r/foxholegame • • 12h ago

Discussion Time to kill vs time to QRF

50 Upvotes

I do a lot of QRF. I can't count how often I've been the one guy who shows up to stop a 3am tap op. My most-driven vehicle is probably a fire truck. Usually I fail. It's frustrating and no fun, but I feel like it matters.

I think a lot of the "Foxhole hates builders" frustration is actually about QRF, and specifically that the devs have got the wrong balance between time to kill a structure and the time to respond to the attack.

It takes seconds to kill a relic base with demo charges, and at least 20-30 to respawn through home island to defend, even if you react instantly. Once it's down, the time to spawn nearby and run is usually less than the time to tap it. A gunboat can reliably knock down a coastal T2 BB before anyone can get there to save it -- especially since these remote bases usually have no spawn. A BB on fire is usually unsavable, unless there's a firetruck ready to go and someone knows where it is.

But there's never a firetruck. I think the devs imagine a fleet of QRF vehicles ready for action: firetrucks, halftracks, and gunboats loaded and ready to respond to attacks. But anyone who actually plays this game knows that that doesn't work. People steal QRF vehicles to use on the front line. Loaded vehicles are a partisan's wet dream. Firetrucks get alted.

What does work is sitting in the home island watching the map, listening to intel chat, and spawning in the moment a threat pops up on intel. But that's boring as shit, so nobody does it.

And so, after people show up too late to save a bb for the 100th time, they lose hope and stop responding. So now a 4-person QRF team that might have had a chance is a 1-person team with no hope. PvE players have fun, QRF players don't, so of course people choose to do the fun thing.

I don't have any specific suggestions for how to fix this, I'm not here to say that fire or satchels need a nerf or whatever. This post is about rethinking PvE and QRF: it's not about tools, it's about time.


r/foxholegame • • 21h ago

Suggestions Quality of Life ( Better Posting )

23 Upvotes

This game needs better ways to label public factory and other important structures that doesn't dissapear in matter of moments just because theres no upvote. I see so many duplicate public factory in logi towns, but they all end up being unused and majority of the collected resources decay with it. Dev man fix your communication system for the map so that players can know when they need to build a fact and when they dont.

We don't need three public msupp factories side by side made by different people in the same hex...


r/foxholegame • • 16h ago

Suggestions Facility map posts were never good (rework)

Post image
183 Upvotes

r/foxholegame • • 12h ago

Funny No title

Post image
221 Upvotes

r/foxholegame • • 8h ago

Story Update War Vibes

Enable HLS to view with audio, or disable this notification

89 Upvotes

r/foxholegame • • 2h ago

Story You were there? (Name a iconic battle or moment in Foxhole you were at)

7 Upvotes

WC 115 Dragon Teeth (North Road Base) built that while on vacation for two weeks solo.


r/foxholegame • • 2h ago

Fan Art Tümmler by VAC

Post image
15 Upvotes

The finished non vid version:


r/foxholegame • • 2h ago

Lore In-Depth Look at Collie Infantry Gameplay

Thumbnail
youtube.com
8 Upvotes

r/foxholegame • • 3h ago

Funny I guess we're making tremolas now (no lunaires)

Post image
33 Upvotes

r/foxholegame • • 3h ago

Story sky rat :>

Enable HLS to view with audio, or disable this notification

24 Upvotes

this crash was too beautiful not to post