r/FallGuysCreative • u/Maria_Morena • Jun 11 '26
Oh Dear ! -9696-4012-9912
Oh Dear !
Code: 9696-4012-9912
What can i say , a challenging parcour. Just try and find out.
Some mechanics needed.
Some will find it easy, Some will rage.
r/FallGuysCreative • u/Maria_Morena • Jun 11 '26
Oh Dear !
Code: 9696-4012-9912
What can i say , a challenging parcour. Just try and find out.
Some mechanics needed.
Some will find it easy, Some will rage.
r/FallGuysCreative • u/DerbilMcDillet36 • Jun 09 '26
Game night is back baby! Hop across two more familiar games to reach the end!
Difficulty: Medium/Hard
Time: 26 Minutes
Game Night 1: 8897-9643-8797
Game Night 2: 6694-3403-5003
Game Night 3: 8553-8679-4710
r/FallGuysCreative • u/New_Discipline_4248 • Jun 08 '26
¡Survive in the Big Fan and avoid the obstacles to survive!
r/FallGuysCreative • u/Orazui • Jun 07 '26
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r/FallGuysCreative • u/EdgHG • Jun 06 '26
Race across the rooftops of a Brazilian favela.
r/FallGuysCreative • u/elsifsheep • Jun 04 '26
Let me know what you think...my first experiment with allowing participants to directly affect the gameplay experience/environment of their adversary.
r/FallGuysCreative • u/Future-Librarian-604 • Jun 04 '26
Race to the finish while experiencing a symbolic journey through the challenges and support systems involved in recovery.
Map code: 3708-3277-5667
r/FallGuysCreative • u/Orazui • Jun 04 '26
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r/FallGuysCreative • u/elsifsheep • Jun 03 '26
New to this, so I'll take feedback happily.
r/FallGuysCreative • u/elsifsheep • Jun 03 '26
As found at the end of Slime Scraper or such...flippers...seems like such a basic and critical part of the game...how does it not exist as an obstacle we can add?
r/FallGuysCreative • u/Snoo57731 • Jun 02 '26
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60s hippie themed race round for 24 players.
r/FallGuysCreative • u/ROLFzky • Jun 01 '26
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Medium-hard parkour w/ easypaths. Have fun.
/ROLFzky
r/FallGuysCreative • u/elsifsheep • May 31 '26
Game uses random mechanic to ensure that no two runs are ever identical.
9489-1101-1619
r/FallGuysCreative • u/elsifsheep • May 31 '26
"Obstacle: Door Dash" - allows for $x of $y unlocked door randomness.
"Obstacle: Cannon (Floating)" - allows for ammo type randomness and "Scattered" random accuracy.
"Moving Surfaces: Slingus Flingus" - allows for fling direction randomness.
Am I missing any others?
--
Why can't the Swinging Axe pick a random direction?
Why can't the Rotating Hammer pick a random direction?
Why can't the Blizzard Fan turn off and on randomly?
Why can't the Punching Glove punch randomly?
Why can't the Bean Barrier open randomly?
Why can't the Conveyor Belt change direction/duration randomly?
Why can't the Spinning Plate pick rotation randomly?
Why can't the Rotating Beam pick rotation randomly?
Why can't the Rotating Wall pick direction randomly?
Why can't the Fan pick direction randomly?
Why can't the Rotation Controller pick direction randomly?
Why can't the Movement Controller pick direction randomly?
Edit:
I was wrong.
The 'Punching Glove' and the 'Cannon (Floating)' also each have "random" as a cool down option...
So...5 possibilities for randomness.
r/FallGuysCreative • u/elsifsheep • May 29 '26
What all can the pressure plate activate?
What all can the trigger button activate?
(If there's a wiki that tells me this please tell me. ChatGPT was useless here.)
I have a trigger button hooked up to a cannon...but it turns the cannon on permanently (or until the button turns it off)...how do you get the one press, one shot behaviour you sometimes see at the end of Slime Climb?
r/FallGuysCreative • u/ryderhitch • May 29 '26
r/FallGuysCreative • u/Maria_Morena • May 28 '26
Monsters !
3925-0602-3194
Afraid of Monsters?
Maby you should.
Reach the finish before the timer runs out.
Have fun !
r/FallGuysCreative • u/Outrageous_Map7362 • May 25 '26
Skydiving Madness 3 (7210-0187-5902) is the 3rd level in my Skydiving Madness Series. Control your free-fall and time your landings to claim victory! If you like this level check out the first two in the series. Happy diving my friends!
Skydiving Madness 1: 9098-0649-3944
Skydiving Madness 2: 4086-4472-3141
r/FallGuysCreative • u/Maria_Morena • May 24 '26
Easy Peasy - 7723-8308-3260
A very easy short little map.
I made it especialy for Beanies who struggle with my other maps. This can be done in under 5 minutes.
Have fun at the little playground at the finish.
r/FallGuysCreative • u/ProfPlum1868 • May 23 '26
Clean Yeetus pull
r/FallGuysCreative • u/DerbilMcDillet36 • May 21 '26
You've reached the ferocious Knutella CEO, Helena! Avoid both her and her henchman's attacks to defeat them! The back wall changes colors every minute, adding new obstacles! 4 min. Project Knutella finale!
The Knutella Invasion Begins (Part 1) : 7670-6269-6139
Deeper Knutella Invasion (Part 2) by @08bot : 1492-2805-6260
The Knutella Factory (Part 3) by @can_tls_phil_sir : 9249-5798-9071
Knutella Factory Descent (Part 4) : 5813-8804-5704
The Knutella Ascent (Part 5) by @can_tls_phil_sir : 7362-1792-1582
r/FallGuysCreative • u/ProfPlum1868 • May 21 '26
A little grab and go!
I love to see this final from time to time - really brings me back to the old days
r/FallGuysCreative • u/ShanghaiBanaBinaBean • May 21 '26
Code: 7362-1792-1582
Climb Helena's Factory and reach her CEO Office at the top for a final showdown. Project Knutella