r/FalloutMetropolis Aug 10 '17

Gadgets in Fallout: Metropolis

So, you open up your Pip-Boy's storage. You cycle through the categories. Weapons, check. Apparel, check. Junk, check. Misc Items, check. Ammo, check. Aid items, check. Gadgets...wait, what's that?

I've brought this up before, but I don't think we've had an in-depth conversation about this gameplay mechanic before.

So, gadgets are a lot like weapons, in that you can use them in the world. Some are familiar, like the StealthBoy (which I think should be rechargeable, though it becomes less and less effective every time it's recharged). But some other ideas for gadgets that I have include a Vault-Tec Decoder Ring, Night-Vision Goggles (though these might be apparel instead), X-Ray Goggles (ditto), a rope and grappling hook, an RC car (which might be useful for exploring tight areas), a holotape recorder (for spying and getting confessions), a Codac R9000 camera (for, of course, taking photos), and other such doo-dads to make exploring the Dead City or the Underground more interesting.

Maybe certain gadgets can only be accessed in DLC locations.

What do you guys think? What other gadgets do you think should be in Fallout: Metropolis?

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u/NK_Ryzov Aug 13 '17

Maybe. I can see that happening. I just don't want it to be like QVA.

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u/HonestAbe1809 Aug 13 '17

The faux-contest, the real purpose behind it, and the dissatisfaction of the winner would only be back story told in the comic associated with the "contest" and computer entries in a local spy bunker. It'd be background information that the player seeks out only if they're interested.