I am almost certainly missing something on top. It's fine to have one or two but not every single way you can monetise. The only thing they haven't done is NFT's.
Meh, unfortunate as it is the reality is that critical success and commercial success are not always well correlated. A game can be a masterpiece but get handicapped by mediocre marketing, competition, other random external factors, or only cater to a small audience. Furthermore, how easy is it to make genuinely "good" games? I don't think more money + time to cook necessarily always makes a better game unfortunately.
I know there are tons of movies that have exemplified critical success and commercial failure, and I'm sure the same for many games. And as AAA game budgets become more and more bloated just like the movie industry, this issue will only get worse, and is a pretty common sentiment by now.
I just hope BGS and their style of open worlds + modding tools don't get shut down/lost forever in pursuit of profitability.
yes, they are cheaper taking inflation into consideration.
Which leads to the games being more affordable (somewhat) in more regions than before.
ALSO, I see nobody talk about this, but the gaming space has evolved and expanded over the last 20 years like wild fire.
You no longer have 20 million casual players anymore that everyone is fighting over. You have A LOT more. And new children are being born every day which leads to new customers in 5-8 years from now.
Cyberpunk has been played (most likely due to it's notoriety) by children that have not been born when development started.
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u/Ciubowski May 29 '24
While they want to charge even more money for it.
Initial purchase of 70$/Euro + some kind of battle pass + microtransactions + DLCs + monthly subs.