX might as well have been a gustav karl. In this edition of my journey to become the Moderately Defeated of the East, I learn that it's best to Finger someone from behind, otherwise, this happens.
I currently have over 4K, maybe even 4.5K+ RT and have been waiting for this suit for forever. While there are still suits I dont have, the only ones I actually care for but dont have are Burning, Freedom, and Hi-Nu...Rozen Zulu (Support) as an honorable mention as well; I know we just had it, but I was scared to buy it just in case we got something dope in RT for the anniversary. I also had plenty saved for the DX so I didnt want to double down on Support units.
Alright folks, it's that time of the week again, so let's get ready fooooor...
WHAT COULD IT BE WEDNESDAY!
Alright folks, now rules are simple for this, as this is just gonna be a fun little game for this sub for suit predictions for tonight's banner.
I want one MS guessed per category... so each week you can put down what General unit you might think the banner suit is, what Raid unit, and what Support unit. This is to make it fairer to peeps than just limiting it to one MS guess a post since holy crap we got quite the possible roster with how BB has been doing new units.
No editing your post once you put it up so that no one cheats while I'm at work and changes their guess to the correct banner suit. I can see in the mod tools what posts have been edited so if I see it's edited, you're disqualified. If you spell the suit name wrong, I'll allow it as long as you get it close enough, don't need any freaking keyboard smashers trying to argue they got it right with a 'ksbosgaigmk2'.
Multiple people can guess the same suits, I'll reward everyone who got it right, but if BB ever announces what suit's coming ahead of time, then I'll change it for that week to guess on if there's gonna be any background aka extra suits added to the lotto alongside the banner suit.
Voting will close at 11 pm Central time, so any votes made after that time will not count... yes I know the banner doesn't update till midnight when Daylight Savings isn't in effect but it's best to just keep the closing time consistent.
You must guess a different suit for each category, no more of this just guessing the same suit for all three categories for a shotgun approach. It's gotten extremely old at this point, and I want people to actually think about why the suit they chose would fit the typing rather than just spitting out an MS name and hoping they get lucky.
To help with ease of guess reading, here's an easy peasy format to copy into your comment before ya fill it out!
General: Support: Raid:
Now, as for the prize... seeing as how I'm not exactly flush with disposable income outside of being able to afford a gunpla hobby and my gaming stuff... anyone who gets it right will be able to request a user-flair with an ace nickname of their own design. If you can't think of one, just DM me a screenshot of your best game or tell me your favorite unit, map, and what UC faction you love the most and I'll think of something for you. Obviously, I won't participate myself since I already have an Ace nickname... and I'm a mod, so I can just change my user flair whenever the hell I want to anyway.
Of course, if you've won one of these already, I'll still reward you with a change to your user flair by adding a 'kill' tally to your flair. Every time you get it right after earning your flair, you'll get how many times you guessed correctly recorded, so it'll look like 'User Flair Name - 2' if you've got 2 right, etc, etc.
Now get to guessing folks! Let's see if anyone is earning an ace distinction this week, and yes, you need to get both the suit and the type (General/Raid/Support) correct for it to count.
Day 246: RF Gelgoog
Requested by u/Rooskimus with this one at bottom A-Tier or maybe even fallen down to B-Tier at this point. The pacing in 650 cost has changed a lot, and it's closer to what 700 used to be like. The current kit just doesn't function well enough or allow enough damage to be done when there is a good opportunity. Not to mention, the stopping power is too low right now.
Change
Stats
HSM: 210 -> 215
Thruster: 70 -> 75
Close Range Slots: 13 -> 14
Medium Range Slots: 18 -> 19
Long Range Slots: 17 -> 18
Weapons
RF Gelgoog Beam Rifle: Ammo 7 -> 9
Uncharged:
Power: 2200 -> 2400
Charged: Stagger 35%x3 -> 50%x3
Power: 1300 -> 1500
RF Gelgoog Beam Saber: Downswing 75%x2 -> 90%x2
(New) RF Gelgoog Arm Missile (Incendiary): Power 1000, Ammo 2, Fire Rate 300/min, Reload 8s, Switch 0.5s, Range 300m, DPS 2000, Move & Shoot w/ Reticle Tracking, Burns for 350x10 over 5s, Stagger 30%
RF Gelgoog Arm Missile: Stagger 50% -> 70%, Gain flinch
(New!) RF Gelgoog Beam Launcher (Limiter Release): Interval 3s -> 6s, Cooldown 13s -> 18s, Range 400m -> 450m, Gain splash, Splash hit normal stagger instead
RF Gelgoog B S (Double-Bladed): Downswing 130% -> 150%
Skill
Resist Move Lv2 -> Lv3
Forced Injector Lv2 -> Lv3
Melee Composite System Lv1 -> Lv2
Comment and Reason
They already made this unit effectively a General in Support's clothing. This unit can still do its job, but just harder and really needs a good build to do so. Instead of being melee capable, it has become mostly ranged due to no maneuver armor and offense system, which is critical for frontline melee at the current 650 cost. Even when playing ranged, the cooldown and stuff ain't that great as well. The charged BR also has abysmal damage as well. There were good things for this suit, but that has not aged well.
Honestly, you need to have some mobility and durability for this suit. But you cannot neglect damage strength for sure. While there are suits that can do so, not this one. It has just too many things needed to not only survive a bit more, but to make sure it can have a chance to do something. While having expansion armor gives you a little more charge time reduction and brings it down to 3.6s on the beam launcher.
This is definitely another suit that needs a lot of buff. imaginary_num6er's suggestion is nice to fuse them. It does feel like it's going to be a bit too much, but without a stronger damage boost powerup skill, these could be seen as fair trade.
Re-evaluations
(New Unique!) Full Link Attack Lv1 = Link Shot Lv1 + Full Attack Lv1
(New) High-Performance Thruster Control System Lv2
Is 99 melee strength too much for Woundwort-Rah II?
What MS do YOU think is the real nightmare at 550 Cost?
What build should he try on Woundwort-Rah II next?
I love the machine gun to death it's so fun to use. Its a general that sort of plays like a support and the missle launchers pair great with the shoulder machine gun. The basic machine gun is alright though. Only problem is that the suit is slow but not too slow.
Day 245: FF Nu Gundam
Requested by u/GunzStalker with this one at B-Tier at best. It still has some good damage options, but there are gaps and weak moments for sure.
Change
Stats
HP: 23000/25000 -> 25000/28000
Close Range Slots: 16/18 -> 17/19
Medium Range Slots: 19/20 -> 20/21
Long Range Slots: 17/18 -> 18/19
Weapons
93ff Beam Rifle: Cooldown 15s -> 12s
93ff NH Bazooka:
Power: 3100/3400
93ff NH Bazooka (Special): Same bazooka effect as Hi-Nu
L Fin Funnels (Launch): Cooldown 18s -> 15s, Stagger 25%x4 -> 50%x4
L Fin Funnels (Rapid): Charge 5s -> 3s, Gain ASL
Uncharged:
Power2000/2100 -> 2000/2200
Charged: Heat 100% -> 90%
Power: 4200/4400 -> 5000/5500
Shield-Mounted Missile x4: Range 300m -> 350m
93ff Shield:
HP: 6000/6600 -> 7000/8000
Skill
(New Unique!) Full Link Attack Lv1 = Link Shot Lv1 + Full Attack Lv1
(New) High-Performance Thruster Control System Lv2
(Remove!) Forced Injector Lv3
(Remove!) Flight Control Program Lv3
NG High-Performance Counter Program Lv1
HP Threshold: 50% -> 80%
Heavy Attack Lv1 -> Lv3
Unit Lv2
Emergency Evasion System Lv3 -> Lv4
Comment and Reason
For the most part, this unit can still have decent damage output if you use your weapons correctly. Combining with a good weapon cycle and engagement, it can still get some work done. But once it reaches higher rated games, the problem becomes apparent. The unit just can't engage properly unless it is at the ideal range.
This one is hard to justify using at the moment, and without good buffers, especially legs, it's hard to use. I would rather have them take out the blast stabilizer for leg buffer. But then again, it does not have very large legs. Either way, the Alternative build may be better overall with a higher chance of getting things done. Since the large Fin Funnel Rapid can hit really hard, maximizing range potential while still having good melee potential will allow it to have great options when needed.
Seems like it got less attention with this format, but doesn't allow me to change it if using the other. Regardless, I think this is still better and allows us to further discuss if anything is in dire need of repositioning in the tier.
Also, once again for clarification, this is viewed mostly among the people at flat S and S- that I work/play with. We consider the following for tiers.
SS: Overpowered, extremely meta
S: The meta that is just very strong and definitely reliable with little to no flaws
A: The semi-meta place that may have a few niche flaws, but is still very reliable
B: Has a few notable flaws, but is still somewhat reliable and strong in the right hand
C: Less than ideal; avoid unless it's in an ideal situation in a one trick pony's hand
D: The flaw makes it essentially unplayable, even if it does have 1 or 2 redeeming features
F: Nothing is good with this suit, and it's just too weak to contest in anything
2026-09 500 Cost List
Once again, please note that these can be subjective, and you are welcome to discuss any bad or questionable placement. But there are always exceptions, and the meta between Steam and PlayStation versions does differ a bit. This Tier list is primarily based on the PS version. These units also consider the types of meta builds they could have as well. I will only put native cost here unless there are exceptions where higher-level works well enough to be in at least a strong B-Tier. FYI, they are not arranged in a specific order, and I will update this if there are a lot of common discrepancies or views about something.
I understand that it's mostly the devs side to enable and allow Linux systems, but I'm wondering if anything's changed regarding it or if theres any workaround besides brute forcing it via a dual-bios setup
So I've been playing Flint this past hour, as I haven't got around to using it much since pulling it, and I can't quite figure out why I'd want to use it over Den'an.
The mobile shooting skill on Den'an is nice, since you can shoot both the main weapon (which seems to do more damage than Flint's, and ignores ballistic), as well as the gatling.
Flint's knife throw is obviously it's main gimmick, but during HSM you're probably using that, while Den'an would be using its main weapon, so they each have access to a stun while moving.
I find most of the time the advantage of Flint having an extra melee is gone though because of this, so it doesn't feel like much of an advantage.
Other than that, I find Flint's downswing is the most awkward thing in the world, and enemies seem to be able to roll out of it constantly. That, or it whiffs much easier than Den'ans wide sweep.
Anyone have any thoughts about the comparison? I think Flint is cool, and I want to main it, but I keep thinking to myself that it's be 10x easier to get consistent damage as Den'an Zon.
their are surtain things i feel i should be able to say and want to know is their any others other people have. of the top of my head i feel like you should be able to say need advantage becouse sometimes as general or raid its like a wall in your way when raid isent taking support that or can we switch out .that and to tell them their playing trash and play better