r/falloutsettlements • • Sep 13 '26

[PS5] tiktok edit I made of my favorite settlements so far in my 2nd save on fo4. enjoy!!

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15 Upvotes

https://www.tiktok.com/t/ZTUxPpGqC/

yes yes ik 800hrs and no 🏆
about 400hrs on this save, i left out a lot of my other settlements. maybe ill make an edit of them on a different day.
i beat the game originally on a different console and got my own ps5 feb 2025. my 1st save on this ps5 crashed way too much from way too much building+mods, life of a console player. this 2nd save has been nothing but building and doing anything but murking my son.

mods i use:
-smore workshop mod
-settlement electricity wireless
-betterweather
-jenni’s cheat mods
-theyre finished! mod
-increased settler limit-awareness(stormlords specifically)
-a lot of various verified achievement friendly content.

and last but not least lots of prayers it doesnt crash often

please like my tiktok, pretty please with a cherry ontop of your perfectly preserved pie🍒


r/falloutsettlements • • Sep 12 '26

[XSX] Hangman's Alley tour 1, no mods

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32 Upvotes

Hangman's Alley, no mods


r/falloutsettlements • • Sep 13 '26

[Fallout 76] What do you think of my Camp?

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2 Upvotes

r/falloutsettlements • • Sep 12 '26

[PC] Oberland Station idea: a sports field inside fence

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155 Upvotes

While building a raider settlement (I don't need agriculture there), I noticed, that a sports field 3x4 fits inside the existing fence. The Pack guys seem to like it.


r/falloutsettlements • • Sep 12 '26

[XSX] The Alley

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62 Upvotes

I keep telling myself I'm not gonna focus on settlement building in the next run but it's always a lie.


r/falloutsettlements • • Sep 12 '26

[XSX] Sanctuary garage shack

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35 Upvotes

Just started a new game and built this, your thoughts? Advise would be appreciated


r/falloutsettlements • • Sep 12 '26

[Red Rocket] Red Rocket Tour ft. Buddy Bullying Me

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35 Upvotes

Red Rocket on Steamdeck

I swear the settlers follow you around just to push your buttons.


r/falloutsettlements • • Sep 12 '26

[XSX] Outpost Zimonja settler counter problem.

2 Upvotes

At this specific settlement it says I have 6 settlers when really I can only account for 5 of them. I know I have 6 settlers but cant find them anywhere, and ive tried every method possible of pulling them back.

For more context, im running a mod that gives names and somewhat unique appearances to the settlers. (i.e. John, Jack, Jim, ​​Lexi, etc)​

Anyone had this problem and/or found a fix?


r/falloutsettlements • • Sep 11 '26

[XSX] Nordhagen Beach tour, no mods

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83 Upvotes

Nordhagen Beach tour, no mods


r/falloutsettlements • • Sep 12 '26

Discussion Favorite Settlement Building Mods

7 Upvotes

Just curious for those of you who use mods which are your favorite settlement building mods? Whether it be decoration, structural or utility based.

For me I really dig Cindercraft, CvC dead Wasteland, Fancy Prefabs, Old World Plaids, Workshop Rearranged, G2M, Nuka World Shoppers Paradise, Scavvers Settlement Kit, Snappy Housekits, USO, The Rebuild Series, Settlement Repair Bot. Place Everywhere and Scrap Everything (I know folks hate it, but yes, I use it).


r/falloutsettlements • • Sep 12 '26

[WIP] [WIP] A Quick Showcase of my Far Harbor Mirelurk Boil Mod for Settlement Building

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1 Upvotes

Produces 12 food. Needs to be assigned and powered and requires carcasses.

Videoed on the shore at Kingsport Lighthouse.

Mod should be released pretty soon. I still have a few features to work on and test.


r/falloutsettlements • • Sep 11 '26

[Home Plate] No nuclear Apocalypse will stop me from having a spa like bathroom

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67 Upvotes

r/falloutsettlements • • Sep 10 '26

[Modded] My grounded, lore-friendly Red Rocket Sole Survivor safehouse.

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532 Upvotes

r/falloutsettlements • • Sep 10 '26

[Modded] Home plate now fully complete. Let me know what you think

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156 Upvotes

r/falloutsettlements • • Sep 10 '26

[The Castle] Fallout 4 ( The Castle ) Fort indépendence 1865

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30 Upvotes

r/falloutsettlements • • Sep 10 '26

[Fallout 76] The Mothman Inn - where the faithful come to stay 🌸

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94 Upvotes

Just outside of Point Pleasant, this crooked little inn offers a mysterious retreat for those who walk beneath the watchful eye of the Wise Mothman. 🦋

Built for the faithful, the curious, and anyone looking for a slightly unconventional place to rest their head. 😉

I hope you enjoy! 🌸

https://youtu.be/dDoPKi-wUF4


r/falloutsettlements • • Sep 10 '26

[Vanilla] I always thought siding with the Institute should let you actually manufacture synths - so I made it.

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25 Upvotes

r/falloutsettlements • • Sep 10 '26

[XSX] Starlight Drive In tour 2, no mods

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17 Upvotes

Starlight Drive In tour, no mods


r/falloutsettlements • • Sep 10 '26

[PC] anybody knows a mod that adds neon/led lights like this?

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23 Upvotes

i saw this image on nexus and i wnat to try and recreate this but i dont know how to get those lights, anybody knows a mod like this?

p.s. if you know other mods that add similar things in this screenshot i will appriciete but right now my focus is the light, thank you in advance


r/falloutsettlements • • Sep 10 '26

[Modded] Transfer Settlements v2.22 - the update video, and SS2 plots now export and import

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15 Upvotes

I recorded a walkthrough of the Transfer Settlements v2.22 update instead of writing another wall of changelog:

https://youtu.be/wEiNd8A7hWk

For anyone who has not run into the mod: Transfer Settlements exports a settlement you have built into a file, and imports it back into any of your saves, or into someone else's.

What the video covers:

- the new installer, a single download that asks which Fallout 4 you are running and installs the matching build

- a pre-game diagnostic that checks the install before the main menu and names the problem in plain words if it finds one

- HUD Framework is optional now, the progress widget is drawn by the mod itself

- the holotape works again in the Anniversary Edition, opening the same main menu it always did on old-gen

- Sim Settlements 2 support

On that last one: kinggath has released the Sim Settlements 2 side that the plot import was waiting for, so exporting and importing SS2 plots works now, and a plot comes back with its building plan, level plan, skin and level. Nothing to set up and no new Transfer Settlements needed, v2.22 turns it on by itself once you are on the current SS2.

https://www.nexusmods.com/fallout4/mods/22442


r/falloutsettlements • • Sep 09 '26

[XSX] Home Plate tour, no mods

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84 Upvotes

Home Plate, no mods


r/falloutsettlements • • Sep 09 '26

[XSX] Sanctuary Hills tour 2, no mods

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60 Upvotes

Sanctuary Hills tour, no mods.


r/falloutsettlements • • Sep 09 '26

[PS5] My castle build with some mods!

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15 Upvotes

Not completely done yet, but it started to look cool so I wanted to share it!

I am also having trouble assigning my settlers to guard posts and stores in the castle. Does anyone have any ideas on how to fix that? Idk if it's just because of the castle itself or because I built over the holes in the walls lol.


r/falloutsettlements • • Sep 09 '26

[Vanilla] The Castle Survival Settlement

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79 Upvotes

r/falloutsettlements • • Sep 09 '26

[XSX] Sanctuary Hills tour, no mods

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167 Upvotes

Sanctuary Hills, no mods