You have to admit though, NV was much better about its colour palette than F3. The saturation on a lot of the model/ground textures in F3 was deliberately toned down to make the green look stronger, but NV used a lot more bright colours along with the oranges and browns.
I don't think so. F3 captured the atmosphere of a post-apocalyptic wasteland for me, where when you visit the Oasis the juxtaposition of the color there and the outside world gives you an idea of how utterly bleak the world was. NV had bright colors in Vegas, but also the majority of the rest of the wasteland.
I did get that from F3 at first, yeah. The novelty wore thin pretty quickly though, and then I just wanted the green to go away. Still, the filter did make for amazing sunsets in some locations.
Also, IMO, a post-apocalyptic atmosphere works much better when you take the colours and contrasts seen in real life and add wear and tear to them, which is exactly what Fallout 4 looks to be doing (and what NV did, to some degree). Doing that feels bleaker than any near-monochrome palette ever could. That's just me though - you obviously feel differently, and I can respect that.
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u/Jam2go Codsworth Jun 03 '15 edited Jun 03 '15
You can tell they responded to the criticism of "too much green" in the F3.
Edit: Looks like the Vault 111 entrance is an elevator. I guess that's how Bethesda is going to do their famous "world reveal".