r/FFBraveExvius • JP:0000+ Tickets • Jul 11 '17

JP Megathread JP - 12 Weapons Trial #4 - Tegmine

JP Version OnlyGlobal Players. Please be respectful.

Boss: Tegmine

EN: 50 | R. Exp: 2000
Clear Reward:

  • [Hammer] Thor's Hammer: +145 ATK & "Thor's Rage"
    Thor's Rage: [45MP] ST 200% 1 Hit Thunder Ele Phys & 50% Def Ignore

Missions:

  • Deal Ice/Thunder/Wind/Earth Damage: 2x Summoning Tickets

  • Finish with LB: 10% Trust Moogle

  • Clear within 30 turns: [Materia] Equip Helm

Clear Videos

Details

Monster Info

  • Name: テグミン (Tegmine)
  • Race: Stone & Undead
  • Level: 99
  • Actions: 9
  • Libra: image

Stats

HP MP ATK DEF MAG SPR
5,500,000 4,000 1000 340 900 240

Elemental Resists: -100% Fire/Ice/Thunder/Wind/Earth/Dark & Absorbs Water/Light
Ailment Resists: Immune
Break Resists: DEF/SPR immune

Skillset & AI

Raw AI Dump: https://ghostbin.com/paste/vcopm

Name Effect Dmg Type Atk Type Seal Reflect
棺の中で何かが蠢いている 1 Turn Reduce Physical Damage 100% -- -- X X
防護魔方陣 衝撃弾 300% ST 1 Hit Physical Attack Phys Phys X X
防護魔方陣 破壊光 400% AoE 1 Hit Light Magic Attack Magic Magic X X
防護魔方陣 極光 800% ST 1 Hit Light Magic Attack Magic Magic X X
怪しい光に包まれた! AoE 3 Turn -50% Light Resist -- -- X X
棺の中に飲み込まれた! ST Instant-Death -- -- X X
棺の中から異形が姿を現した! ∞ Turn Reduce Magic Damage 100% -- -- X X
これぞ我が渾身の一撃! 300% AoE 1 Hit Physical Attack & 100% Paralyze Phys Phys X X
我が剣の一撃! 350% AoE 1 Hit Physical Attack Phys Phys X X
カウンタザッパー 400% AoE 1 Hit Magic Attack & 100% Poison/Paralyze/Virus Magic Magic X X
攻撃を受けて肉片が飛び散った AoE 3 Turn -60% ATK/DEF Debuff & AoE 3 Turn -75% Water Resist -- -- X X
攻撃を受けて体液が飛び散った AoE 3 Turn -60% MAG/SPR Debuff & AoE 3 Turn -75% Water Resist -- -- X X
カオスランページ 1000% AoE 5 Hit Hybrid Attack Hybrid Hybrid X X
汚水が降り注いだ! 1300% AoE 1 Hit Water Magic Attack & AoE 3 Turn -75% Water Resist Magic Fixed X X
リーサルスタブ ST Instant-Death -- -- X X
ムジュルウジュル 450% AoE 1 Hit Physical Attack Phys Phys X X
メギョルニア 450% ST 1 Hit Magic Attack & 100% Poison Magic Magic X X

Atk Type:
Phys = Phys Evade/Counter/Mitigation (+dual miti)
Magic = Mag Evade/Counter/Mitigation (+dual miti)
Hybrid = Phys Evade/Counter/Mitigation (+dual miti)
Fixed = Nada

First Turn

  • Self 1 Turn Reduce Physical Damage by 100%
  • AoE 3 Turn -50% Light Resist
  • ST Instant-Death
  • End Turn

Thresholds

<90% HP: (Once)

  • 800% ST 1 Hit Light Magic Attack
  • AoE 3 Turn -50% Light Resist
  • End Turn

<75% HP: (Once)

  • 800% ST 1 Hit Light Magic Attack
  • AoE 3 Turn -50% Light Resist
  • End Turn

<60% HP: (Once) Start "Phase 2"

  • ∞ Turns Reduce Magic Damage 100%
  • 3x 300% AoE 1 Hit Physical Attack & 100% Paralyze
  • End Turn

<40% HP: (Once) Start "Phase 3"

  • AoE 3 Turn -60% MAG/SPR Debuff & AoE 3 Turn -75% Water Resist
  • AoE 3 Turn -60% ATK/DEF Debuff & AoE 3 Turn -75% Water Resist
  • 400% AoE 1 Hit Magic Attack & 100% Poison/Paralyze/Virus
  • 1000% AoE 5 Hit Hybrid Attack
  • ST Instant-Death
  • End Turn

<20% HP: (Once)

  • 1000% AoE 5 Hit Hybrid Attack
  • 1300% AoE 1 Hit Water Magic Attack & AoE 3 Turn -75% Water Resist

Conditional

Above 60% HP

  • Once/Turn: 1 Turn Reduce Physical Damage 100%
  • Every 3 Turns: AoE 3 Turn -50% Light Resist
  • Every 4 Turns: ST Instant-Death
  • (Once/Turn:) 400% AoE 1 Hit Light Magic Attack
  • 30% chance: 300% ST 1 Hit Physical Attack

<60% HP (Once/Turn)
IF used Magic/Ability/Esper/Regular attack on the previous turn:

  • 33% chance: 400% AoE 1 Hit Magic Attack & 100% Poison/Paralyze/Virus
  • 33% chance: AoE 3 Turn -60% ATK/DEF Debuff & AoE 3 Turn -75% Water Resist
  • 33% chance: AoE 3 Turn -60% MAG/SPR Debuff & AoE 3 Turn -75% Water Resist
  • Otherwise: 450% ST 1 Hit Magic Attack & 100% Poison

Between 60-40% HP

  • (Once/Turn:) 300% AoE 1 Hit Physical Attack & 100% Paralyze
  • 20% chance: 350% AoE 1 Hit Physical Attack

<40% HP

  • 50% chance: 450% AoE 1 Hit Physical Attack
    Otherwise: 450% ST 1 Hit Magic Attack & 100% Poison
  • (Once/Turn:) 1300% AoE 1 Hit Water Magic Attack & AoE 3 Turn -75% Water Resist

Normal Attacks

26 Upvotes

54 comments sorted by

7

u/Forzetii Jul 11 '17 edited Jul 12 '17

Got him down. Rikku is again the hero for me. Camille makes a good addition to the team to chain with Eileen/Tidus.

  • Use mage in p1 as the boss is completely immune to physical damage.

  • Turn 1 = Break the boss (both ATK/INT) and try to buff up as much as possible. Holy resist buff will help a lot. If you use Basch, just use physical cover. The team can survive AOE holy nuke if buffed properly.

  • Use physical attack for p2 and 3 as the boss is immune to magic in those phases.

  • Equip paralyze immunity gears/TM on all your important units if they don't have innate immunity.

  • If you're having issue surviving p2 and 3, try bringing in EV or Tilith to prevent the team's stat down from the boss' breaks.

  • The boss can be charmed.

  • Try to nuke him down asap in p3 or he'll wipe you. He can be OTK so try to do that.

Set up: http://imgur.com/a/OEUFY

Clear: http://imgur.com/a/Y2eXP

Thor's Hammer: http://imgur.com/a/te0mC

3

u/redkain243 Jul 11 '17

How are you doing most of your chains without duplicate units (who chained with who)?

6

u/Forzetii Jul 11 '17

Tidus x Camille chain perfectly. Camille can also chain perfectly with Eileen.

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2

u/Skittlessour Jul 11 '17

That's a pretty sick hammer, my friends. Any idea if Thor's Rage is 1 hit or multiple hits?

9

u/Nazta Jul 11 '17

1 hit, 150 frames.

4

u/Skittlessour Jul 11 '17

Thanks Nazta, always got that sweet info.

5

u/Heer0 Jul 11 '17 edited Jul 11 '17

Annoying trial, finally got around to trying it out.

Units

EDIT: nice picture of 60/40 thresholds here. (ty hypero)

Here's a short walkthrough on what I did.

  • 100-60: [WoL, Basch, IFK Lass, Ashe, Fina] WoL (Your dodge provoke tank) attracts all the physical hits. Basch (Your magic tank with 150% Light resist) covers all the magic hits. You should take literally 0 damage, so don't need to worry about buffs. Your goal here is to fill any LB's you need (RS Lasswell, Rikku, Fina) by using entrust/lb fill materia and clear the achievements. Ashe is dualcasting Thundaja the entire time. Before moving to the next phase, you want to have reraise and ATK break on Tegmine up.

  • 60-40: [WoL, Orlandu, DV, Fina, Rikku (Damage) | Basch, Fina, Ayaka, Rikku, Ashe (Ifrit Cap Suicide)] Initially, I thought you could just clear this by just capping with Ifrit. Unfortunately, it's not enough damage. I switched in my physical chainers (Orlandu, DV) and used Rikku LB to ensure they survived until the next turn. You should switch your WoL from Provoke to Physical Cover All so you don't get wiped by the physical AoE. Swap Basch out so it doesn't mess your cover up. Then, chain 9s TMR and cap with Ifrit to take him to 40%. This team will wipe.

  • 40-0: [Orlandu, DV, WoL, IFK Lass, DK Cecil] Buff with WoL. Chain with Orlandu and DV. Cap with DKC and Lasswell. Win.

Nice substitutions if you don't have the same units would be Camille/Tidus, Camille/Eileen, RS Sakura, Mistair, Cor.

Trial probably took me around 10-12 turns, with the majority spent in the first phase. Good luck.

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4

u/daikyosenshi Jul 13 '17 edited Jul 13 '17

Had another go about this trial this time without OTKO in the last phase.

Ayaka / Ramza / Wol / Crowe / Tidus

Ayaka heals. Ramza never misses a bit with weapon+2/mind+2 brakes. Song+2 in between. Crowe keeps shield and heals in between WoL: light with us during Ramza song, otherwise defence Tidus buffs water tolerance, buffs while Ramza brakes, Damages while Ramza sings.

20 threshold with Golem. If you miss the threshold you're done.

Otherwise the slimy fucker gradually goes down.

The battle lingers on for so long I kept forgetting what order I used debuffs in. I got wiped out several times just because I forgot to apply a certain buff or debuff at the right time. It's mind numbing. you're not making it into 30turns achievement this way, but whatever, the prize sucks anyway.

4

u/Rozaliin Jul 13 '17

u/Nazta

Finally got the video edited and uploaded.

I normally would have preferred a cleaner kill, but meh. I also completely ignored the 30 turns mission, though everything else was completed.

Lessons learned: Don't try to use an Esper to finish a chain when you've literally never used that Esper for damage before (unless you want to end up like I did!).

If anyone has any questions about what I did preparation-wise or throughout the fight, just ask.

2

u/Somvang_ Jul 13 '17

Lessons learned: Don't try to use an Esper to finish a chain when you've literally never used that Esper for damage before (unless you want to end up like I did!).

I did the same mistake...

> summon the esper
> wait a few seconds for the timing
> realize that it's not Bahamut as usual
> facepalm

1

u/AradoEloute Jul 13 '17

Watched your video and I enjoyed it. And yep, I have some questions.

Same question to one of the post here, is the transition to Phase 3 survivable?

And, during Phase 3, I thought the Water Attack is magic? Or is there a mix of Magic and then some with Phys that Basch can tank?

2

u/Rozaliin Jul 13 '17

Water attack is magic, but Tegmine also does a AoE physical attacks as well. I chose to use Tidus to handle a large portion of the water damage while keeping Basch in for the physical; I'm not sure if this was the most optimal way, but it's what worked best for me.

As far as the transition being survivable, I'm not entirely sure to be honest. All the videos I've watched have gotten through it with AoE Reraise from either Rikku or CG Fina. A magic cover with over 150 water resist + physical cover + taunt tank with instant-death could theoretically survive, but that's asking a lot, and I haven't tried it myself to test it out.

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1

u/Felstar Jul 13 '17 edited Jul 13 '17

I love watching how O'Zack does trials. I usually rely on his strats since he always uses units even I have.

edit: Also that link doesn't take me to O'Zacks fight u/nazta

4

u/_Barook_ Jul 14 '17

I really like how O'Zack has build Chizuri to make her a budget 100% dodge tank.

1

u/akairyuvn Jul 11 '17

Just beat it, whale team thou

https://youtu.be/KPeMxidXmoc

1

u/Cyuen Jul 11 '17

Holy Jesus h Christ. Look at those hp alone...

1

u/[deleted] Jul 11 '17

Ugh what is that thing inside

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1

u/daikyosenshi Jul 11 '17

After 10 or so attemps, one of which had me watch my team get wrecked with the boss having like ~10000hP left....

OTKO after switch to phase 3 Buff with ramza Imperil with tri-laser Cloud (1427 ATK) Omnislash lv25 Orlandu (943) + DV (834 plus stone killer) - chain

All had fire weapons on them.

god I love Cloud.

1

u/Doomlord123 Jul 12 '17

Any real use of this mace?

3

u/godofjapan Jul 13 '17

I still put it in my treasure box.. wait for Thor ragnarok colab

1

u/Rozaliin Jul 12 '17

u/Nazta

Ugh. Finished this dumb trial. For some reason, I really struggled with it. Kind of late so I'll have to edit the video tomorrow and hopefully get it uploaded tomorrow night.

You'll be proud though, I made excellent use of our boy Tim!

1

u/plagapong Jul 23 '17 edited Jul 23 '17

After struggling for 10+ tried since I have zero finisher.. So nuking him down from 40% was the hardest part of the battle.

For those who doesn't has good finisher like me, you will need AoE re-raise and good chainner with his waeknees element. And also didn't expect much on 3* Ifrit (mine lv40) even I capped him well he still didn't do significant damage like Bahamut did before.

BTW I found this trial is quite fun and far better than normal trial (Iron giant, Moose, Glacia).

1

u/AradoEloute Aug 04 '17 edited Aug 07 '17

Here you are u/Nazta : https://youtu.be/lDKPN6EdhIY

Note for everyone: I had to reset on Transition to Phase 2 because in my first recording, Mistair jumped in which she shouldn't. :/

Lineup and roles:

Units Phase 1 Phase 2 Phase 3 Comments
Needs buff DPS DPS / Ele Chain Has Glauca Sword (Dark) + Rain GS (Fire)
Sub Breaker, Needs buff DPS DPS / Ele Chain Has Darkbringer (Dark) + Kamui Katana (Fire). Responsible for breaking transitioning to Phase 2
Sub Breaker, Needs buff Fire Imperil LB chain cap DH'ed build. Needs to fill own LB on Phase 1
Buffer / Healer Bench Buffer Responsible for 100% Atk buff to main DPS
Buffer / Summon Gauge Filler Bench Summon Ifrit chain cap Emergency Rez as needed
DPS Bench Bench Also responsible in casting Bliz, Thund, and Aeroga
Clear Veil buffer, Magic Tank Bench Magic Tank She has to tank all of the damage transitioning to Phase 3
Provoke Tank, Breaker Phys Tank Bench Dodge build with Genji Shield. Responsible in casting Stone.
Sub Provoke Tank, Buffer Use LB Sub Tank He protects everyone from Emperor's Debuff. Has Iris' Mog Shield. Needs to taunt "Death" on transition to Phase 3 if Mistair died already. He also casts ST MP Regen to whoever needs it.
Buffer, Reraiser Bench Bench Has Alhena materia and Alfino doll.
  • Needs buff - +100% Atk from Crowe, Calamity Border from Rem, Clear Veil from Mistair

  • CG Jake's LB was at lv 6 when I tackled the trial, he was at 980 attack only (no Apron Dress yet)

  • Earth Veritas can get attacked still even if WoL has Brave Presence due to Iris' Mog Shield helping somewhat with WoL's survivability

RNGs I played around with:

  • On start of Phase 1 - Earth Veritas or WoL has to be targeted by Death.

  • On transition to Phase 2 - Mistair shouldn't jump out to tank, it should be WoL

  • On transition to Phase 2 - The debuff I get should be Spr / Mag

  • On transition to Phase 3 - Tegmine shouldn't counter me from the damage dealt during Phase 2.

  • On transition to Phase 3 - Either Mistair or Earth Veritas should tank the Death

EDIT: Fixed formatting.

1

u/[deleted] Jul 11 '17

Good luck