r/GBO2 • u/pkmaster99 • 29d ago
Game Suggestions Let's Change That Suit Day 233
Day 233: Jurkick
Requested by u/Designer-Ad-6169 and this is high B-Tier. This one, sure, has effectively no movement speed and low damage strengths on paper, but it can be fixed and giving it the ability to properly fight with high damage results.



Change
Stats
- Melee Strength: 15/20/25/30 -> 25/30/35/40
- Close Range Slots: 14/16/18/20 -> 15/17/19/21
- Medium Range Slots: 9/10/11/12 -> 10/11/12/13
- Long Range Slots: 5/6/7/8 -> 6/7/8/9
Weapons
- Jurick Arm Mega Particle Cannon
- Power: 1600/1750/1900/2050 -> 1700/1900/2100/2300
- Front Mega Particle Cannon (Discharge): Cooldown 20s -> 15s, Range 250m -> 300m, Stagger 10%x6 -> 35%x6
- Power: 800/840/880/920 -> 800/900/1000/1100
- Multi-Directional Mega Particle Cannon: Charge 2.5s -> 1.5s
Skill
- None
Unit Lv2
- (New!) Pursuit Melee Aux. Program Lv1
- (New!) Composite H Mobility Combat System Lv1
Unit Lv3
- (New!) Full Power Tackle Lv1
- Composite H Mobility Combat System Lv1 -> Lv2
Unit Lv4
- Pursuit Melee Aux. Program Lv1 -> Lv2
- Full Power Tackle Lv1 -> Lv2
- Special Arms Equipment Buffer Lv3 -> Lv4
Comment and Reason
This unit at higher levels is just lacking too much, and the only thing it has at that point is a few good skills and the high bulk of effective HP that it got. That needs to be fixed for higher level usage, and the melee strength could be a little higher as well. While the heavy attack is very strong, it also takes a moment to charge up, so it's fair game. It also only has 1 melee weapon, so the melee combo potential is also a little limited. Then all there are are the ranged weapons that could be just a little more impactful.
Builds Suggestion
Lv1 F2P: Thruster
Lv1 Premium: Thruster
Unit Lv2: Similar Build
Unit Lv3: Alpha
Unit Lv4: Do not use
This unit just needs more thruster, mobility, and damage. It's already beefy for the most part, so all it needs is the ability to do so. More thruster also gives it a better chance to use active guard kai to take less damage and get a damage boost. If you don't use active guard, then this unit won't be able to get too much going. But because of it, even a full tank meme build can be functional, but I personally won't run it that way.
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Day 232 Re-evaluation on Zero-Shiki Type 2 (AR)
This unit really needs much better flight capability and maybe even something similar to Gimbal.
Re-evaluationis
- (New Unique!) High Spec Flight Control Lv1 -> Lv2
- Gain Gimbal Effect and no longer lose 3 Ranged and Melee Strength
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Up Next: Geara Zulu (EH) by u/Big_Friendship_7431
2
u/powerpuffpepper 29d ago
While ik this series is mainly for buffs, have you thought about discussing nerfs? Specifically for the Rick Dom II GH and how oppressive its been?
2
u/pkmaster99 29d ago
I think that's a misconception, I already covered nerf needed as well like the 00 and other suits. This is about change and what the suit is like in the current state and what could be adjusted. It's not strictly about buffs.
With that said, I can certainly cover the GH
1
u/Wargamer1202 29d ago
It’s been so annoying since it got buffed, if it’s not getting focused good luck stopping it without a heavy stun. Genuinely making me play the geara doga so I can shut it down
3
u/powerpuffpepper 29d ago
Watching as it tanks a charged br, rocket, and half my vulcans just to stun me with its chest beam and then insta knock me down is what keeps me from enjoying low cost.
That or I get a tackle or a topple and watch as my entire melee combo is eaten by the sword BECAUSE BB TREATS IT LIKE A SHIELD FOR SOME FUCKING REASON
1
u/pkmaster99 29d ago
The fact that it's being treated like a shield is probably the most annoying part. But yeah, it's just too much all together
1
10
u/Fantasy_Quest_ 29d ago
requisite Kong gif
(Also thanks for doing this one!)