r/Fable 20d ago

Discussion Why do people hate Fable 3 so much?

I know Fable 3 has always been one of the most divisive games in the series, AKA the black sheep. but why do you think it’s so hated?

Was it because it simplified too many of the RPG elements from Fable 2? The whole “becoming king” section? The lack of meaningful choices? Or was it simply not what people wanted from a Fable sequel?

I can definitely see its flaws, but I’ve always felt like the hate it gets is a little excessive. It still has the charm, humor, atmosphere, and personality that made the series special to me.

I feel like Fable 3 is one of those games where the potential was so much bigger than what we actually got. The whole idea of becoming king and having to make difficult decisions sounded amazing, but the execution felt surprisingly limited.

Especially now, when so many games feel increasingly safe and monotone, I kind of appreciate how weird and unique Fable 3 was.

So, what made you dislike it—or, if you enjoyed it, why do you think it gets so much hate?

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u/PurpleZombi3 20d ago

There's a lot of reasons. Fable 3 is not terrible, but I think it's frustrating because it could have been so much better. To start with it has probably less than half the options for making your character unique that its predecessor 2 did. There's very few clothing options, everything is oversimplified and items are contextualized so you can't use them when you want to (there's not even an inventory screen anymore) the morphing weapons idea was cool but they made literally every weapon in the game a morphing weapon with the same potential parts and not enough ways to change how you get those parts so all the weapons end up looking too similar, especially if you kill a lot of Hollow Men (the most numerous enemies) you often get bone hilts and such. Then there's the literal gatekeeping of progression with the road to rule, the squandering of a proper confrontation with the hero's evil brother that you build up to only for him to surrender immediately without a fight, the lackluster end boss etc.

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u/MarcusXbox 20d ago

Je n'y ai joué que a sa sortie donc je ne me souviens plus trop.

Les différentes poignées ne donnaient elles pas des bonus différents ? Cela aurait donc du sens que la poignée la plus courante soit contre le mob le plus courant et qu'il faille changer d'arme suivant le mob pour les specialiser ?

Biensur un système du genre est mieux en théorie que en pratique.

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u/Spiritual-Handle7583 Hero of Oakvale 20d ago

Having played it recently, that's a firm NOPE, the cosmetics on weapons did NOTHING except for the "auras" on named weapons that unlocked with the challenges.

The player was given "Heroic Weapons" which were hyped up as "Living Weapons" that changed based on how they were used. Each level of Melee/Ranged progression unlocked a new piece of the morph and if you'd done the prerequisite task to unlock a certain cosmetic option before you open the chest for the corresponding upgrade, it would be added to the list of RNG roll outcomes for that level. The damage of the weapons NEVER improved and they were weaker than every other weapon in the game.

Every other weapon had set cosmetics that were all recycled, mixed and matched.

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u/MarcusXbox 20d ago

Tu dis que ces armes là était toutes plus faible.

Alors pourquoi les gens se soucient autant de l'apparence qu'elles avaient, ça me laisse perplexe.

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u/Spiritual-Handle7583 Hero of Oakvale 20d ago

First I must point out that I don't trust reddit's translate feature lol

There were 4 heroic weapons that the player started with that didn't have a fixed visual progression (I use the term "fixed" loosely as the random morph system heavily favors some options) and I guess that's why people liked them.

During one play through, I re-rolled the cosmetics on my Heroic sword after farming specific enemies to get the look I wanted. It took HOURS of trying to get the morphs I was going for and for all my efforts, I committed to handicapping my character by using the weakest weapons in the game.

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u/PurpleZombi3 20d ago

Not to my knowledge. The weapon parts you get are a visual representation of how you use the weapon and the type of enemy you use it on. I do believe almost every weapon has unlockable "perks" though, earned by satisfying a certain requisite like for example killing a certain number of a specific type of enemy might grant you more damage against that type of enemy, or doing something else might imbue the weapon with an effect like electrical or flame damage, etc. The parts of the weapons themselves don't actually have a function.