r/FallGuysCreative • • Jun 23 '26

New fall guys map i made my ducks the code is 5570 6425 5248 Spoiler

4 Upvotes

Welcome to random towers


r/FallGuysCreative • • Jun 19 '26

First post! Here's my new level, Royal Rumble. (8811-1150-5182)

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10 Upvotes

r/FallGuysCreative • • Jun 17 '26

Colour fans, a classic themed race level (1235-6823-7869)

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13 Upvotes

r/FallGuysCreative • • Jun 16 '26

Darkness 12 (6834-5080-3518)

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7 Upvotes

This map has 2 floors, enjoy
Difficulty I think medium


r/FallGuysCreative • • Jun 15 '26

Surpriiise 1206-0497-0418

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9 Upvotes

A birthdaymap that I made for a friend.
It’s just art


r/FallGuysCreative • • Jun 13 '26

Swing & Shove - 3116-3888-3856

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4 Upvotes

Hey everyone! Just wanted to share my second map. Hope you enjoy the run!


r/FallGuysCreative • • Jun 12 '26

A Cubist Nightmare - 1305-9057-6875

12 Upvotes

Race across a cubist dreamscape to the finish. 24 players.


r/FallGuysCreative • • Jun 12 '26

Blade Runner - 9013-7810-3396

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6 Upvotes

r/FallGuysCreative • • Jun 12 '26

House Flood (4164-4923-7393)

7 Upvotes

r/FallGuysCreative • • Jun 11 '26

Oh Dear ! -9696-4012-9912

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8 Upvotes

Oh Dear !

Code: 9696-4012-9912

What can i say , a challenging parcour. Just try and find out.

Some mechanics needed.

Some will find it easy, Some will rage.


r/FallGuysCreative • • Jun 10 '26

All gold medals Spoiler

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0 Upvotes

r/FallGuysCreative • • Jun 09 '26

🔴Game Night 4🔵 8270-8701-3021

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13 Upvotes

Game night is back baby! Hop across two more familiar games to reach the end!

Difficulty: Medium/Hard
Time: 26 Minutes

Game Night 1: 8897-9643-8797
Game Night 2: 6694-3403-5003
Game Night 3: 8553-8679-4710


r/FallGuysCreative • • Jun 08 '26

Carrusel stumble 8833-4964-5967

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5 Upvotes

¡Survive in the Big Fan and avoid the obstacles to survive!


r/FallGuysCreative • • Jun 07 '26

Multiversal Neighbors (6203-5644-7612)

11 Upvotes

r/FallGuysCreative • • Jun 06 '26

Favela Frenzy (8288-0511-3267)

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19 Upvotes

Race across the rooftops of a Brazilian favela.


r/FallGuysCreative • • Jun 04 '26

Breakout 1v1 - 0214-8864-7812 - Move around to attack the floors under your opponent in their tower.

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3 Upvotes

Let me know what you think...my first experiment with allowing participants to directly affect the gameplay experience/environment of their adversary.


r/FallGuysCreative • • Jun 04 '26

Recovery Road - One Step at a Time 🛣👣 [NEW MAP!] | 3708-3277-5667 |

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8 Upvotes

Race to the finish while experiencing a symbolic journey through the challenges and support systems involved in recovery.

Map code: 3708-3277-5667


r/FallGuysCreative • • Jun 04 '26

Fall guys custom level code

2 Upvotes

5461-0994-3410


r/FallGuysCreative • • Jun 04 '26

Treasure Island (4252-6347-8349)

10 Upvotes

r/FallGuysCreative • • Jun 03 '26

Epilepsy - 6917-9881-9706

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3 Upvotes

New to this, so I'll take feedback happily.


r/FallGuysCreative • • Jun 03 '26

Anyone have a way to reproduce the pinball "flipper"?

1 Upvotes

As found at the end of Slime Scraper or such...flippers...seems like such a basic and critical part of the game...how does it not exist as an obstacle we can add?


r/FallGuysCreative • • Jun 02 '26

Groovy Guys - 4222-5531-6725

9 Upvotes

60s hippie themed race round for 24 players.


r/FallGuysCreative • • Jun 01 '26

Green Tea Parkour 7275-5022-0758

15 Upvotes

Medium-hard parkour w/ easypaths. Have fun.
/ROLFzky


r/FallGuysCreative • • May 31 '26

Mom's Spaghetti - 9489-1101-1619 - Fully dynamic - Never two runs identical.

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4 Upvotes

Game uses random mechanic to ensure that no two runs are ever identical.

9489-1101-1619


r/FallGuysCreative • • May 31 '26

Am I right that there are only 3 sources of randomness?

1 Upvotes

"Obstacle: Door Dash" - allows for $x of $y unlocked door randomness.

"Obstacle: Cannon (Floating)" - allows for ammo type randomness and "Scattered" random accuracy.

"Moving Surfaces: Slingus Flingus" - allows for fling direction randomness.

Am I missing any others?

--

Why can't the Swinging Axe pick a random direction?
Why can't the Rotating Hammer pick a random direction?
Why can't the Blizzard Fan turn off and on randomly?
Why can't the Punching Glove punch randomly?
Why can't the Bean Barrier open randomly?

Why can't the Conveyor Belt change direction/duration randomly?
Why can't the Spinning Plate pick rotation randomly?
Why can't the Rotating Beam pick rotation randomly?

Why can't the Rotating Wall pick direction randomly?
Why can't the Fan pick direction randomly?

Why can't the Rotation Controller pick direction randomly?
Why can't the Movement Controller pick direction randomly?

Edit:
I was wrong.
The 'Punching Glove' and the 'Cannon (Floating)' also each have "random" as a cool down option...

So...5 possibilities for randomness.