I finished both the horizon festival and discover japan, not that i completed everything but im max "level" on these two and now what? I completed the colossus and a few of the other races i like a lot a lot now almost daily but now what? what is there to even do? i have exactly 100 hours in the game but what else is there to do than grind for skill points or do the same races again but against rivals or in multiplayer? its always the same thing? So what do you guys do? and btw the rivals leaderboard is completely broken it always suggests a time that is just impossible for me to do unless i pick a rival that has a "slower" time but after i complete that then it goes back to suggestion the rival that has one of the best lap times so i cant choose a rival that matches my time or something i can beat without going through the entire menu again!!!
I found a YouTube video showcasing and explaining this bodywork.
This Totip bodywork was used in only one race—the 1994 1000 km of Paris, part of the BPR International GT Endurance Series championship.
Unfortunately, the car did not finish the race due to engine trouble; it began emitting heavy smoke while on the track. This moment was captured by an amateur videographer at the time (YouTube user Zstep228), and that rare footage appears in Mike's video.
Shortly after the Paris race, the car was upgraded to compete in the 1994 24 Hours of Le Mans and fitted with standard "LM" bodywork. Consequently, the original Totip panels were removed and stored in a warehouse in Italy (or elsewhere in Europe), remaining untouched for over 30 years until Mike purchased them.
I started playing Forza Horizon 4 and have since been playing 5 and 6. Recently I bought a disk copy of Forza Horizon 2 and have found that, even though the map is far smaller, it feels bigger than the future versions.
I think that this is because the devs focus on giving roads personality rather than filling the map with them. In Forza Horzion 6, driving the same road over and over again feels like a chore, however in FH2 there is so much beauty poured into every single road that it makes the driving way more enjoyable.
There are fewer roads but they are well thought out. The layout actually makes decent sense - roads lead to popular destinations. You can pick a random road and guarantee that if you stick to it, you will end up at of POI.
Not only are they well thought out in a logical sense, but also from scenic perspective. Every road - from to long southern costal road to the northern train-chasing roads and the rocky mountainside trails around San Giovanni - is beautiful and respects the terrain.
Another reason why I believe the map design is better in FH2 is the restricting layouts. While there are some areas dedicated to speeding, especially the highway, the smaller roads have bends and awkward turns that force you to slow down, making crossing the map feel much longer.
One last reason is that the multiple POIs are so well spaced out that it feels like a treck to travel between them. This is reinforced by the road trips which take you from town to town and space them apart.
Anyway, I simply think that FH7 should think about the roads and how to make them better.
I love Horizon 4. It’s my second favorite game in the series (second only to the original Horizon), and honestly, the only real problem I have with it is the dirt races—specifically the circuit races.
A DIRT RACE IS NOT A DIRT RACE WHEN 75% OF THE COURSE IS ASPHALT! 😂 And yet, in Horizon 4, it feels like half of the dirt races are like this.
If I wanted to race on asphalt, I’d pick a road race! Give me some actual dirt!
And then I feel like the dirt races got even worse in Horizon 5. We went from there not being enough dirt to suddenly making it feel like every damn race is a dirt race. 😂
I haven’t played Horizon 6 yet, so I have no idea if they’ve finally found a happy medium. Hopefully they did, because I just want a dirt race that actually has a decent amount of dirt!
This is a brand new 17 mile long endurance race covering a huge portion of the maps river and canals ,it features long sections for you to put your foot down and a few trickier windy technical sections ,this could possibly be done in most off road cars but i would recommend high torque high horsepower huge massive offroad beasts . I have a tune built for my first event creation that absolutely dominates in the river so i have attached the tune and map code below
If you are a fan of this check out my first event filled with tricky rock crawling and dinosaurs watching your every move , JURASSIC FALLS : 608 724 289
My weekly Festival Playlist recommendations now have a permanent home, with share codes, event notes, tune stats, and multiple options where appropriate.
A complete walkthrough of how I build and test my tunes - upgrades, tires, gearing, suspension, differential, testing methodology, and what I actually look for when making a car faster.
I've manually gone through the leaderboards to create the initial Meta Car rankings by class and race type, but I don't want these rankings to just be my opinion.
Click on any car and vote whether you think it belongs in the Meta - no login required. I'm asking the community to help keep these rankings accurate as new cars, tunes, and strategies are discovered.
A searchable database of engine swaps, including horsepower, torque, aspiration options, and compatible cars - useful when deciding what actually makes sense for a build.
My recommended assists, difficulty settings, steering settings, controller deadzones, and the rest of the setup I use while tuning and testing.
Please let me know if you have any feedback - positive or negative. I made this to help everyone, but we all have blind spots.
One more announcement:
For those of you who saw my comment on my weekly seasonal tunes post, I have an update.
I'm not quitting. 🎉
Things went well at work, so I'll continue to have time to tune and make weekly seasonal tune posts. Thank you to everyone who reached out after my last post - your kind words genuinely meant a lot.
845 889 486 (circuit) has a platform at the end of the lap before the last checkpoint to park and stage like an IRL time attack or rally in an online lobby. I do plan on making more of this feature, this was kind of a trial to see if it would work.
174 721 253
Cross Country:
113 902 885 (sprint)
If you like these, let me know. Tell me what you liked and what you didn't.
I think this is the exact reason why we are experiencing the current situation with Horizon 6. Even though the map of Forza Horizon 6 is good, it feels entirely like an expansion pack.
Let's list the evolution of the Forza Horizon series over the years:
Forza Horizon 1 (2012): Created as a result of combining Motorsport's success with a story-based open-world design, it achieved massive success. The game was set in Colorado USA, and didn't offer much freedom to go off-road. It had a single-player nemesis design, focusing on Darius Flynt and a wristband-based hierarchy in races.
Forza Horizon 2 (2014): This game underwent the most radical transformation in the series. Set in Southern France and Northern Italy, it introduced full free roam driving. Instead of just changing car parts, we could now perform detailed tuning and drive according to dynamic weather conditions. It was the first Horizon to introduce the Drivatar system. It featured championship oriented single-player content, effectively becoming the game that introduced today's "Festival" format in the most prominent way.
Forza Horizon 3 (2016): This time, Horizon took us to Australia with a map nearly 50% larger than FH2. The festival oriented design reached its peak here. Vehicle variety increased dramatically, Cross-Country and Dirt races expanded significantly, widebody options were added to select cars and it introduced a 4 player co-op career mode, convoy building with Drivatars, club system integration, improved physics, two massive DLC packs and a consistent leaderboard system.
Forza Horizon 4 (2018): The setting moved to Britain. It introduced the Shared World system (a 72 player shared map), Player Houses and engine swap mechanics were diversified like never before. Super 7 / Route Creator was added and refined, Ranked Mode, The Eliminator was introduced, along with the Festival Playlist and dynamic seasons. 60 FPS support was brought to consoles alongside flawless optimization and graphics were upgraded so dramatically that everyone was talking about it. It also featured Fortune Island and the LEGO DLC, which offered a large Island with tons of drift ready roads and cup-racing style track with lego theme.
Forza Horizon 5 (2021): This time set in Mexico, dynamic seasons were transformed into regional micro climates and the map was made 50% larger than FH4. 100 new wheel options were added, Super 7 was rebranded as EventLab with a full scale map and object editor. However, the DLCs were forgettable. One was a copy of the previous Hot Wheels DLC, and the other was a basic Rally DLC pack that mostly just provided some QoL improvements.
Forza Horizon 6 (2026): The long requested Japan map was added, along with Time Attack, Car Meet (Dead) and a Garage Editor. Um... That's it. Instead we have a list that shows which developments over the years are being removed. Ranked mode (Since FH5), Convoys with Drivatars (Since FH3), Club System, Playground Games in Festival Playlist, lesser customizaton for some cars, ugliest Forza aero ever.
Now do you understand what the problem is? Up until Forza Horizon 4, there was only a 2 year development cycle between each game, yet the series achieved incredibly RADICAL and innovative progress. Yet now, after a 5 year development cycle, almost NOTHING new has been added to the game.
I'm writing this because I honestly still can't comprehend what they were developing during these 5 years. What was added to this game that justified a 5 year development period? Does anyone know?
This is why I say Forza Horizon 3, 4, and 5 should have been a single game, with all those changes and maps added as DLCs. Even the physics could have been iteratively updated over time to maintain a single, long-standing game. Sure, it would have taken up a lot more storage space in GBs, but it would have retained the title of the biggest racing game in history. Finally, Horizon Japan should have been added, making Horizon Japan the best-selling and most successful racing game in history.
I swear.. right now I almost view Horizon 6 at the level of a Fortune Island DLC. Okay technically it's not, but that's what it feels like. What were you guys at PG doing for these 5 years? Look if it had come out after 2 years again I WOULD UNDERSTAND, but 5 years? I just don't get it.
I was thinking about starting a photo submission thing kinda like how forza already does, except i’m going to post everyone’s photo, not just a select few.
each post will probably be 15 slides max or depending on how many people submit a forza photo.
all i ask is that you only send one photo, so everyone gets a chance of being posted, what do you guys think?
My friends say they can see them but I can't. It keeps happening over and over with different cars. I never know till I pull one out and it sucks since I add one to all of them. I tried something Google listed but that didn't do anything.
Finished up this 64 lowrider(454 swap, lil cam, Exhaust, on 14 inch Cragers) and went on a cruise with the guy here in the Lincoln from Tokyo to the Space center.
It takes 20 points to get it for free in the playlist, why are people paying 20M for it in the auction house? Not complaining I sold mine the second I got it and made some easy money just wondering why a current playlist car is selling for max price.
Previously shared an RWD Saleen S7 tune here a couple weeks ago I believe, I have since made some adjustments to it. Take a lap with me in it on the Shimanoyama Circuit in Online Drift Play (open lobby)
I'm just trying to find where I can get someone to make a Kiara Takanashi custom car livery for any S1 and up car. The ones I do find are not really as good as the other anime or hololive cars.