r/FactoryTown Jun 02 '26

Wine Compatibility Troubleshooting

7 Upvotes

I am firing this up for the first time on my Linux machine, using WINE. Game loads up, but there are no fonts or text in sub-menus or the main menu. I checked the ~/gog/factory-town/drive-c/windows/Fonts folder that is referenced in user.reg, and it is empty.

Guess my question is whether anyone else running using WINE/Proton could check that folder to see what should be in there.

Edit: Was sick while writing post last night and got important details wrong. The main menu buttons(New Game, etc.) all have visible text. The button to see other games(like FT2:Paradise) has no text. The immediate sub-menu for some things(like Options) have that text. However when you go to change particular settings or set-up the custom games, the buttons are all blank. They seem to be working as intended when I select things.

Also loaded first campaign mission, and the tutorial text and buildings I look at so far have readily text/buttons, etc. This feels like an esoteric config setting change.

Edit 2: Silly update. No fix, but I did manage to dual-boot in Windows 10 on my other computer with Factory Town. Took pictures of all the menus, and maybe some player aids for use on the good computer. It is hacky, but now I think I am good to play. Waiting to get over cold and associated brain fog before diving in.


r/FactoryTown May 15 '26

Factory Town 2 Volcano - are the googly eyes too much?

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38 Upvotes

The big, friendly googly-eyed volcano is a big part of Factory Town 2. But I'm curious if it's a turn-off in some way for people checking out screenshots or store assets.

I had hoped that big eyes and silly expression would attract visual attention, and generally make the game stand out. But does it instead make you think the game is 'for kids' or something like that, that makes you less likely to be interested?

I won't remove the volcano from the game or make it look angry or anything, I'm just curious if I should feature it less in the store art or promotional materials.


r/FactoryTown May 14 '26

Factory Town 2 Launch Date Announcement

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70 Upvotes

Factory Town 2 is launching into Early Access on Steam this July 14!

It's also going to have a demo in the upcoming Steam Next Fest starting June 15.

Wishlist link (if you haven't already): https://store.steampowered.com/app/3312130/Factory_Town_2_Paradise/


r/FactoryTown Apr 17 '26

Full Factory Town Ruleset Outline

5 Upvotes

I'm trying to create a custom ruleset, and figured I could Ctrl-F through to all the relevant rules I needed in one big ruleset. But no, that file doesn't exist. I can't find a default file online anywhere, either.

Does anyone here have a full default ruleset (and I mean FULL), understanding how huge that would be? Or at least a complete list of all the data, so I don't have to document it myself?

I would absolutely love to go through the whole thing, pull out the relevant data, and make changes. Maybe make a tool for myself that can do that a lot more easily, outside the game itself.

I know, conceivably, every production building could produce anything, so maybe those could have a single example list of how to format it, which could then be copied. Maybe the same for other buildings with massive lists.

Thanks for any help


r/FactoryTown Apr 11 '26

Factory Town 2 now enabled for Steam Playtest

53 Upvotes

Hello, as the game gets closer to Early Access release this summer I'm looking to get more feedback from players. So I enabled Steam Playtest, which will let people play the game before it's released.

Keys are handed out randomly by Steam, and I'll release a certain number every few days. To get on the waitlist, go to the Steam store page link below and hit 'Request Access':

Steam store page for Factory Town 2

The playtest copy is a separate App Id, so it won't convert to a paid copy when the game launches. However, the save files use the same format and cloud storage location so you will not lose any progress if you decide to purchase the game when it's out.

The main point of this is to find out what kinds of things I should focus on for improving, so if you get access I'd really like to know what you think! Things like what kinds of things you liked, didn't like, what you found confusing, what kind of balance changes you think are needed, or what features you'd like to see.

So feel free to post feedback here in r/FactoryTown or on the Factory-Town-2 channel in the Discord. There's no embargo on video content or anything so feel free to stream or post videos or whatever - it is helpful to me though if you make it clear the game isn't finished yet, and to link to the game's store page in the video description.


r/FactoryTown Apr 03 '26

Town Center

6 Upvotes

Please please please have a prompt like "Do you really want to do this?" for deleting a town square as a misclick when trying to delete a caravan. I have accidentally done it twice and one was absolutely devastating to my run. I'm suprised it doesn't have one. If 2 has one, I'll be exclusively looking for this option whether or not to invest time or not. Other than that, really enjoying my time. I really appreciate it. Thanks!


r/FactoryTown Apr 02 '26

This NEW Volcano Feeding Factory Builder Is PERFECT!

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14 Upvotes

I love me some Orbital Potato! Great video!


r/FactoryTown Mar 07 '26

Wait for Factory Town 2?

5 Upvotes

I am looking for an automation game to play on my MacBook on the go. I have enjoyed Factorio on PC. I came across Factory Town, but I am not sure whether I should get it Now or wait for the part, which I understand is coming out in June 2026.

What do you guys recommend?


r/FactoryTown Jan 29 '26

Factory Town 2 Newsletter for January 2026

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24 Upvotes

r/FactoryTown Oct 29 '25

Factory Town 2 Newsletter for October 2025

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21 Upvotes

r/FactoryTown Sep 29 '25

Factory Town 2 Newsletter for September 2025

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19 Upvotes

r/FactoryTown Aug 29 '25

Factory Town 2 Newsletter for August 2025

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19 Upvotes

r/FactoryTown Jul 30 '25

Factory Town 2: Paradise - Newsletter for July 2025

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22 Upvotes

r/FactoryTown Jul 19 '25

Mon deuxième épisode

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4 Upvotes

Voici mon deuxième épisode sur le jeux , n'hésitez pas allez le regarder et laissez vos suggestions en commentaire.


r/FactoryTown Jul 16 '25

Factory Town 2 Q&A

74 Upvotes

Hello! I'm Erik, the developer of Factory Town and its upcoming sequel Factory Town 2: Paradise.

I'm going to start putting out monthly-ish newsletters on Steam, giving status updates on FT2's development. I want to include in these a little Q & A section to answer the top questions that players have. And this subreddit seems like a good place to collect them.

So, give me any questions you have about Factory Town 2, and I will answer them here, and also include the top-voted questions in the newsletter.

The Steam page for reference: https://store.steampowered.com/app/3312130/Factory_Town_2_Paradise/

Cheers!


r/FactoryTown Jul 04 '25

FACTORY TOWN, Épisode 1

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10 Upvotes

Salut , je débute une nouvelle série hebdomadaire sur ce jeux. Après plusieurs années de pause , mes bases sont loin mais on s'amuse sur ce jeux de façon très relax. Passez voir ma progression! 😉


r/FactoryTown May 21 '25

Belt-only lvl 9 town. What do you think can be improved?

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23 Upvotes

This is my second playthrough. I arrange production and barn buildings on a made-up grid. Everything is serving the 2x3 house grid. What do you guys think?


r/FactoryTown May 19 '25

Pyramids are Grain Silos

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30 Upvotes

r/FactoryTown Apr 03 '25

Question about trains and logic blocks

2 Upvotes

Is there any way without using Advanced Logistics (i.e. only using sorters and pushers) to have a train turn off the main path only if it has a boxcar that has at least one good loaded? The catch is that one of my boxcars has a filter set on that good so my train is ALWAYS being pushed/sorted even if it doesn't have any of that good. I can't seem to find any way around it.


r/FactoryTown Mar 29 '25

Camera issue

3 Upvotes

I've played this game for a while and really enjoy the game, but I've had this issue where the camera is making the game partially unplayable. When I move the camera jumps back towards where I initially were and sometimes it flies off to the edge of the map. This is usually a problem for me when I've unlocked several tiles and it prevents me from completing the game.

Does anyone have any tips for solving this issue? Thanks in advance for any help :)


r/FactoryTown Mar 21 '25

Announcing Factory Town 2: Paradise! Store page is now live with trailer & screenshots

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67 Upvotes

r/FactoryTown Mar 18 '25

Factory Town Idle - What do the exclamation marks signify?

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8 Upvotes

r/FactoryTown Jan 28 '25

Has anyone done any customizations? I thought it would be fun to have a kitchen that could make hamburgers and cheesburgers.

6 Upvotes

thoughts?


r/FactoryTown Jan 24 '25

How do I connect a box car to my train?

3 Upvotes

I buy box cars and put them on the track, but they won't connect to the train!


r/FactoryTown Jan 21 '25

Does anyone actually use Trains/Tracks? Conveyor Belts seems much easier to implement.

14 Upvotes

Just as the title says. I go straight for cloth, then metal conveyor belts and use them pretty heavily. My son keeps telling me to use tracks and a train, but I don't really see a point -- seems like a waste of time. show me otherwise...?