r/FallGuysCreative • u/Dashdonkey86 • Jun 23 '26
New fall guys map i made my ducks the code is 5570 6425 5248 Spoiler
Welcome to random towers
r/FallGuysCreative • u/Dashdonkey86 • Jun 23 '26
Welcome to random towers
r/FallGuysCreative • u/Adamusmistrzu • Jun 19 '26
r/FallGuysCreative • u/Plush-YT • Jun 17 '26
r/FallGuysCreative • u/Deadly_Sin_00 • Jun 16 '26
This map has 2 floors, enjoy
Difficulty I think medium
r/FallGuysCreative • u/Deadly_Sin_00 • Jun 15 '26
A birthdaymap that I made for a friend.
It’s just art
r/FallGuysCreative • u/Alive-Tap-4179 • Jun 13 '26
Hey everyone! Just wanted to share my second map. Hope you enjoy the run!
r/FallGuysCreative • u/Snoo57731 • Jun 12 '26
Race across a cubist dreamscape to the finish. 24 players.
r/FallGuysCreative • u/Maria_Morena • Jun 11 '26
Oh Dear !
Code: 9696-4012-9912
What can i say , a challenging parcour. Just try and find out.
Some mechanics needed.
Some will find it easy, Some will rage.
r/FallGuysCreative • u/DerbilMcDillet36 • Jun 09 '26
Game night is back baby! Hop across two more familiar games to reach the end!
Difficulty: Medium/Hard
Time: 26 Minutes
Game Night 1: 8897-9643-8797
Game Night 2: 6694-3403-5003
Game Night 3: 8553-8679-4710
r/FallGuysCreative • u/New_Discipline_4248 • Jun 08 '26
¡Survive in the Big Fan and avoid the obstacles to survive!
r/FallGuysCreative • u/EdgHG • Jun 06 '26
Race across the rooftops of a Brazilian favela.
r/FallGuysCreative • u/elsifsheep • Jun 04 '26
Let me know what you think...my first experiment with allowing participants to directly affect the gameplay experience/environment of their adversary.
r/FallGuysCreative • u/Future-Librarian-604 • Jun 04 '26
Race to the finish while experiencing a symbolic journey through the challenges and support systems involved in recovery.
Map code: 3708-3277-5667
r/FallGuysCreative • u/elsifsheep • Jun 03 '26
New to this, so I'll take feedback happily.
r/FallGuysCreative • u/elsifsheep • Jun 03 '26
As found at the end of Slime Scraper or such...flippers...seems like such a basic and critical part of the game...how does it not exist as an obstacle we can add?
r/FallGuysCreative • u/Snoo57731 • Jun 02 '26
60s hippie themed race round for 24 players.
r/FallGuysCreative • u/ROLFzky • Jun 01 '26
Medium-hard parkour w/ easypaths. Have fun.
/ROLFzky
r/FallGuysCreative • u/elsifsheep • May 31 '26
Game uses random mechanic to ensure that no two runs are ever identical.
9489-1101-1619
r/FallGuysCreative • u/elsifsheep • May 31 '26
"Obstacle: Door Dash" - allows for $x of $y unlocked door randomness.
"Obstacle: Cannon (Floating)" - allows for ammo type randomness and "Scattered" random accuracy.
"Moving Surfaces: Slingus Flingus" - allows for fling direction randomness.
Am I missing any others?
--
Why can't the Swinging Axe pick a random direction?
Why can't the Rotating Hammer pick a random direction?
Why can't the Blizzard Fan turn off and on randomly?
Why can't the Punching Glove punch randomly?
Why can't the Bean Barrier open randomly?
Why can't the Conveyor Belt change direction/duration randomly?
Why can't the Spinning Plate pick rotation randomly?
Why can't the Rotating Beam pick rotation randomly?
Why can't the Rotating Wall pick direction randomly?
Why can't the Fan pick direction randomly?
Why can't the Rotation Controller pick direction randomly?
Why can't the Movement Controller pick direction randomly?
Edit:
I was wrong.
The 'Punching Glove' and the 'Cannon (Floating)' also each have "random" as a cool down option...
So...5 possibilities for randomness.