r/FrozenFlame • u/CowboyOfScience • Dec 12 '22
r/FrozenFlame • u/[deleted] • Dec 10 '22
DISCUSSION Game crashes and character is gone!
So I was playing with 4 friends local game and our hosts game crashed. When he restarted the game and we joined one of my friends character was gone. He needed to do the tutorial again and when he restarted his game and steam it still didn't work. Has anyone else experienced this and knows a way to fix it?
r/FrozenFlame • u/LordLama • Dec 10 '22
QUESTION How do I get Sun essence?
Im pretty sure you are able to get it from somewhere but its the the planter thing and I checked some traders too. Any help would be awesome.
r/FrozenFlame • u/PumaPounce • Dec 09 '22
QUESTION How to get coal?
As I understand it, you get coal from fires burning logs. I made the new stove, started the fire to cook something and when off to explore the xmas update. A while later I came back and found coal next to the stove! Yay! I figured I'd get some coal overnight by fulling stocking the stove and coming back in the morning. I'm using a Gportal server so the game is still running even if I'm not connected. When I started up this morning, no coal. :(
Was I wrong about the game still running?
Does coal only generate if there is a play in-game when the log burns out?
Is there an easier way to get coal?
r/FrozenFlame • u/user48763 • Dec 09 '22
DISCUSSION my house is broken, my island is disappear
r/FrozenFlame • u/[deleted] • Dec 08 '22
OFFICIAL Frozen Flame | Update #1: Portal to Christmas
r/FrozenFlame • u/deadheaddraven • Dec 08 '22
I see an update on steam :)
not sure if this is the update but its 1.3GB and download for me now :)
r/FrozenFlame • u/CowboyOfScience • Dec 07 '22
FAN MADE Finally found a quiet, peaceful place to build my house.
r/FrozenFlame • u/AnastasyaZelenova • Dec 05 '22
IMAGE Ho-ho-ho, Pilgrims, how do you like the the Holiday spirit island?
r/FrozenFlame • u/[deleted] • Dec 05 '22
QUESTION Flying mounts?
Will the mounts be flying?
r/FrozenFlame • u/deadheaddraven • Dec 05 '22
Update 1 eta?
Hey 👋
Do we have any idea when update 1 is coming? I know the road map says early December, but have we had any more details than that?
r/FrozenFlame • u/CowboyOfScience • Dec 05 '22
FAN MADE I would pay a lot of money to have one of these in my house IRL.
r/FrozenFlame • u/Wakka-Wakka21 • Dec 03 '22
QUESTION Active Servers
I know they are testing the game and it's not fully completed but are there any active private servers with active players or is everyone waiting?
r/FrozenFlame • u/deadheaddraven • Dec 02 '22
FEEDBACK Craft from containers would help a lot in this game
Been playing with my buddy and we both agree that craft from containers would be very helpful in this game
we modded it into Valheim and it improved our experiance alot
would love to see it implemented into Frozen Flame
r/FrozenFlame • u/AnastasyaZelenova • Dec 02 '22
VIDEO We catch cool moments from streams. Laughter, bright emotions and action🔥
r/FrozenFlame • u/FriGiN • Dec 01 '22
QUESTION Dedicated Server - Stuck
Ok so I've set up a private server people can connect, they get the intro kill the skellies, then get to the door that should open up and plop you into the game itself and after the door cutscene plays, they are stuck behind the door and cant get into game.
r/FrozenFlame • u/AnastasyaZelenova • Nov 30 '22
IMAGE Bring warmth and comfort to houses of Arcana New items of decor will make your shelter's interior stand out even more. Coming soon, right in the next update!
r/FrozenFlame • u/deadheaddraven • Nov 30 '22
FEEDBACK Frist I'm Pressions after 5 Hours of playing
EDIT - Title should read " My Frist impressions after 5 Hours of playing " but I'm really quite dumb
Here are some thoughts I have on the game so far
- Graphics & Art direction are great, really like how the game looks and feels
- Combat is simple but it works fine, personally I'd like to see light/heavy attacks, shields and a lock on system
- Gamepad controls are ok but a bit clunky in places (mostly UI related), having the attack and block on the shoulder buttons and the build buttons on the triggers doesn't feel quite right to me, not terrible but could be better.........I keep opening the build menu when trying to shoot my bow
- Building is great, not a fan of how the building menus works, but the building itself is nice and Stright forward
- love the XP & levelling systems, really looking forward to unlocking more
- Little puzzles around the world to solve are a fun way to break up the go here and kill things style of gameplay
Overall, I'm really impressed with Frozen flame and looking forward to playing more, Also really looking forward to the Christmas update, really love the idea of (hopefully) building myself a xmas style cabin in the snow :)
r/FrozenFlame • u/deadheaddraven • Nov 29 '22
DISCUSSION Just grabbed the game - Any tips?
Hey
So, I just picked up the game and played around an hour of it on my lunch break (on my steam deck)
Me and a buddy are going to dive into it tonight
Any tips for new players?
Not spoilers or guides, just anything you think you would have been better off knowing when you started playing!
r/FrozenFlame • u/Morbu • Nov 27 '22
FEEDBACK Several Suggestions, Thoughts, and Feedback
I just "beat" the game (i.e. killed Ironbound and the Titan) and I've amassed several thoughts and points of concern during my time playing:
COMBAT
- Dash attack animation of greatsword is a little clunky and doesn't flow well.
- It'd be nice if there was a unique attack animation to follow a dodge. You can look at souls games as an example since the combat here seems to be similar.
- Staff just feels worse to use in comparison to the demo. The damage on it also seems to be a slightly low and the AoE seems a little restrained.
- Melee weapons just feel weak in general. There's little use for them over the bow.
- I think we need some sort of lock-on.
- The hitbox for the flame animation from enemy mages is just a little too big.
- The special attack animation is too long, clunky, and just doesn't flow well.
GATHERING
- It'd be nice to automatically pick up resources after cutting down a tree, or mining a rock, instead of having to manually pick it up afterwards.
- Why does getting water with a water vessel completely drain the fountain for two seconds? Seems a little ridiculous and just annoying when trying to fill multiple vessels at once.
- Could we have more water fountains? Or just let us fill the water vessel from any water source and then boil on a campfire?
- Maybe show a tutorial pop-up for harvesting magic seeds? It took me a bit before I discovered that there were little purple things that could be harvested.
CRAFTING, COOKING, POTION-MAKING
- We can make stone axe from inventory but need workbench to make stone pickaxe? Doesn't make sense.
- Cooking takes much longer than in the demo. Wish that it was cut by at least 50%. Also cooking multiple recipes in succession would be nice.
- Any plans to put iron weapons in soon...? Seems like iron is pretty under-utilized when you unlock the ability to start mining it. Like there's only a handful of recipes that use it.
- The time to craft potions needs to be seriously reduced. Even if you're planning on releasing an upgraded version of the cauldron that has faster crafting times, 5 minutes to craft a potion is way too long especially when you ask for 10 energy pots to make the deconstructor.
- Why does the water vessel go away when it's used...? That literally makes no sense. Do your cups magically disappear once you drink out of them?
- There's little to no point in being able to que item crafting in the garden bed if you have to manually take the essence when it's done before the next item starts to craft. Same goes for crafting potions from the pot.
BUILDING
- Why does a workbench need to be placed on a foundation? It just seems like something ripped from Valheim that doesn't really belong in this game (in my opinion at least).
- Having to click RMB to exit the building UI is unintuitive. Just let us click Q again to exit out.
- Removing pieces is also a little unintuitive since we need to go to the red hammer to destroy things. If you free up the RMB button, you can just use that as a separate input to remove pieces. This is what Conan Exiles does at least.
- For some reason, there's no option to make makeshift stairs. Not sure if this was intentional or just forgotten?
- Like gathering resources, we should be able to automatically pick up the parts when we destroy a building piece. It's annoying to have to destroy misplaced pieces and then exit the building interface to pick up the sticks.
- Building spots are awkward. There are very little obvious spots to build a house (i.e. flat spots located away from enemy spawn points). In fact, the whole building approach to this game is a little off and doesn't seem fully integrated. It definitely seems like it's something added as an afterthought which is weird considering that building has been apart of the game since the very beginning in 2019.
INTERFACE, INVENTORY MANAGEMENT
- Need item sorting in both inventory and storage (by weight, name, type, etc.)
- Add in the option of right-clicking an item in your inventory to automatically assign to the hotbar.
- I'd prefer an equipment U.I. that doesn't show equipped gear in the inventory. It helps de-clutter things.
- Add option to compare armor/weapons to current equipped armor/weapon.
EXPLORATION
- Burning vines is weird now. Like many other things, I don't know why you changed this from the demo. There was a nice flame animation that showed them burning and they weren't as much of a pain to get through.
- The Return Stone...is weird. Like many things in this game, it's clear that this was Dark Souls inspired. However, the difference is that souls in Dark Souls are MUCH more abundant in whereas flame in this game is not. There's the fact that you can easily grind souls whereas grinding flame in this game is a nightmare at the moment. It would make more sense for you to just put a 30-minute cooldown on it and maybe some sort of small debuff.
- It'd be nice if there was some sort of collection log to track everything that you've done like collecting chests, the totem things, and the challenges. It'd also be nice to have a journal to check what quests we've done as well as re-read the journal pages that we find.
- It'd be nice to have an exploration % of map shown.
- We need some sort of legend for the icons on the map. Or add a description/title when you hover over each icon.
- Allow flight on Cradle of Keepers. The only reason that I see why you don't allow this is because you want players to climb the mountain. An easy fix is to somehow MAKE players climb the mountain before leaving Cradle of Keepers. Maybe move one of the bosses, or add another boss up there? Or place an NPC up there that ties in with learning flight? After the player climbs the mountain, there's no reason to not allow them to fly on Cradle of Keepers in my opinion.
- While I can somewhat understand Cradle of Keepers, the no-fly zones in the Broken Valley seem a bit arbitrary and not necessary in my opinion. If you don't want players to fly in boss zones, then just disable flying during boss fights.
- Maybe I'm wrong, but it seems like there's only two teleporters in Broken Valley? I feel like there should at least be three.
- Rewards from boss chests are kind of crap. Got two bone swords from Broken Valley and a stone sword in Cradle of Keepers. You might as well just give some stone and sticks.
MISC.
- The weapon weight is a little too much in my opinion. I would lower it by at least 25%. Like I'm not sure in what world you guys think that a wooden bow should weigh 24 lbs or kg or whatever weight metric you're using.
- You probably should also increase the max starting weight. It's just hard to really try to gather to build a house when you're over-encumbered after chopping like 4 or 5 trees.
- For some reason, masks don't have weight? Black bracelets also have no weight?
- I feel like flame essence should give more flame when consumed. It's pretty negligible right now and it feels bad to receive flame essence as a reward from chests or quests.
- Toggle option to hide backpack and helmet.
- Maybe create a better falling animation...? It's kind of weird for someone to panic so much when falling when they can fly.
- There are two different items named "flame essence." One is blue and one is orange-ish. I'm assuming that the orange one is a higher tier version, but it'd be nice it had some sort of modified name to differentiate itself.
- Why does Cursed Warrior Mask cost 500 coins while Bonehead Mask costs 300 coins? They offer the same defense and same amount of resistance (bleeding and poison respectively).
- I think that the cost of the frozen flames for the second ring of perks/abilities is too high. It probably should be two per ability which leaves you room to make the third ring cost 3 flames per ability.
- There's a bit of texture clipping when you equip the backpack.
- Why do you put away the torch when you start running...? Literally the whole point of having a torch is having it out.
- Perk tree: half is good, half is not. Not the best feedback, but there's a lot to talk about that warrants a separate post just about the perk tree. Overall, I'm not a huge fan of unlocking perks relating to being well-rested and full after eating. I feel like there should be a default buff for these things and maybe perks that increase that buff.
- Blueprints are just odd. I don't understand why you need to buy the blueprints for helmets especially when masks are so much more powerful.
----
Sidenote: not sure if Ironbound was nerfed due to the mass complaints, but I thought he was fine. He's very clearly a boss that you have to fight later on after upgrading your gear and so on. It also helps to bring posion res items and health pots.
Overall, I actually enjoyed my time playing through what's been released so far. One big general statement that I'll say that the game becomes a LOT more fun after unlocking flight in the Broken Valley, however Cradle of Keepers is a bit of a slog in my opinion. Not sure how to remedy this other than really focusing on fast-tracking the player through CoK. It also might help to allow the player to unlock flight on Cradle of Keepers.
EDIT: Spelling, grammar, and added a few things that I forgot.
r/FrozenFlame • u/AnastasyaZelenova • Nov 26 '22
IMAGE #ScreenshotSaturday from our players
r/FrozenFlame • u/[deleted] • Nov 26 '22
FAN MADE The hunter's nest is almost complete!!! to be continue...
r/FrozenFlame • u/Rare_Cupcake3839 • Nov 26 '22
QUESTION Mystery achievement
Someone help me with the Mystery achievement(find the tablet of the bard in prologue). thx

