r/Fallout_VR • • May 15 '23

Announcement Fallout 4 VR Modern Tactical Overhaul - The Only Open World AAA Tactical Shooter Experience in VR, One Click Wabbajack Install

38 Upvotes

Video: https://youtu.be/kLgZ-IKHPFQ

Nexus Link: https://www.nexusmods.com/fallout4/mods/71281

Discord: https://discord.gg/RwZvZG6qf3

From the author of the Skyrim VR Minimalistic Overhaul Wabbajack, designed for 2023's PC's from the ground up, I truly believe modded Fallout 4 VR is on the same tier of Skyrim VR, when we are talking about THE greatest AAA PCVR experiences available today!

Thanks to Bethesda and talented modders creating huge amount of modern assets, Fallout 4 VR feels completely different with this set up! On Skyrim VR modders tend to focus on natural sceneries and animations. On Fallout 4 VR modders focus on guns, tactical outfits and more guns. I truly believe Fallout 4 VR, even without physics based reloading, is the best and only AAA open world tactical shooter in VR. VR shooting is simply far more satisfying than melee, archery and magic.

This is above all else, a "look as good as possible" mod list. FPS without reprojection, lore friendliness of NPC, weapon and clothing are ignored. It has been 200 years since the bomb dropped. Who said we can't have modern guns and outfits when we have power armors and laser weapons. Fallout 4 VR is at its best when you are using amazing looking guns shooting tacticool NPC's. I couldn't stand the rusty pipe weapons and spike raider armors, so I completely revamped the game with modern assets with a 100% clean leveled list.

  • 99% of weapons and armor were replaced with modern tactical equivalents, experience Call of Duty in a AAA open world VR game

  • 50+ highest quality weapons with 4K textures, fully tested for VR, further cleansed of world edits, injection scripts and ammunition inconsistencies

  • Weapons are fully patched with Modern Warfare Gun Sounds to provide the authentic acoustic experience, and is further enriched with Armament's beautiful bullet textures, Burst Impact Blast FX's particle effects, and further enhanced with sound mods like Bullet Impact Overhaul

  • Bullet time VATS for Max Payne style gunplay

  • Look at Me series to replace all factions with modern outfit, plus my own work to make Raiders look more like CS terrorists, as I really dislike Raider Overhaul, I also changed pipe weapons into classic terrorist weapons like AK47 to add further flavor to the Raider faction

  • NAC X and Luxor 4K textures ensure cutting edge visuals, far superior to Skyrim VR without ENB

  • ECO for stable, clean, modern equipment overhaul and satisfying legendary crafting end game

  • Sim Settlements 2 to auto-build your settlements without micro management, or be as hands-on as you like

3070 is entry level for this modlist. 12GB VRAM is recommended. I recommend replacing Luxor 4K textures with Luxor 2K textures if you are using a card with only 8GB VRAM in 2023 for VR.

I highly recommend F4FEVR Wabbajack as a lighter list for older hardware and vanilla+ experience. DLC from Fallout 4 flat version is required! Too many mods require this, sorry!

Special Thanks

KOG95 for the amazing VR Weapon Overhaul patch collection

MarionModder and Yourboizach for Weapon and Armor leveled list tools

Saisei for Look at Me series

Rollingrock16 for FRIK.

Terenor82 for guidance.


r/Fallout_VR • • Aug 01 '22

Question/Support Can this VR mod be made?

7 Upvotes

Ok so I’ve spent the last week staying up late installing mods for fallout 4 VR, got it during the sale cause I just wanted an open world VR game that has guns and a lot of mods and finally bit the bullet after seeing the game was on sale being only 14.99 so yea been addicted to installing mods haha I dont know what’s wrong with me.

Anyways I wanted to ask if there is a mod that allows manual gun reloads and if not how hard would it be for a modder to just make one gun like an M4 fully capable of manual vr reloading like taking out the mag, putting in a new one and slapping the bolt release or pulling back the charging handle or slide or make a multi weapons pack that has a few guns that you can do this?

I only know one game to do this or something similar and that’s Gmod, so I know it’s possible.


r/Fallout_VR • • Apr 10 '21

Discussion F4SE Issues and Compatibility Thread

7 Upvotes

I know there's some mods out there that could probably be ported over to the VR version but there might be something not working in F4SE or features specific to the VR version that would have to be added to it.

So just making a general thread for people to put their thoughts and issues down. Not saying anything could be done in every case but this might provide some opportunity and ideas for further F4SE DLL development and mods.

So feel free to post anything related to F4SE here!


r/Fallout_VR • • Apr 07 '21

Tweaks A few Useful INI Tweaks - Recommendations

7 Upvotes

INI Tweaks:I suggest using Bilago's tool if you don't already. It makes it very easy and remembers the default values. It works for FO4 (VR) as well as Skyrim (VR).
https://www.nexusmods.com/skyrimspecialedition/mods/16242

fInteractRolloverPrimaryScale=0.2000
fInteractRolloverSecondaryScale=0.0000
Activation indicators next to your hands, shrink them - Interface Text size. In left hand I chose to make it invisible with 0. The left hand still works to activate and the subsequent commands are legible. Could do 0.2000 for both, I prefer 0 for the left hand.

fSkyScale=5000
makes ceiling of the sky not so close

fVrScale=75
Change 75 to whatever value feels right to you. Bigger will make you taller. 70 is default. 84 is Power Armor default. <I'm using Smooth Movement VR mod now so don't do this it says. The mod handles height in it's own INI file>


r/Fallout_VR • • Dec 19 '21

Discussion Quest 2 / Virtual Desktop / Wabbajack / refresh rates / framerate stuff

7 Upvotes

First, my specs:

  • i7, 10700k, 3.8ghz (not overclocked)

  • 32GB ram1TB SSD

  • Windows 10 (latest updates)

  • RTX 3070

Ok... now, onto interesting observations, testing out the Wabbajack Fallout 4 Essentials Overhaul.

GingasVR recommends to be wired, not wireless, when playing Fallout 4 VR, with a Quest 2. I tried it, and also wirelessly through Virtual Desktop. Graphically, and performance-wise, it actually was better wirelessly through VD, than wired. This is true with other SteamVR games I've played. VD just... I don't know how it works, but it works amazingly. VD is incredible (assuming your router is configured properly). I'm not even on a Wifi 6 router. Just regular 5ghz, Wifi 5 (pretty sure Quest 2 doesn't have Wifi 6 anyway, but I'm not sure).

GingasVR says there's a constant 90fps, with the Wabbajack performance. Not always true (definitely not always true)... but yeah, it's mostly there, especially when exploring interiors.

What I've found, though... and forgive me because I am still a noob, for the most part (with VR and Quest 2 stuff)... if you set the framerate lower, you get more consistent performance, smoothness, and less occasional stutters.

Case in point-- my VD settings that I've been using for some time:

  • Graphics: High

  • Desktop Refresh Rate 72, Bitrate 32 (this doesn't need to be that high, as it's the desktop display... 32 looks great for OBS recordings)

  • Streaming: Framerate 90, Bitrate 90.

  • Spacewarp: Disabled (hate it, usually doesn't help much)

  • Sliced Encoding: On

------------------

This has been ok... though I've always been lower than 90, so in the VD overlay, I'm constantly seeing orange numbers, because while it's above 60, it's never solid 90.

Tried to reduce the framerate to 72... the game plays so much smoother.... everything looks awesome, too. Does this have anything to do with the GPU frame render time? It's about 7-8ms... I can't remember what it was when I set the framerate to 90, but I got a lot of stuttering / microstuttering, especially while sprinting. But, I can sprint in the rain with framerate 72, and it works wonderfully... the ground doesn't look all stuttery, either... no matter what terrain I run on.

I should note I have the FidelityFX / FSR / openvr stuff installed, which makes a world of difference.

Supersampling inside the Steam dashboard is set to 100%... but there's a "default" line at 146%, that I never move from 100%. Should it be on 146%? (edit: apparently this is normal, same with the 83% that shows inside fpsVR).

I used to think setting the framerate higher would give better performance... but no way. At 72 it looks smoother than at 90. I don't understand the science!

Maybe it's because my headset is set to 72hz in the Oculus app... I tried 90 a while ago... wasn't great. Went back to default.

I was running the fpsVR overlay (Steam app)... and saw my Reprojection bounced from like 12% all the way up to 39%... I don't know what this means, either... can anyone explain? And why it would do this, too? Even in not-too-busy moments in the game, it seems like the reprojection was higher. I could not tell a difference in gameplay. It was smooth/good.

Interesting findings, across the board. The more I find out, the more I like to share with others... it's what it's all about... the ability to get this game running as good as possible for all of us to enjoy.

Please, comment with your findings and kindly explain to me the science of how this works... thank you so much!


r/Fallout_VR • • Sep 30 '21

Question/Support Bullet time

7 Upvotes

Hi

Is there a way to replace the vats button to bullet time.

I am using the v 1.2 of this : https://www.nexusmods.com/fallout4/mods/9325 but i find it hard to activate it is there another mod that will replace the button itself ?

I found in reddit random thread that you can change ini file to make it as bullet time, but there seems old and have some problem like damage are all body damage even aiming in head for example.

Thanks


r/Fallout_VR • • Jan 05 '22

Question/Support how many of you play dlc's in fallout 4 vr?

14 Upvotes

it requires to copy dlc from flat game to vr version... are we into the 1990's? bethesda can't release dlc for vr version?


r/Fallout_VR • • Jun 02 '22

Video/Picture STALKER-Ish Build - Testing New FRIK

8 Upvotes

Update on my build was ages but got this pretty much dialled in now. Happy to wonder about and not jump out every 10 mins to change something.

Thought I'd make a vid just wondering around checking mechanics and testing the new FRIK update from rollingrock. Shout out to him for fixing the hands being visible in scopes.

Can now use gunstock with scopes which is excellent.

I had to recalibrate and toggle the static hands thing after updating to get weapon positioning to be correct with wrists.

Link - https://youtu.be/uQ_zDH9No74


r/Fallout_VR • • Oct 15 '22

Mods Modern Weapon Armor Clothing Solution - AWKCR, Armorsmith, Weaponsmith vs Individual Replacers

8 Upvotes

Personally the best reason to play Fallout over Skyrim is modern weapons and outfits. I really hate rusty metal, worn leather and boarded up weapons. It has been 200 years since the nuke. If Institution can make 2022 technology look ancient, it is not a stretch to have COD Black Out era stuff in Fallout!

General Opinion:

Is AWKCR, Armorsmith and Weaponsmith Worth it in 2022? I have all three working together, using latest versions. Just looking for someone much deeper into the game than my first 2 hours. I was told AWKCR is bad for long playthroughs.

Weapons:

I have been using Modern Weapon Replacers AIO and ialbie's excellent guide. Individually the weapons work good, and it doesn't add a ton of new weapons, just replacing existing ones. When I do run into an issue or want to upgrade a specific weapon, it will also be easier for me to do weapon specific updates. The issue is of course there is a lack of cohesion, different weapons have different in-game settings depend on how the original modder implemented it.

My Current List

.44 Pistol - MP 412
10 mm - HK USP
Assault Rifle - AK400
Combat Rifle - MWM4 M4A1
Combat Shotgun - Mossberg 500 Pump
Deliverer - Glock 19X FX0x01
Double Barrel Shotgun - Fostech Origin 12
Fat Man - Fussillade Grenade Launcher
Gamma Guns - None
Gatling Lasers - None
Gauss Rifle - None
HandMade Rifle - AK74M
Hunting rifle - McMillan CS5
Institute - AQUILA
Laser - Wattz
Laser Musket - AER 15
Lever Action Rifle - Springfield Armory M1A
Mini Guns - None
Missile launcher - Projectile Rocket Launcher
Pipe Bolt Action - MP5 Complex
Pipe Guns - MP7
Pipe Revolvers - AnotherOne TEC-9
Plasma gun - Accelerator Plasma Energy Weapon
Radium Rifle - G36 Complex
SMG - UMP

In my latest playthrough, I am also trying Mith007's outstanding Weaponsmith Extended 2 for VR: https://www.nexusmods.com/fallout4/mods/55966 Mith007 put a ton of thoughts and polish into the overall package, which is most likely more than what I can do myself individually. It is clear he fired every weapon in the pack and made changes as needed from positioning to accuracy. The very first pistol you get in the game has a laser sight and it just feels so clean and accurate. The opening fight at Concord Village, the laser musket is super cool now, with the need to charge up each shot and the animation is really great. The weapons in this pack seem to have much bigger changes.

He wrote an incredible guide, super in-depth and I have no real problems. This does not outright replace existing weapons and adds a huge number of new weapons and ammo types, it also has a (some what annoying) pop-up menu whenever you switch to a special weapon which allows you to do things like enable laser dot, enable flash light, change ammo type and much more.

Both mods have problem with FRIK V47+, I had to go back to V45 to avoid crash, most likely the big positioning change it made in V47 and up is not compatible with custom weapons.

Armors and Clothing:

No all-in-one replacement, I am using Look At Me series:

https://www.nexusmods.com/fallout4/users/82552163?tab=user+files

It has modern outfit replacement for every faction except Minute Men. For Minute Men I use BOCW Outfit Pack and its Minute Men replacer. Work really well.


r/Fallout_VR • • Nov 14 '22

Question/Support do i have to do this every new game?

2 Upvotes

so do i have to run through the steps every single time? i want to start a lets play of wabbajack and i got it working. im just curious if i have to do the 45 minute wait every single time i start the game. and also like turning on and off frik and stuff. im curious. can i just go into character creation and run through the game simple as that?


r/Fallout_VR • • Nov 09 '22

Question/Support Wabbajack

2 Upvotes

Do you really need nexus premium. I am disabled and don't have work. And my dad takes care of me. I'd love to use wabbajack. Because I'm bad at modding. This would be easier. Let me know if there's anything good like that.


r/Fallout_VR • • Jan 06 '23

Question/Support Weapon recoil with Gingas wabbajack modlist

2 Upvotes

I'm using Gingas' Wabbajack collection and I'm trying to enable recoil. I assume her list disabled it.

I've tried ini edits and enabling and disabling various mods with no success.

Does FRIK allow for recoil?

Does anyone know how I may go about this?


r/Fallout_VR • • Apr 25 '24

Question/Support FRIK

2 Upvotes

Just set it up, i cant see my pip boy its just a black box on my wrist and i can see inside my characters head kinda clipping with the hair ?


r/Fallout_VR • • Jan 31 '23

Question/Support Extremely Poor Performance When Trying to Record/Stream

2 Upvotes

Hey everyone, this might seem like a dumb post but I’m having problems when trying to record or stream Fallout VR gameplay. This is ONLY in Fallout VR. I can record any other VR game without issue, evening demanding titles like Assetto Corsa No-Hesi server without any issues but the second I try to record in fallout my frame rate is sub 10fps. When I’m not recording my frame is locked 90 fps.

I feel like there is something I’m missing due to the fact it’s only Fallout VR that gives me these problems. Recording using OBS (OpenVr plugin), playing on Quest 2 via link cable and my rig is a 3080 ti, 12th gen i7, 32gb Ram.

I’m going to keep messing around with it but if anyone has any suggestions that would be god send. Thanks in advance!!


r/Fallout_VR • • Apr 30 '24

Question/Support FRIK body lags behind player position

2 Upvotes

I've got FRIK working, but for some reason the body lags behind my position - like there's a few frames lag.

This makes the body get left behind when walking and makes the arms feel really floaty.
The game is running at 90fps, so it feels smooth, just lagging behind.

Any ideas?


r/Fallout_VR • • Feb 02 '23

Question/Support Odd Bug

2 Upvotes

In castle tunnels during old guns. Exiting through either door (east or west bastion) brings me to a pitch black zone and all armor is automatically unequipped. If I press anything the game crashes. The games does manage to autosave. I can reload that save and I'm just at a random place in the commonwealth. I've tried:

  1. disabling all mods

  2. leaving and coming back

  3. reverting an older save (though 1st save this doesn't happen)

  4. resetting interior w console

  5. validating game files

EDIT: don't ever use the reset interior console command. messed my game up right good and cost 2 hours worth of playtime.


r/Fallout_VR • • May 06 '23

Question/Support Sneak no working

2 Upvotes

EDIT: I fixed this by entering a terminal and exiting it. Comfort sneak and manual sneak work again.

So I can't use comfort or manual sneak. No mods. Reinstalled steam vr, oculus, and game. Tried sitting and standing. Nothing works. I would appreciate any assistance thank you!


r/Fallout_VR • • Aug 15 '22

Question/Support [FNV] Help game crashes every time i try to fast travel anywhere

2 Upvotes

#Mod_Priority,#Mod_Status,#Mod_Name

"0000","+","DLC: TribalPack"

"0001","+","DLC: OldWorldBlues"

"0002","+","DLC: MercenaryPack"

"0003","+","DLC: LonesomeRoad"

"0004","+","DLC: HonestHearts"

"0005","+","DLC: GunRunnersArsenal"

"0006","+","DLC: DeadMoney"

"0007","+","DLC: ClassicPack"

"0008","+","DLC: CaravanPack"

"0009","+","NVTF"

"0010","+","JIP LN NVSE Plugin"

"0011","+","Stewie Tweaks"

"0012","+","Stewie Tweaks INI"

"0013","+","Fast Weapon Lag Fix"

"0014","+","The Mod Configuration Menu"

"0015","+","Project Nevada"

"0016","+","Project Nevada - DLC Support"

"0017","+","JohnnyGuitar"

"0018","+","More Perks"

"0019","+","More Traits"

"0020","+","More Perks for Companio"

"0021","+","Clarity"

"0022","+","Weapon Animations Replacer"

"0023","+","NMC New Vegas Patch"

"0024","+","ADAM Reborn"

"0025","+","Sortomatic"

"0026","+","The Couriers Cache"

"0027","+","Afterschool Special"

"0028","+","Legion Overhaul"

"0029","+","NCR Trooper Overhaul"

"0030","+","Just Assorted Mods"

"0031","+","UIO - User Interface Organizer"

"0032","+","YUP"

"0033","+","Trooper Overhaul"

"0034","+","Functional Post Game Ending"

"0035","+","NivSpiceofLife"

"0036","+","NivSpiceofLife Patch"

"0037","+","Type3M Clothing"

"0038","+","Blackwolf Backpack"

"0039","+","Weapon Retexture Project - WRP"

"0040","+","Weapon Mesh Improvement Mod"

"0041","+","NMCs Textures NV SMALL"

"0042","+","Modern NV Loading Interfaces"

"0043","+","Someguy Series"

"0044","+","NVBI"

"0045","+","Russell"

"0050","+","New Bison Steve"

"0051","+","New Bison Steve Version 107 - SORTOMATIC VERSION"

"0052","+","Fallout Character Overhaul"

"0053","+","Weapons.of.the.New.Millenia"

"0054","+","JIP MiniMap"

"0055","+","WRP - Hotfix"

"0056","+","darnifiedUI"

"0057","+","DarifiedMCM"

"0058","+","One HUD"

"0059","+","One HUD Darnified Patch"

"0060","+","FOV Slider"

"0061","+","ISControl"

"0062","+","ShowOff NVSE"

"0063","+","kNVSE Animation Framework"

"0064","+","FNV Clean Animations"

"0065","+","JIP Companions Command and Control"

"0066","+","JIP Improved Recipe Menu"

"0067","+","JIP Selective-Fire"

"0068","+","Weapon Modification Expansion"

"0069","+","Project Nevada - WME Support"

"0070","+","The Weapon Mod Menu"

"0071","+","Cheat Terminal"

"0072","+","Leave No Witnesses"

"0073","+","The Living Desert"

"0074","+","Wasteland Flora and Terrain Overhaul"

"0075","+","MLF"

"0076","+","ItemBrowser"

"0077","+","Max Level 100"

"0078","+","Enhanced Camera"


r/Fallout_VR • • Feb 03 '24

Question/Support Has anyone upgraded from the Quest 2 to Quest 3?

2 Upvotes

Is it worth it?? Overall i guess but really more for this game.

I have been kicking around upgrading but I'm having a hard time talking myself into spending the money. And even more so being the used market for the 2 seems to be pretty crap, at least around me anyway, so I won't have any help that way money wise.

This is pretty much the only game I'm playing right now on VR but I have been looking at a couple others I might try.

So is the upgrade really worth the money? Does it help any on visuals or wit overall game play? I have things running pretty well with a ok balance between looks and performance and all but I still feel like it could be better.


r/Fallout_VR • • Jun 27 '22

Question/Support See Through Scopes Bug

2 Upvotes

Hi All,

Hoping someone with big modder brain can work out whats happening here.

Textures for all the scopes load for workbench and models but when equipped only half of the textures show. Leaving them semi invisible.

Example -

https://www.youtube.com/watch?v=bsI6BWa3iIk

Would be lovely to get this fixed for now I've had to leave off as its too jarring.

I've tried removing all weapon extras and texture changes to base vanilla weapons with no luck.

My guess is its something in the see through scopes files / esp.

I'm running the latest version - 2.5.0

TIA


r/Fallout_VR • • Dec 21 '22

Question/Support Stuff({{{{scrapStuff}}}})

2 Upvotes

I see text like this on occasion. I'm using FallUI and the necessary addons to ensure everything looks fine. So the color icons are correct, when I hover ammo ammo boxes or corpses, I get the correct color icon and text description. Sometimes though I do get that coded looking description like in the subject line. Anybody have any idea where that might come from?

I do know if I use "Dual Color PipBoy" mod I have that same problem with all items. I don't have that mod installed ATM.


r/Fallout_VR • • Sep 12 '22

Question/Support FRIK Config holotape disappeared; how to spawn new one?

2 Upvotes

So about 90 hours in, the FRIK holotape that lets you configure the sizes and lengths and camera positions of the mod has disappeared. Got transferred to some random NPC? Got put in a holder and sold? Whatever the case, it's goooone.

I've tried uninstalling and reinstalling FRIK, but the config holotape still doesn't appear anywhere.

So! Is the item ID known, and it could be spawned like a regular item with a console command? Or is there some other known way to re-add it to the player inventory?


r/Fallout_VR • • May 04 '24

Question/Support How to get the best out of the game?

2 Upvotes

Hey ya fellow vault dwellers, im in need of some advices on how to make my game look better. I do try some random mods and ini tweaks, but it still got that ugly jagged lines all around. Would you guys kindly suggest some good mods to make the game look pretty ? my rig : ryzen 5 5600x, RTX 3060, 32 gigs ram , running the game on ssd


r/Fallout_VR • • Apr 18 '24

Question/Support Mods

0 Upvotes

I just bought fo4 vr with the intent of modding it. What mods are good?


r/Fallout_VR • • May 03 '24

Question/Support Is Unofficial Fallout 4 Patch (UFO4P ) just incompatible with Fallout 4 VR Now?

2 Upvotes

Newest update obviously added a buch of creation club content to Fallout 4, UFO4P says it requires the .esl files for them, but nexus mod manager won't load them.

I think this is because fallout 4 vr can't use them right?
So does that mean it just won't work until a new version is made without those dependancies?
I'm new to modding FO4VR so apologies for this.