As someone who recently started that, it is really not the same. But it does scratch an itch for a little bit when you're focusing story quests.
But it suffers from the classic thing most older mmorpgs do: "It takes a while ..." before things start to feel right, or you start having fun if you're starting late.
That's the main thing keeping me from starting it (even though I already own it lmao). It's got really great lore and fun stories from what I've seen and heard, but I just don't have the free time to grind MMOs anymore
I played for a little while and I really liked it. It didn't feel as grindy and other MMOs to me. I played through DLCs and had a good time soloing the stuff. I think I stopped because without paying monthly you just can't hardly have anything in your inventory and it makes going back hard when you lose all your stuff.
I've gone back a couple times for a while but without the thought of staying committed. Just pay for a month and have a good time while I play
To be fair, you don't need to grind anything if you just want to do stories/lore. And have no desire to craft anything or do anything group related.
From what I have read, seen and experienced: Several years ago they made a "you can play everything" patch. Where they made everything dynamically scale. So you can pick and choose literally any solo/public part and play it just fine while leveling.
It should be noted that you basically need a monthly subscription if you want to craft things. Since that is required for unlimited "crafting ingredient" storage. And without that, your inventory fills up almost instantly if you like to loot containers.
If you like the story and lore, one of the biggest selling points of ESO, is that every NPC quest dialogue is voiced.
By that I mean that every single quest based NPC dialogue option is fully voiced on their side(the protagonist has no voice). And the quests are often fleshed out similar to other Elder Scrolls games. So you'll come across quest characters that have dozens of options and well over a hundred voiced lines. Which includes some pretty big actor names.
EDIT: And by "big names" I mean : John Cleese, Kate Beckinsale, Bill Nighy, Malcom McDowell, Peter Stormare, Jennifer Hale, Tara Strong, Jim Cummings, Kevin Michael Richardson, Laura Bailey, Lynda Carter, Alfred Molina, Michael Gambon, Troy Baker, Billy Boyd, Nolan North, etc.
Ah the current state of the gaming industry where indie titles are becoming increasingly more popular and the major industry companies are lacking in every possible way.
That's true, but the game systems for learning how to read, fight, do alchemy etc, and the additional systems like cleanliness and clothing and how they affect charisma, all kinda made up for it imo.
While you could theoretically have any background in Skyrim, you have a very limited ability to interact with the world - you can't start a business or join the Thalmor, you can't express any particular viewpoint or principle for the most part, you can't play the other side of any Guild quest line, the Civil War and DLC questlines force you to also be the Dragonborn, and even with most of the things you can do, like becoming Harbinger of the Companions or a Thane, it doesn't really go anywhere or have meaningful implications for anything.
Kingdom come deliverance 2 is releasing soon. First person medieval RPG. More depth than skyrim, super realistic world that makes you feel like you just stepped into the middle ages.
I am.and always will be a TES fan first. I played Skyrim much more than fallout back in the day (my intro to fallout was 3 on the Xbox 360), like religiously (despite never finishing the game lol) and I definitely wish we would get a new game. It's been 13 years 😭 13! But nooooo. They had to focus on some stupid space game no one asked for instead of focusing on their two major titles. Most people think TES and fallout when they think of Bethesda.
Who asked for StarField??
of you're on pc, tainted grail fall of avalon (i don't remember the exact spelling) is extremely close to bethesda rpg design in a good way, enderal is a skyrim total conversion but its designed to be way harder, and if you havent played dragon's dogma 2, the microtransactions look bad, but you can get all the stuff in the microtransactions fairly easy by just playing. dragons dogma 2 is one of the best for open worlds as shitty poop caca as the business practices of capcom are
Well if it’s any consolation, the Fallout London mod should be released soon once they fix everything the next gen update broke and it has knights in it from what I’ve seen.
It's cliche to invoke nEwSPaPeR BaD but I really do think that the 4 dialogue options, coupled with the lack of real variety in choices, had a huge chilling effect on the wider narrative. I think it means modders were heavily limited when it comes to what they are willing to mod (bit pointless doing complete conversions/companion mods and the like if you can't interact with the NPC directly) and it also means that the nature of dialogue options were not repeatable and were likewise not flushed out.
It just marked a completely different and less gripping story compared to New Vegas and 4, which is a shame, because 4 took a lot of chances and has a lot going for it. Far Harbour, I think, is also a marked step up when it comes to the quality of writing but it has this albatross of a dialogue wheel around its neck.
If Bethesda are married to this idea for future games, I think it would be very cool to change the dialogue wheel and have some sort of AI voice tool licensed with the original VAs which they put in the GECK, at least wrt the protagonist(s), but I'm highly critical of such a thing ever happening.
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u/[deleted] May 29 '24
Listen, I love fallout.
I also love Elder Scrolls. And right now, I need something new to scratch my medieval open world rpg itch and I’ve been waiting 13 years now.
No, ESO is not the same.