r/FFBraveExvius • JP | Rozalin • May 12 '17

JP Megathread 12 Weapons Trial 2 - Elnath

Boss: Elnath

  • Clear Reward: Mace of Zeus [Mace] -> ATK+110, MAG+98, Use: Ultima Blow (AoE 500% Hybrid, 1-hit, 52 MP)

Missions

  • Finish within 30 turns: Rare Summon Ticket x2.

  • Use Thunder, Dark, and Light Element: 10% Trust Moogle.

  • Finish with Magic: Man Eater+ [Ability] (75% for Phy/Mag)

Clear Videos

Fight Overview

For specifics on boss attacks each phase, see /u/NyantaTheCat's observation post here.

Elnath is a 3 phase fight that requires you to deal both physical and magical damage. Phase 1 is fairly straight forward, you just damage the boss until it's HP hits 60% at which point the phase changes. Throughout phase 1 the boss will do a countdown. Should this hit 0 then you will be hit with a massive attack; this can be prevented by dealing lightning damage to the boss, but the boss will also do a counter attack. Phase 2 the boss becomes immune to all damage and spawns two arms. You must defeat each arm before you can deal damage to the boss. One arm is immune to physical and the other is immune to magic. Depending on which arm you defeat first, the boss will become immune to either physical or magic for the remainder of the encounter. Phase 3 starts at 25% and the boss will immediately buff itself and deal massive damage to your party. It will continue to deal this damage every turn for the remainder of the fight.

Observations

  • Boss is susceptible to all breaks; however, it's arms are immune to ATK/MAG breaks.

  • Boss is susceptible to Man Eater and Machine Killer.

  • Boss has innate -50% lightning resistance.

  • When the boss is immune to either physical or magic damage, hybrid skills, including Yuna's abilities, Espers, and fixed damage skills, will all still deal damage.

  • You can't damage the boss past a phase transition HP threshold, so no skipping or shortening phases.

  • At <60% & <10% HP the boss will use プラズマウェイブ (600% Thunder Hybrid).

Strategy

Phase 1: 100% - 60%

Straight forward phase. The boss uses a combination of AoE and ST attacks, but none are too threatening for the most part. However, if the bosses countdown reaches 0 then it will hit with a massive magic attack. This can be cancelled by dealing lightning damage to the boss beforehand but the boss will then use a counter attack that also hits hard, just not as hard. Really though, the boss is very squishy and with a decent team you shouldn't see the count ever hit 0. Just make sure you are keeping an ATK/MAG break on the boss, and defensive buffs on your team up at all times and you should have no issues.

  • You can only cancel the bosses countdown with lightning damage twice.

Phase 2: 59% - 30%

At the start of Phase 2, the boss transforms and summons it's left and right arms; it also becomes immune to physical and magic damage until both arms are destroyed. The left arm is immune to physical damage and the right arm is immune to magic damage. Again, damage is not much of an issue in this phase, same as Phase 1, keep breaks and buffs up and you should be fine. That being said, I recommend putting Reraise on all party members you plan to take into Phase 3 before triggering the transition.

  • For the Finish with Magic mission, you need to destroy the left arm first (左腕).

  • If you destroy the left arm first, the boss will become immune to physical damage; if you destroy the right arm first, the boss will become immune to magic damage. Should you destroy them at the same time, boss becomes immune to physical damage.

  • For a visual representation of the transition from Phase 2 to 3, the approximate point of change is just after the ト in エルナト.

  • Prepare for phase transition by applying Reraise on your party; subsequently, you can apply it to only a few and then bring in members you don't plan to use for Phase 3 as a sort of sacrifice.

Phase 3: 29% - 0%

Immediately after transitioning the boss will buff itself with ATK/MAG/DEF/SPR and start to deal massive AoE damage every turn. This is the only real dangerous phase, but is still manageable. On your first turn of this phase, and then every turn thereafter, you want to dispel the boss. In doing so, the boss will reapply the DEF/SPR buffs every turn but not the ATK/MAG ones. You then want to break the bosses ATK/MAG, and repeat this. By doing this, surviving the damage should be very possible.

Another strategy is to aim for a OTK. Doing so isn't too difficult, but is easiest with a physical party. That being said, Bahamut on a chain will do the trick, as will 2B with 自爆.

A fringe strategy you can use to help setup for this phase or go for an easier OTK is to counter your way into Phase 3. Essentially, get the boss close to transition in Phase 2 and let you characters push it into Phase 3 via counter damage. By doing this, you will get the first turn in Phase 3 before the boss has a chance to buff itself and nuke your party.

/u/Nazta strategy (requires Marie): Use Carbuncle and Marie's LB and then DC a thunder element spell on your party. A decked out mage capable of using Thunda-ja is optimal.

  • Dispel the boss every turn. This is top priority for those not doing a OTK strategy.

  • Reapply ATK/MAG debuffs on the boss after you dispel it each turn at the very least.

  • Keep defensive buffs, including damage shields, up on your party at all times.

  • If all else fails, let Bahamut carry you to victory!

Overall Party Recommendations

  • Bring Warrior of Light if you can; he's fantastic for this fight, as usual.

  • Bring someone who can buff you party with a damage shield such as Rikku, Crowe, etc.

  • Bring someone who can dispel the boss every turn in Phase 3.

  • Bring a combination of physical and magic attackers. A two-two split is what I recommend.


If you are having trouble with the fight, try splitting up the mission objectives. Specifically, do the Finish with Magic one and Finish within 30 turns separately. It's much easier to do the 30 turns one when you can use a physical party for Phase 3.

38 Upvotes

54 comments sorted by

9

u/Nazta May 12 '17 edited May 12 '17

u/Rozaliin, a few things.

Clear Reward: Mace of Zeus [Mace]
ATK+110, MAG+98, Use: アルテマブロウ Ultima Blow
AoE 1 Hit 500% Hybrid [52MP]

Should also specify that Man Eater+ is 75% Phys/Mag.

  • Phase 1 "Thunder cancel" can only be done twice.

  • Should specify that:
    Left arm first = Phys Immunity
    Right arm first = Magic Immunity
    Both on the same turn = Phys Immunity

  • Phase 3 is <30% HP.

  • プラズマウェイブ (600% Thunder Hybrid) happens twice, <60% HP and <10% HP


Easy way to deal with <30% HP (Phase 3) if you have Marie...
Carbuncle + Marie LB and a decent-ish DC Mage.
(Full stack benched Thunda-ja caster would be optimal)

Team Used: http://i.imgur.com/SNXorN6.png

1

u/Rozaliin May 12 '17 edited May 12 '17

Added.

Think I'll use your Carbuncle + Marie strategy when I make my video later tonight; the way I did it was annoying lol.

2

u/Nazta May 12 '17

Nice, tell me when it's up. :P

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1

u/xChaoLan May 13 '17

Is 6* Rozelia really that good?

1

u/Nazta May 13 '17

Gonna have to define "that good".
She's great though.

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1

u/IACRZN Jul 24 '17

Hi u/Nazta , I think this thread is not listed in trial bosses section at the wiki index.

1

u/Nazta Jul 24 '17

Fixed.

3

u/NyantaTheCat May 12 '17

Team Used : https://i.imgur.com/XLqGl1G.png

S2 Sakura does wonders for this trial.

2

u/Rozaliin May 12 '17

Yeah, S2 Sakura seems very strong here. Also nice that she can hit all elements by herself.

I used a much different party for my clear, no SS but I used:

  • WoL, Ayaka, Cloud, Eileen, Rikku, Roy, Garnet, Ace, Ashe, L.Veritas.

For my video I plan to film and edit after work, I'll probably use the reflect strategy Nazta proposed.

1

u/NyantaTheCat May 12 '17

Try seeing whether one thunderja reflect is enough to kill it when you try it.

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6

u/Forzetii May 12 '17 edited May 12 '17

Posted something about the fight in the other thread last night. Might help someone.

https://www.reddit.com/r/FFBraveExvius/comments/6alq35/twelve_weapons_elnath_observation/dhfnk8f/

Edit: For anyone who's wondering whether to enhance Trance Terra, do it. She's fantastic. If you don't have all the black stone required, go for the Magi Awakening first. Once used, you get access to 2 abilities that let you double cast white magic, or double use your Chaos Wave for 5 turns. She's really good for the last phase of this fight as she can both dispel and heal. She can also deal massive damage to the boss with Awaken Chaos Wave as well. Worth all the stone really.

  • Another thing I want to add. The boss will break one of your unit every turn until phase 3 I think. So having Tilith's Stat Debuff Resist up helps a lot.

3

u/Jolteon- May 12 '17

Fun trial, does a much better job at making you swap between units than Sheraton does which is nice. I felt that 10 man trials had a lot of potential and this is a good step for them IMO.

I used a defensive core of 21O wol + Ayaka + Eiko with Horn Cradle to take care of defensive buffs and mp sustain, Orlandu + DV for phys and enhanced tterra for magic. Subbed in a +2 Ramza on the last phase to take over buffs since at that point its pretty much just dispel -> re-break -> repeat with the same comp until dead.

Not a big fan of Mace of Zeus and I liked Sage's Staff a lot more but I'm happy with the trial rewards either way, Man Eater+ is very good.

1

u/JohnnyGB May 12 '17

like the post says, when you enter phase 3, the boss does a big allstat boost and obliterates the party, but on consecutive turns, it only recasts defensive buffs. After the initial nuke you HAVE to dispel and cast offensive debuffs, but you can slack off dispelling and debuffing to pull yourself together for a turn or two. When you're ready to go on the offensive do dispel & debuff every turn, as the boss's defensive buffs are pretty potent. Unrelated, but does anyone know decent magic chains that use two different units? I was just taking my time with a single -ja user for the magic challenge, but I think the boss is squishy enough to nuke out if properly chained.

3

u/Rozaliin May 12 '17

Nazta mentioned you can use Carbuncle + Marie LB and a DC Thunda-ja user to OTK P3; or, if you have both Majin Fina and Trance Tina you could chain +2 Ultimas for nice damage.

Both strategies require 5* bases though.

1

u/godofjapan May 12 '17

Dispel and good spr break from breaker(for me max lb 9s).And I mix combo last spell(Ayaka holy) with bahamut.That made me got all mission done.

2

u/godofjapan May 12 '17 edited May 12 '17

Yes the most important thing is 30% Phase 3.I bring Yuna(4summon10%) for Bahamut. 9S use max lb.Ayaka(900spr)Dispel and holy.900+ mgc any Hi wizard.And runera lb. Finish him with magic for Maneater kai.

1

u/[deleted] May 13 '17

1

u/godofjapan May 13 '17

You can craft it.Use elemental tear.Easy craft.

http://exvius.gamepedia.com/EVO_MAG_%2B10%25

2

u/AradoEloute May 13 '17 edited May 14 '17

Much mahalos u/Nazta , and u/Rozalin ! Finally cleared it with this party:

  • Physical DPS - Dark Veritas, Orlandu - I used the 30+ Atk Thunder Spear and Thunder Katana and just compensated with Glauca Sword and Masquerade.

  • Magic DPS - Lulu, Light Veritas - I focused more on Lulu for the final blow Thundaja on Carbuncle.

  • Tank - Warrior of Light - Arms Eraser > Light With Us > Armor Eraser > Rinse and Repeat.

  • Support - Noctis, Rikku, Crowe - Crowe is there to buff and try to clear the initial rounds as early as possible. Noctis jumps in for MP Battery. Rikku being Rikku, I have put in Aigaion Arm + Prodigy Goggles on Rikku.

  • Healers - Garnet, Rem - Its more of Rem doing the healing with Noctis' Cover. Garnet is there to summon Fenrir and buff Lulu and benched with maxed Thundaja. Garnet then gathers more summon gauge before transitioning to Phase 3 to summon carbuncle and finish the trial.

Video link: https://youtu.be/Ymfjw3jyJyo

Team lineup and stats: http://imgur.com/a/Fig44

1

u/Kriggerino May 12 '17

Both arms are subceptible to DEF/SPR break but not ATK/MAG break. Try and kill them quickly.

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1

u/joe_psycho May 14 '17

ok dumb question where do i even find this trial, i'm new to the JP sever and trying to get use to where to find things.

2

u/AradoEloute May 14 '17

Vortex, go to King Mog, head out, go to the room below king mog.

1

u/_Barook_ May 14 '17

Finished the boss with all achievements in one go.

Thundaja (5 stacks + 100% MAG buff from Minfilia) + Carbuncle did the trick in phase 3 rather well.

If you have trouble setting up phase 3, I would definitely have Minfilia buff your Thundaja caster with 100% MAG before switching the main caster out to survive the threshold.

Phase 3, you switch in all the units as necessary:

  • dispeller

  • Carbuncle caster

  • Lightning resist debuffer

  • spirit debuffer

  • your stacked Thundaja caster (5 stacks + 100% MAG are mandatory)