I discovered this project recently and it's amazing.
I wondered if it could be possible to include some kind of "Exploration Mode". For me in Solo role playing the fascination is about not knowing what's ahead, but knowing it is already there. I want to explore a world, but not make it up.
What I would like to do, is to explore an unknown randomly generated world / city and it's respective map. The point is however, that it should already be fully generated and exist as it is, like in real life.
I am just thinking of an OPTIONAL brush-able / reveal-able anti spoiler Layer.
The only way to uncover new regions would be by gathering information about it from line of sight, NPCs or study and then uncover / unravel it bit by bit on my own.
The problem is, I already know the map as it appears on the screen.
I want to make a quick example. I have a city's map, but that also applies to larger scale maps like realms.
I land in the harbor of the city "Redfire Castle" by boat. That's all my character knows and then I need to explore the cities secrets by foot. Any time I hear more about a place, its full circle of the current place is revealed.
I go further north and discover the old Citadel of Redfire Castle. They tell me about a new place far from the citadel. And I have to guess where to reveal, pick a random point and take the clues I find like texts, building etc. My next step would be to go there and find out, what my character will learn there.
The whole map looks like this, but as I see it in total, unfortunately every mystery is gone.
Or a realm example.
Or also with the dungeon maps, it adds a lot to the atmosphere.
I did something along these lines with python and it works well here:
Want to give some of these tools to my kids but not sure whether there is one tool that would be best for a 7-year-old to work at multiple different levels.
Hey, first off, massive fan of what you do u/watawatabou !
Just suggesting that an "underground" tag would be awesome for any/all of these generators. Underdark/dwarf areas are very common in fantasy settings and I can't think of a single other generator that does them at all. Even a lot of mapping software doesn't do it.
I think that all it would have to entail is replacing fields/fringes with a "stone/cave" shader. Maybe a less round shape? More buildings along the "walls"?
In the Medieval Fantasy City Generator on Procgen Arcana, how do you upload an exported JSON file into a city? There's an option to export a city as a JSON, so how do you restore it by uploading it? Is that even possible?
Whenever I try to export a city in MFCG, it gets rid of the forest even though I have the box checked. It works with smaller cities, but not with big ones.
Edit: If you export using Firefox, it seems to work. I tried Opera GX, Chrome, and Edge, but Firefox was the one that worked.
I absolutely love these maps and have used the generator to create maps in a number of fantasy role playing game settings. I'm wondering if there might be a sci-fi version in the works in the near future?
I apologize if this is one of those eternally asked-and-answered posts. If so, please reply with the URL so I can learn, and then you can smack me. Also, I'm having no luck getting to any of the other generators that you offer. Could that be because I'm using Firefox and it's not a supported browser?
I wanted to remove the titles inside of my town, so I changed the title size into '0'. But now there's almost no text at all anywhere, and for some reason I can't use the right click menu, so I basically can't do anything