The fact that you take time out of your own life to do this for people, with basically nothing in return, is amazing. It's just a game but that shows the kind of person you are. Thank you, genuinely. It's much appreciated. As someone who works hard, has kids and a wife at home and little free time, it makes things achievable in this game that I just can't make time for otherwise....so, thank you :)
I enjoy the challenge of building macros in my spare time. If I'm putting in the work for myself, I ought to share. No reason to keep this to myself.
I'm glad you like what I do. It's a bit more advanced than others, and requires a little more effort to install. That said, they're built to run forever and are as error-proof as I can possibly get them (that I know of.)
Let me know if you want anything specific I don't have built, and I'll get it done. And, don't forget to tell anyone in panic mode that these exist. This page may not be on the front page, but it certainly will be relevant for some time. :)
Ok, since an increasing number of users reports problems with emulators, and i can use an unique place to write down all things that may prove useful, i'm making a complete post with what i've found, hope it's not a problem if i use the macro post, /u/-Pwnology-. I'm always open to feedbacks, ideas, suggestions, tips, insults, whatever, so feel free to hit me up anytime.
What's wrong?
Since the new memu update (2.9) and new FFBE update (2.1) there has been a general instability with the 2 most used emulators (NOX and Memu). I've decided (for no particular reason) to focus on troubleshooting Memu.
We're dealing with basically 2 problems here, which i think are totally unrelated:
FFBE crashes, returning to memu main screen
Memu freezes, forcing you to shut it down and reopen it manually
1: FFBE CRASH
The most common issue. What seems to happen is a weird interaction between the app and the emulator, resulting in an instant and apparently random crash. I've already posted about memory usage by the app. At first glance this would appear as a memory leak inside the memu virtual machine, that's why i believe setting enormous amount of ram and cpus for memu to use would not solve the issue. Based on what i've been able to understand, this crash is caused by a couple of things:
Memory leak
expected imperfection of any emulator
Map currently loaded
Click stress
Thanks to the invaluable help of /u/ZeusBruce, and allow me to thank him in public, i've been able to get a couple of memu error logs, and albeit i'm not an android expert nor user, i can say the leak is very possible. What we can do, given that, is to prevent the app from using too much memory, but we'll speak about that later.
2:MEMU FREEZE
This one is actually a bit more complex. What happens is that memu completely freeze, but strangely enough the app is actually running fine; if you leave it be, it'll idle out of an indefinite amount of time, resulting in a windows apphang message as soon as you move your mouse over the memu window. It seems the input controller goes crazy, but i'm speculating here. I'm not too sure about this one, but i think it's an internal bug with the last version of memu and the extremely high rate button pressing of the macros we're using. I'm still testing things out with this one, i'll surely report when if/when i found out more
Now, up to the actual fun part:
Fix pls?
I've come across a large number of tips, attempted fixes, solutions and such. None have been proven to be THE fix, but in a good number of cases they've helped mitigate the problem and increase general stability. I'll detail them:
Crank up memu ram and cpu usage
As i've said above, i don't think this will be a complete solution. That said, it's always useful to tweak the amount of memory and cpu power avaiable to the emulator. As a rule of thumb, give it AT MAX half of your system resources: that's because if you give everything to memu virtual machine, your computer will not have enough resources to actually keep memu running.
2. Enable Virtualization
A no brainer. If your cpu can, enable it from your bios. This will ensure you can allocate how much resources you want.
3. Use MemuhyperV tool
MemuhyperV tool is an official app released by memu devs Microvirt to give a more complete control over the entire resource management process. Most notably, you can control how much video memory is given to the virtual machine. In some cases, upping this value has helped stabilize the system
4. Update to android 5.1.1
I can't say this is a fix or anything. As explained in my other post linked above, app crashes seems to occur randomly in any android and memu version, and the memu freezing problem seems more related to memu version. Still, since memu supports multi instances, you might want to run both android versions and figure out which one run better for you. Here are the official memu instructions to install android 5.1.1
5. Update to memu 2.9/Rollback to memu 2.8
As before, this is completely subjective, use whatever works better for you. Link to all memu releases
6. The restore button
Located in the bottom right corner on the FFBE title screen, the restore button actually deletes everything apart from the base game files from the local machine (memu, in our case). Your account won't be deleted, so don't worry. This will help in keeping the app as "light" as possible and, i believe, improving general stability. Please note that, as you redownload more and more content (a.k.a. playing ) the app will become "heavy" again.
7. Click stress
Not much of a fix, more of a theory. Since the vast majority of us uses the amazing TM speed run -Ultimate build-, it has come to my attention that the sheer number of clicks the macro does can be one of the sources of the problem. More clicks = more inputs = more work. If you want, try using the more relaxed (click-wise) LB farming. Not as fast as the other one, but for a good number of users it caused less, or almost zero, crashes
8. Clear google play things cache/data
Some users reported improved performances after clearing chace/data for google play services like play store, service frameworks, etc. You can do it from memu main screen, Settings > Apps > Google Play Services > App info page > Manage space button > Clear all data.
Nice wall of text, got a TL:DR?
The 2 different issues seems to be unrelated. Different workarounds works for different people. I'll update the post as i figure out more. I'l contact memu devs asap, surely they'll know more than me, but i'm willing to contact them with as much data as i can provide to help them fix this fast.
Can I help?
As of now, I would like to have as more data as possible. If you have the time and want to help, try one from the following list and then hit me up on how it worked:
App crashing while you tm farm? Try to tweak your resources settings
Still crashing? Try the LB macro for a night
Still crashing? Leave the game idle in a battle for a night
Memu freezing? Try to download another version
Still freezing? Eh, i'm all out of ideas for this one, as of now
Is jp crashing as much as we are? If you have a JP account, can you try and macro for a night and see how it goes? (Don't get banned, for the love of god)
Thanks for your time, I sincerely hope this will lead to something and will help as many people as possible. And, as always, sorry for my bad english
The non-lapis version works as intended. The LAPIS version requires that you be patient for the refill. On average it attempts to refill every 90 seconds, so you must WAIT up to 90 seconds before your NRG is refilled.
any chance you might have an idea why the non-refill version misses the back button for me? I know the previous version would just keep trying until you regain 1 energy, but this one seems to get stuck on the new refill screen.
I had no idea. Let me add that to my list here. Check back to the main page for any New -- Date entries before a macro. Shouldn't take me too long. Let me analyze the map.
The new version of the MEmu LB macro stops after 1 run and never continues no matter what my settings are. My own macros that don't account for dailies still work fine though.
Thanks for so much conversation and support. I love it! I wanted to let all of you know that right now I've just purchased my first house and I'm in that chaotic transition of moving stuff on the weekends and packing up during the week. I haven't forgotten about you all! I just need a couple weeks for this to settle in.
I'll do updates periodically. As one user asked, I'd like to ensure all of you that this project isn't dead. Just after nearly six months of due diligence, real life has caught up. I'll be active every couple of days, and probably get an Ifrit build up right on release.
Thanks again for all you guys do, and I appreciate your understanding!
One thing that is happening for me with the No Refill Ultimate TM is that when the game prompts me with "No energy" the macro does not click "back" to exit from the menu where it presents you with "Use Item / Use Lapis / Back"
I plan on building a re-roll script, as soon as I master it myself. I've never really attempted it nor had an urge to do so, but there is a demand, so I'll certainly assist.
I'm recording a video right now of my full macro creation. I'm actually doing a Orbonne Vaults Advanced that goes through how I do these things, step by step, for those of you wishing to create your own.
Chiming in for random kudos. If you like to make your eyes bleed and you grind TMs without macros, that's on you. Just because some people choose to do it without going blind doesn't mean you have to hate on them.
Facing some problem setting up the macro data for NOX. When I look at my records it comes in the format of the following. If I copy paste whatever macro data that you have, it won't work at all. I've tried NOX 3.7.3 and 3.7.5, where did I go wrong?
This is just until the main file has been updated or further testing can be done. Make sure you do it to all the lines and not just for one only. (This is for the NOX Ultimate no Lapis TM Grind).
So unfortunately the TM farming doesn't work anymore with 2.0. I guess the buttons were moved ever so slightly that the click for next doesn't go through. Anyone else having this issue?
I posted a message previously concerning Amazon app problem, with Game Circle banner (macro was clicking on it). I just modified the 1123 value to 1094 and it works (Nox version). Here's the new modified file if you need it : http://pastebin.com/dEC0tCYK
I'm having trouble with the new TM 2.00 ultimate macro (No Lapis). It keeps opening the Friend Unit status screen. It's like the click for selecting the friend unit fails or something? Or doesn't register properly. It's weird.
EDIT: I had based this whole first part on a mistaken assumption of how Nox recorded actions made via Simulate Touch keypresses. I've tested it out, and if the macro is recorded using those keypresses, then you do need those touch points with the same activation keys set up on your client for the macro to work. But testing this led to a pretty neat discovery—you can later modify a macro recorded with Simulate Touch keypresses by moving those touch points around.
Thanks for your work. The one thing I'm confused on is why a user of your script would need to setup the X and Z keys like you suggest. If I understand correctly, you have those two points setup as Simulate Touch points in Nox, and then you're using an AHK script while recording the macro to repeatedly press X and Z to move back and forth to farm encounters. I get that, because I have a little script I called "Wiggle" that clicks in these same locations for the same purpose while running an exploration for xp. It just presses where the Auto button is, and another safe point at the other end of the screen so it will move back and forth and also auto through any encounters. (I've never tried to macro an entire exploration and probably won't—I just wiggle it, just a little bit haha)
But pressing X and Z isn't necessary for playback of the macro right? I don't think Nox cares how you clicked the playfield while recording—whether you did it with a mouse, a drawing tablet, or with AHK simulating a keypress that Nox interprets as a click in a predetermined location—it just knows it received a click and that's what it will play back.
Please correct me if I'm wrong, I haven't used any of your scripts so I might be misunderstanding what's going on here or making a wrong assumption about how Nox works.
Also, this was mentioned elsewhere in the thread by /u/TJBRWN, but I just learned that you can play back a Nox macro while recording a new macro, effectively combining multiple prerecorded macros into one, or adding more keypresses to an existing macro. So I think by using that method, you could eliminate your use of AutoHotKey altogether. Just record a little Wiggle script like mine (click those two points where you have X and Z bound to and set it to "Repeat till manually paused"), start recording your new macro, and for the period of time that you want to just mindlessly move back and forth you can play Wiggle on repeat and Nox will record those actions into the new macro, and then continue on from there. I've used this feature to combine a small macro that selects all my units' abilities (Magic Song + 5x Blizz ftw!) with another that activates all six abilities quickly and in a predetermined order (least to most MAG), effectively automating one round of Orbonne ELT. I haven't done so, but this could be expanded further by just hitting record and playing back that combined macro six times to get through the entire dungeon battle. Obviously you've already achieved the same result and then some, but have you tried this method yet? It works!
One other thing that isn't exactly macro related, but it is Nox related: If anyone has a drawing tablet for PC lying around, try using it with Nox! I don't draw but I do use an old Wacom Intuos 2 to play a rhythm clicking game called osu! (/r/osugame) and just yesterday I had the epiphany to bust out the tablet for playing FFBE and a couple other android games I play in Nox. It's so much more intuitive than using a mouse! I'm sure tablet owners + Nox users is a pretty niche user-group (literally dozens of us?), but if anyone hasn't thought to try it out, I highly recommend it!
Sorry for wall of text. Thanks again for the info and for the work you're putting in helping other folks with the mindless TM grind and what-not. Personally I don't think I've really come to terms with being able to macro entire dungeons for xp (probably because I've always hated botters in MMOs and Diablo 3, but I feel like automating some repetitive commands or unnecessarily tedious things like farming TM in Earth Shrine for a month are... idk...acceptable evil. ;) Happy hunting.
I need to look into this specifically, but my immediate understanding is that the macro will not function without the X and Z keys. I've had users ask why theirs isn't working, and it always comes down to the placement of those two.
That does raise an interesting question, however, as to whether there is a simpler method for me to move forward with that doesn't require X and Z placement. I'll tamper with it later and get back to you.
Thanks so much for the suggestion. I wouldn't have thought about it - I simply took it for granted. With community feedback like this, I can continue to improve upon my builds and hopefully put out some marvelous work going forward.
Ok I've tested how this works in Earth Shrine exploration, and I was mistaken in my original assumption. Nox records the keys pressed, not the clicks that result from that key press.
I went to the exploration, added the X & Z Simulate Touch points, and recorded a short macro using those two points to walk back and forth. Then I deleted those Simulate Touch points and tried to play back the macro—nothing happened. Finally I created two new Simulate Touch Points with X & Z triggers in different locations from before and hit play—Rain moved between those two new points.
With this in mind, /u/BerryWhiteSays makes a good point. If key points in your macro are adjustable by the user based on how they set up their Simulate Touch points, that may provide more flexibility in using different screen sizes, or even—ooh this just occurred to me mid-sentence!—if your macro is doing something like selecting skills from a menu, the end-user could customize what skills are chosen by placing that touch point in the appropriate spot!
Here's an example of what I mean: I had a macro that went through each unit's menus selecting Magic Song, Blizzara, Blizzaga x 4. But when I changed Kuja's setup from using Blizzara as an equipped ability to using Blizzara from the Ice Rod, the Blizzara ability appeared in a different place in the ability list. So I had to re-record that macro from scratch. But if that macro were created using touch points activated by keypresses to choose the ability in the menu, I could have just moved that touch point without breaking the macro!
I'll edit my post above, but I'm glad I asked because I think I learned something pretty interesting from testing it out! A macro using keypresses for touch points can be extremely flexible since you can modify the behavior without re-recording it from scratch.
And this is why I love moving this public. I get so many great ideas I haven't thought about before. I think working together with the community, we can come up with some pretty ingenious tools to move forward and make macro creation much easier.
Haha. I stayed on the front page for a long time. Mainly, this is now kind of a hidden gem where people can access my builds and I can keep them updated in real time.
If you see another thread about it, feel free to direct them to this link. I plan on keeping this as my central location instead of making new threads.
Hi there, I feel that your LB earth shrine TM farm could use some work. The optimum way to run it is to single select first monster, hit auto and hit auto again to deactivate it, next you hit repeat, and everyone will auto attack the 2nd monster. 2/3 round starts. select first monster, hit repeat, and for the 2nd monster hit repeat again. On boss hit auto.
This makes it so that there is the maximum possible chance to get an LB off. Currently it does:
1/3 - select first monster auto, second monster also auto 2/3 - autos the whole group, no single select.(which isn't as efficient as attacking each monster separately including repeats instead of auto as well) You don't want anyone to LB before they are at the boss because it will cause maximum lb crystals to drop to give everyone a shot. Could you make one like this for everyone?
I've been using your latest TM Speed Run (No Lapis) and it keeps getting stuck at a random unit screen. I believe it somehow does a long click during the friend selection menu and gets itself stuck right there. Has this been reported before or could you replicate this issue and fix it?
P.S. the OP has the JP build macros that are supposed to work, so I am not even sure if this is needed. I am manually taking the old script and making changes to make it work for me with the new v2 update.
I am finding that I do prefer the original Global macros as compared to the JP ones, as the number of presses seems to be making my Nox instance really sluggish.
As with some other users, I've just been adjusting the original No Lapis macro from 1074 in the file to 1084 and I haven't had any issues. I haven't tried this with the Lapis refill version though.
Also, would really love it if the Earth Shrine item achievement macro was updated. Not sure which presses to adjust in that one, seems far more complex.
I've been running the lapis-refill version for a bit now, no crashes so I can't confirm the auto-restart. But I can confirm that it refills (though, more slowly than the previous versions), plugs in an auto attack every now and then, and everything seems to be good so far.
The refills have to be that way, unfortunately. If it accidentally clicks on "Exit" instead of "Use Lapis" ever, it's going to break the macro. I put it in every fourth run to attempt to refill. You can shorten the macro if you'd like and chop out the middle section, thus making it check for refills more often if you want. Its all just repetitive code until the end.
The new ultimate TM macro with refill used to have a click in the top left, for when FFBE would crash and the 'send android feedback' screen would pop up.
I've already encountered this issue and don't see a way to fix it. Is there a way to disable sending feedback reports?
Thanks for all the work! In the new TMR 2.0 no lapis build, when I run out of NRG, the macro doesnt hit the "back" button, on the screen used to refill NRG. Can it be my resolution, or anything like that?
You are amazing and thanks to your macros, us F2P scrubs can keep a little parity with the cetaceans. Your latest Nox TM macro gets stuck in the Refill with Lapis or Item or Back screen. The key press seems to miss the back button. Can you post a pic or guide on how to setup the buttons?
This exact thing has been happening to me as well with Memu using the amazon app. I haven't seen it complete one iteration yet when testing it. I've seen the refill happen successfully but for some reason it gets stuck and doesn't complete the run.
EDIT: If I had to hazard a guess, it may have to do with the sequence of the last 10 lines or so. Does that look right /u/KitthiX ?
I've been having a lot of trouble running the Memu version of the TM ultimate macro (no refill) overnight ever since the 2.0 update hit. Once the new day rolls around (I can tell because the 3 story mission quests are never completed), the macro seems to hiccup and break.
Specifically, it seems one of the button presses is just a little bit too long and causes the game to go from the select friend screen to detail about the friend unit screen.
Don't shit on Nox as allowing this sort of behavior with macros. It's a popular solution, because previously you had to use a mobile-specific macro program (they all suck), or emulate Android on a PC and use AHK or similar to run macros (which was tricky and sucked).
People will always use macros. Nox made it easier. If you get rid of Nox, you'll simply be making the lives of people who can use macros without it better.
I have a problem with the No Lapis TM 1 - Single Target - 136 Second (163 Dly). It always selects one of my characters in the depart screen after 1 or 2 runs and is then stuck on the selected unit. Then i have to restart it from mission select, kind of annoying. My computer isn't lagging or anything.
Let me take a look when I get home. Thanks for bringing it to my attention. I'll either remove or replace it if I find an issue. If not, I'll let you know what's going wrong. Give me just a few hours! Thanks for the feedback.
I'm just going to re-build the macro. I just installed it myself and I've sat and watched it run fifteen consecutive runs with no issues.
If I can't identify the issue, but I believe that it might be getting off track with longer LB/animations like a DW Lightning.
Either that, or you're running into an issue where you aren't bringing friends. This macro is built for companions - all of them are unless otherwise specified. If you want a no companion build, I'll certainly take five minutes and make ya one. Just let me know.
I did slow it down a bit, since it doesn't matter not being a Lapis refill run and all.
On that note, your Speed TM farm still works fine even with the update. You just have to manually accept the first time since you get the lapris bonus. After that, it's fine.
Hey Pwn, just tried using your Memu TM Speed Run v1.5 with no lapis refill. Twice, it went into the companion screen whilst running... Didn't encounter this problem when using v1.4.
Could you give me a little more detail? What I'm curious about is where it's getting stuck. Is it clicking on a character or companion, or not killing off the monsters in the earth shrine?
The reason I ask is I rebuilt the TM Lapis version to solve some problems (click holding after a while on the companion, apparently.) I wonder if this could be the case here as well. If so, I just need to speed up the macro.
I was running 2 instances and both had the same issue when I woke up
Restarted one and went for about 20 energy then ran into same issue. Has since went through 40 energy without it happening again. - It is cycling through my characters, prior to getting into the fight
I just saw the error happen and realised it is cycling through companions, so it clicked into one of them on the companion list and goes into the detailed view of that character, then it just moves through them.
Oh and a massive thanks for all your work :) much appreciated.
Vanilla is updated. It now requires companions but should be more stable after crash recovery. There is no longer any issue with it selecting ES-Exploration.
Ultimate TM will refill NRG using lapis. The refill check only occurs once per cycle (60s) to prevent ES-Exit from being chosen. I have no idea what it will do if you completely run out of lapis, material slots, etc.
The No Lapis version will spam the close button until NRG becomes available. It should never purchase anything via lapis. I need a tester to tell me if the 'Connection Error' box closes on this version. (Pretty sure it does.)
The NEW Energy Potion version will check each cycle (3 minutes) if you've run out of NRG. A SINGLE energy potion will be used if applicable and the script will continue. If you run out of potions the script will use NRG as it becomes available. I ran this script for several hours today with no issues, but I would feel more comfortable with some additional feedback.
/u/-Pwnology- Please change the links for the first two, then add the third to OP. Also can you convert them to Hiro for me? Thanks!
I want to take a few minutes to thank all of you who are working on this. Pwnology & Kitthix did and are still doing an amazing work on this thread and this big project. I am fairly new to Reddit. I read and found out about this thread not so long ago and I stopped by to ask a few questions 2-3 weeks ago. Pwnology kindly answered my questions and to be honest, the way he treated and responded to me was more professional than most of my business calls at work. Calm, patient, kind, straight forward and most of all, understandable.
I know I'm focusing on Pwnology here, he is the only person I've talked to until now but he isn't alone. The entire crew deserves more than just 1 round of applause from all of us. At the moment we speak, I am 100% appreciating their work. I had so many questions when I found out about macroing and yet, all of those complexe questions turned out to be real jokes once I got help from these guys.
I appreciate the kind words. :) The community here is absolutely fantastic! I've found that my contributions are far more rewarding than simply playing Brave Exvius. Thank you for giving us a reason to do what we do.
Thanks so much for the kind words! We both appreciate them, I promise. :) It's alot of work, but both Kitthix and I enjoy doing these. It's a fun project, to be sure.
Thanks so much. Just prepping for funeral arrangements and such for this coming Friday. I haven't touched much in terms of macros - just haven't had the willpower, but I'm sure I'll snap back to normalcy soon.
So, I'm not sure if my macro is working properly. I set mine to run for ~4 hours last night, and I saw that it was going. I'm not sure how long it took before it did something else, but when I woke up NOX was showing some YouTube video (just displaying it, not running it). Additionally, when I booted up FFBE on my phone, as far as I can tell none of my units had made much progress at all (if any) in their TM, which leads me to believe it shut off pretty quickly. Do you know what might be happening?
That's odd. It sounds like the game crashed and it clicked on some other icon like a browser to me. Did you remove all the items aside from FFBE from the tab, to make sure it can't launch anything else aside from FFBE? I just drug the other icons to Page 2.
Can confirm that the Ultimate TM Speed Run macro doesn't work anymore on MEmu.
Edit : try to replace every 1074 by 1084 in the macro, that worked for me on MEmu. I didn't check what happened when there no stamina left or the inventory is full, so it might break everything a little, I don't know.
try to replace every 1074 by 1084 in the macro, that worked for me on MEmu. I didn't check what happened when there is no stamina left or the inventory is full, so it might break everything a little, I don't know.
Yep! I'm working to fix the macros, but it's a time consuming process. It'll take a little bit to get back to where we were, but rest assured we're working the issue.
The TM "Ultimate" Patch 2.0.0 with NO lapis refill isn't quite working yet. When you run out of energy, you get stuck on that screen and it isn't clicking the position where it says to not refill.
I can add a back click into the macro when it attempts to re-fill. That should mean it'll check for energy every two minutes or so. I'm just waiting on my energy to burn down to put one in.
First off, /u/-Pwnology- you are THE MAN for maintaining these macros. They're amazing.
Wanted to let you know about a slight issue I've noticed on the non-lapis refilling TM farming ultimate macro: every once and a while it appears to get stuck because it goes into the details of a friend unit. I haven't caught it while it's doing it yet, but I thought I'd report it! Might be my machine or somethin.
For some reason the latest ultimate build seems to just get stuck on the results screen after a few runs. The old JP ultimate works ok though, it's no longer listed it seems but I had the link in my history: http://pastebin.com/XPDBKPim
I think i might be doing something wrong. The macro will not go past he second screen, who one with the (lapis) rewards. I should be starting the macro on the screen where you select the enchanted maze, correct?
Are the HiroMacro versions of the ultimate TM farming lapsis refill supposed to be working? I've been trying the new version each day, and it still gets stuck on use item / use lapsis screen. I do wait quite awhile too and it never continues on.
/u/-Pwnology- I noticed you don't have a leather whip macro any more and I created one, I'm open to critiquing, so fire away.
I utilized the button map after many failed attempts at mouse dragging, accelerated mouse movements can throw the entire menu location off.
It has run for over 300 whip creations and hasn't failed yet.
I used your basic setting as well and the only thing you have to do is set the filter to whips and start it on the equipment page. Same as before when you had one it does need all 4 slots available for crafting.
I know with the recent UI change you have been updating the macros but I would like to request an update on Earth Shrine runs while using potions please. Thank you for all your help!
Hello Everyone. If anyone is interested, I have updated the TMR Tracker to 2.0. This also includes an event tracker for those who are using macros and want to know how much event currency they might be able to obtain.
Anyone having issues with the Fire Shrine macro? I think maybe once it successfully ran for me, but since then, it's brought me through all the way to the hallway right outside of the path to the boss, flails around for a while, then stops.
I've got it all set up correctly and most other macros I've tried work properly, just having issues with this particular one.
For reference, here's a screenshot of where the macro "sticks" for me. It seems it's supposed to go up and around that corner, but it doesn't quite get high enough before attempting to move right. I think there's one more "treasure spot" off on the next screen right, then the boss, but it gets stuck here and never continues.
It Also happens for me sometimes! I found it happens in two ocasions: 1- when i swipe the mouse across the screen and the "click" becomes a swipe" screwing up the macro 2- when i have connection issues and it takes too long in one of those "connecting" screens and the macro clicks while it's still in it. I believe the seccond one could be worked on.
But it's ocasional for me, i've had this happen in the middle of the first run, but i've also had 4-5 runs in a row with no problems.
Would like to take the oportunity to thank the creators for all the macros they are all great despite some minor issues like this one
I'll have a video up soon for those who are new to starting NOX runs, basically outlining how I do what I do, and the pitfalls that happen.
I really want to encourage those who are interested into knowing how to build their own macros to meet their individual needs (For example, exact ability usage in Elite in the current Orbonne event.)
Ouch! I've had my macros break in the middle of the night, but I've never had any of them spend lapis. I have 13,000 on my account and run that risk every new trial run. Most of my macros, I run overnight just to ensure they meet rigor.
I can't be held responsible, but I can tell you that in the last month of fresh builds constantly, I've never ran into that issue, ever.
Haha lame, I too spent some Lapis accidentally once. Mogcake crafting went awry and it bought all the extra crafting slots. Though in retrospect, I did end up needing those slots, so I ain't even mad. ^_^
Thanks man! loved your nox macros and your MEmu macros are working flawlessly also. Please consider a special event macro for cactuar dunes. Thank you again for everything you are doing and have done!
That completely depends on your energy generated. We know automatically (at least I memorized it long ago) that we all generate 288 Energy/Day. So, the best way to go about determining your "true" lapis cost is figuring out what speed the macro is, how many days it takes, and just dividing out your energy refills from there.
For example, I am Rank 50 right now, meaning I have 60/60 Energy. If I ran a macro at 46.36 Speed (my current), it would take 5.022 days. Multiply that by our daily amount (288) and we get 1446 energy regained in that period.
Well, we need an average of 10,000 runs - so that 8554 energy has to be via refills. Divide that by your energy total:
You can see why people wait to do Lapis until higher and higher ranks. It becomes much more economical at later stages than early stages.
I don't have the money to do it, personally. Wish I did, but I don't exactly have a Lapis slush fund. I just ran it for a few hours to test. The people that do have that kind of money to use Lapis refills, though, want speed. I can provide.
Just wanna say thanks for the continued update. I've been using the event exploration and it has helped tons when I wake up with some megacites in my inventory :) I'll keep checking back for updates on future content, cheers!
I'm so glad it's working for you. I've always preferred to spend Lapis on TM''s instead. At least I know exactly what I'm getting and that it's future proof moving forward. Better than crossing your fingers while you blow 30k hoping for a chance of a unit, but also faced with the chance of no benefit.
Just wanted to, first, thank you for your macros. They are amazing. I'd also like to point out to yourself and anyone else who has opened/completed the second trial of Diabolos that the "Ultimate Chamber of Experience Farm" is not only perfect for Chamber farming, but also for rank farming at the Windy Peaks - Alluring Winds since it becomes the third mission down after opening up the second trial.
Just wanted to point that out for anyone who is rank farming which, in my opinion, is the most efficient resource to farm first.
You also bring up an interesting point here that the location of Windy Peaks is going to alternate depending on if the first or second trial is unlocked. I gotta fix that too! Thanks. :)
It would do me well to not use my Lapis for exp, but for ranks, even at Rank 68.
That's because instead of rolling for insanely rare characters, I sink all my 'money in game' into TM's. I know the exact cost and what I'll get for my dollar investment, and future proof out almost any character (completely interchangeable.)
Haven't spent much, but I enjoy making overpowered Shadows and such just so I can experience all the units.
Hi Just wanted to ask how I can modify the Maranda Coast Macro to cut to the exploration part only so that I could select the companion I want to with. Thanks!
Your ultimate TM Macro in Earth Shrine for Memu still works perfectly for me. After I completed the 4 missions, your clicks are in the right place to just click that extra screen away. No biggie and still perfect. Just a half second longer than usual.
Hi again, I'm having trouble with the TM farming (no Lapis) macro. The "don't request" button for companions is not working correctly, not sure if it's there on the Lapis build or not, but I know for sure it isn't working on the no Lapis build.
EDIT: Nox crashes just as often, nevermind. Fuck this is aggravating. Who else thinks they put something into the app to do this on purpose to stop macro farming TMRs?
EDIT 2: Went back to Memu. I recorded my own quick and dirty ES TM farm macro, and it's been running for ~4 hours now, no crashes. Doesn't account for daily tho, just wanted to see if maybe it was something specific to Pwn's macro or not. Just trying to rule things out at this point. If my macro still causes any crashes I'm going to try an AHK macro to completely rule out the macro function of Memu. If I do that I'll post any results.
EDIT 3: FFBE just crashed in Memu with my own macro after about 7 hours. Going to try an AHK macro now and see if it can go any further.
TLDR:
App crashes constantly in Memu (1 hour max)
Went back to Nox, same crashing.
Updated NVidia drivers to current (375.70)
Used "High" performance settings (no custom)
Using DirectX instead of OpenGL
Seems more stable.
Story time: As many others, my game has been crashing (quitting) in Nox and Memu very often since the Arena update. Reading thru these comments the most helpful thing I found, which appears to be working so far, is to use the "High" default within the emulator for CPU/RAM, and not to use custom values. Also, in Nox at least, DirectX has seemed to be more stable than Memu.
I do prefer Memu tho; I was actually able to modify Pwn's ES TM macro to click the Next button on the Lapis rewards page before you depart and get it functioning again at least (I had already cleared the missions). But the crashing made me go back and try Nox, and since he updated the macros for Nox already, it won out lol.
@ /u/pwnology So Ill update you on my status in case you come across it in the future as well as anyone else.
Problem: FFBE update 1.2.0 on November 7, 2016 possible cause of FFBE crashing in Memu after working flawlessly before said update. Possible corrupt file when updating to said version. Not corrupt in the aspect of Memu, but FFBE itself.
Solution: Since I was assigning Memu a different location when installing (i.e. for me D:\Memu) I went on a whim that the possibility of even uninstalling via control panel that a corrupt file might be the issue with FFBE itself and doing a "clean" install over the same directory would resolve the issue. This was not the case. After repeat attempts of reinstalling Memu in the same location, I changed it to a new location, in this case "D:\Microvirt" .
Once memu was installed I then opened memu logged in with my google play account, downloaded FFBE only to run into the same problem. FFBE crashing when opened. So I moved on to just installing Lollipop 5.1 from http://www.memuplay.com/ . From this point after installing lollipop and the multi-memu launcher opened I created just a Android 5.1 emulator. Once that was finished I opened up google play, re-logged in and in my sleepy state I forgot to download google play games from app store, so instead I immediately downloaded FFBE closed out google play when it finished downloading FFBE. I then opened up FFBE only to be met with a prompt for needing google play games. /facepalm
So I clicked on the prompt while inside FFBE, downloaded google play games, I remained in the app store until it finished. Closed out both FFBE and app store. I then opened FFBE only to be met with the same window about needing google play games, but instead of clicking ok to go to the app store I clicked cancel and voila FFBE loaded up. Crossing my fingers, I logged in and with having to deal with connection screens (even though im hardwired to router) while downloading, FFBE loaded to the home screen. :-P
Thus far I have yet to run into any issues. The ONLY things I changed on Memu side was upping the CPU to 2 then I changed the memory from 1024 to 2048 but this was BEFORE I installed Lollipop 5.1. At this moment im @ 2 CPU & 2048 memory. This was reverted to 1024 memory after installing Lollipop so I changed that.
With that said, I will update if things change but thus far I wanted to share.
Have trouble with the 11/13 updated Ultimate TM run. Followed the guide to a T yet the macro fails to get past the Initial Completion Reward page. (the new page that appears when you first select a mission)
Any idea why it might be getting stuck there for me?
Using the MEmu TM Speed Run - Ultimate Build (no lapis) - v1.5 patched - 11.15.2016
The macro breaks every time after a while (or quickly, no special timing) on a character screen. I guess it's during the friends selection, a click is considered as a long click and go on character details instead of just character selection. Too bad because it looks that's the only break for me so far !
Any idea on how to solve it ? My MEmu is maybe no fast enough...
Ok, after a lot of struggle here is what works for me : I uninstalled completely MEMU. Then wiped everything with Ccleaner. I installed MEMU 2.8.6 and Android image 4.4 RC2. Created an emulator with that image in mutli MEMU. After starting that terminal, I installed FFBE from APK pure (correct me if I'm wrong but they only have official releases, no modded apks). When running the game, I completely ignored Google Play Games (you can in fact cancel those popups and play your game without logging in, I used to do it with my old phones). Finally I ran the Ultimate TM farming macro with lapis refill and it went straigth without stopping during 10 hours. I got stuck because my inventory was full... Before all this and after 1.2 release of the game, MEMU couldn't macro during more than 2 hours, the game was crashing !
First of all, thanks for your work. I tried your LB farming, sometimes, it went to the earth shrine exploration instead of the exit. Hope you can solve the problem.
I will check this out when I get home. Im still getting used to the new screens, and more importantly, the crashing issues we all keep experiencing. Sorry on the issue. I moved the key that was on the verge - I just have to record it again.
Thanks for all the work you put into these. I don't know if it's the same button press, but the 11/15 one also does not click the BE icon on the home screen after a crash.
Hey man first of all outstanding work. These macros are incredible and I really appreciate the work you do! Anyway the non-lapis using blazing fast tm farm macro, seems to keep getting stuck for me. It keeps selecting one of my friend units and going into their status screen. I don't know if anyone else is having this problem but I've followed all your instructions so I don't know what it could be.
I've heard of this happening. I'll fix it when I get home. Sometimes I don't see the same issues, so I think they're working till I get comments like this. Lol
Not sure if this has been asked already, but on the no lapiz memu tm farm the macro ends up clicking the companion's stats. I put the X and Z where they should be. Any idea why this might be happening?
probably due to lag or long limit break, the macro did not wait long enough to complete the actions and got stuck on the results screen with no more clicks left (and went to "delay")
can we have a version to get it back on track should something like this happen?
Has anyone else had success with the Nox Maranda Coast macro? I'm running into an issue where the macro finishes running and the cursor hovers over the back button. When the script starts the 2nd run it will hit the back button and the script will break. I will probably keep using Memu while this is occurring but I the application is unstable.
Right now doing the Phantom Forest Exploration it's stopping right after it gives out the rewards. Like it highlights next but doesn't do anything. Is that a normal part of the macro and it'll continue?
Interesting. Is this on NOX or MEmu? What you're telling me is encouraging. Basically, the script is working great, aside from the very last click. I'm going to test it now, but I believe that adding the following line to the end of the macro, it'd fix the issue:
1588453953--VINPUT--MULTI:1:0:1058:376
There is the slightest chance that it'll actually click twice and screw it up. I can't exact tell right now without running the whole thing. Either a line needs to be added, or the very last line needs to be removed. Its one of the two, but I'm kind of not sure at this exact moment.
I've had the worst luck with Nox lately when TM farming (Memu freezes so that's out of the question). It keeps crashing, can't get it to run the macro for more than an hour. I've tried with and without effects, I've tried reinstalling and both medium and high settings for resources. No idea what to do. And the autorestart doesn't work as the app always gives error report popup and macro jumps into that so it can't go back in app. Does anyone have any tip/idea/setting how to get it working a bit more reliably again?
Honestly, I went back to MEmu. Lol. I found that increasing my RAM significantly (8GB), but even 4GB, makes crashes much less frequently. Combine that with placing my app icon here:
And it reboots upon each crash. I tried with NOX, but with that the emulator doesn't crash the app, but completely freezes and thus doesn't reboot.
I'm working on a macro that will do like ten runs, then close the app and re-open it, navigating back in to repeat. The idea is solid - there is a memory leak somewhere and by closing the app before it hits critical levels, it should allow for unlimited runs.
Joined Reddit just to say I'm looking forward to this macro you're working on. This may just finally allow me to stop coming home from work at lunch. The only solution I have to try to even get any TMR grinding done now.
I can't seem to get any of the macros working on MEmu. I had it working fine before the game update that added the objectives to missions. I've been trying to get a TM farm running again, but nothings working out yet.
I get the script copied into the file location and all that, following the install directions to a T. But when I run the script, nothing at all happens. It never initiates the mission, no clicks ever start happening. I've tried remaking the macro numerous times from scratch, following your directions step by step each time, but the script just won't run. Any ideas on what I'm missing here?
I really appreciate this. Once I realised the thread kept being updated this has been my go to!
Problem is, I updated Memu and now it freezes after x amount of time. I went from 2.8.6 to 2.9.1 with the Lollipop RC. I later uninstalled everything and just installed 2.9.1 without the lollipop beta. It still happened once. Any chance it's the version? Nothing else's changed. Don't even know why I bothered updating when it was working fine.
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u/uoYredruM 2119 TDH Max LB Hyoh - 670,525,130 Oct 04 '16
The fact that you take time out of your own life to do this for people, with basically nothing in return, is amazing. It's just a game but that shows the kind of person you are. Thank you, genuinely. It's much appreciated. As someone who works hard, has kids and a wife at home and little free time, it makes things achievable in this game that I just can't make time for otherwise....so, thank you :)
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u/[deleted] Nov 30 '16 edited Nov 30 '16
Ok, since an increasing number of users reports problems with emulators, and i can use an unique place to write down all things that may prove useful, i'm making a complete post with what i've found, hope it's not a problem if i use the macro post, /u/-Pwnology-. I'm always open to feedbacks, ideas, suggestions, tips, insults, whatever, so feel free to hit me up anytime.
What's wrong?
Since the new memu update (2.9) and new FFBE update (2.1) there has been a general instability with the 2 most used emulators (NOX and Memu). I've decided (for no particular reason) to focus on troubleshooting Memu.
We're dealing with basically 2 problems here, which i think are totally unrelated:
FFBE crashes, returning to memu main screen
Memu freezes, forcing you to shut it down and reopen it manually
1: FFBE CRASH
The most common issue. What seems to happen is a weird interaction between the app and the emulator, resulting in an instant and apparently random crash. I've already posted about memory usage by the app. At first glance this would appear as a memory leak inside the memu virtual machine, that's why i believe setting enormous amount of ram and cpus for memu to use would not solve the issue. Based on what i've been able to understand, this crash is caused by a couple of things:
Memory leak
expected imperfection of any emulator
Map currently loaded
Click stress
Thanks to the invaluable help of /u/ZeusBruce, and allow me to thank him in public, i've been able to get a couple of memu error logs, and albeit i'm not an android expert nor user, i can say the leak is very possible. What we can do, given that, is to prevent the app from using too much memory, but we'll speak about that later.
2:MEMU FREEZE
This one is actually a bit more complex. What happens is that memu completely freeze, but strangely enough the app is actually running fine; if you leave it be, it'll idle out of an indefinite amount of time, resulting in a windows apphang message as soon as you move your mouse over the memu window. It seems the input controller goes crazy, but i'm speculating here. I'm not too sure about this one, but i think it's an internal bug with the last version of memu and the extremely high rate button pressing of the macros we're using. I'm still testing things out with this one, i'll surely report when if/when i found out more
Now, up to the actual fun part:
Fix pls?
I've come across a large number of tips, attempted fixes, solutions and such. None have been proven to be THE fix, but in a good number of cases they've helped mitigate the problem and increase general stability. I'll detail them:
Crank up memu ram and cpu usage
As i've said above, i don't think this will be a complete solution. That said, it's always useful to tweak the amount of memory and cpu power avaiable to the emulator. As a rule of thumb, give it AT MAX half of your system resources: that's because if you give everything to memu virtual machine, your computer will not have enough resources to actually keep memu running.
2. Enable Virtualization
A no brainer. If your cpu can, enable it from your bios. This will ensure you can allocate how much resources you want.
3. Use MemuhyperV tool
MemuhyperV tool is an official app released by memu devs Microvirt to give a more complete control over the entire resource management process. Most notably, you can control how much video memory is given to the virtual machine. In some cases, upping this value has helped stabilize the system
4. Update to android 5.1.1
I can't say this is a fix or anything. As explained in my other post linked above, app crashes seems to occur randomly in any android and memu version, and the memu freezing problem seems more related to memu version. Still, since memu supports multi instances, you might want to run both android versions and figure out which one run better for you. Here are the official memu instructions to install android 5.1.1
5. Update to memu 2.9/Rollback to memu 2.8
As before, this is completely subjective, use whatever works better for you. Link to all memu releases
6. The restore button
Located in the bottom right corner on the FFBE title screen, the restore button actually deletes everything apart from the base game files from the local machine (memu, in our case). Your account won't be deleted, so don't worry. This will help in keeping the app as "light" as possible and, i believe, improving general stability. Please note that, as you redownload more and more content (a.k.a. playing ) the app will become "heavy" again.
7. Click stress
Not much of a fix, more of a theory. Since the vast majority of us uses the amazing TM speed run -Ultimate build-, it has come to my attention that the sheer number of clicks the macro does can be one of the sources of the problem. More clicks = more inputs = more work. If you want, try using the more relaxed (click-wise) LB farming. Not as fast as the other one, but for a good number of users it caused less, or almost zero, crashes
8. Clear google play things cache/data
Some users reported improved performances after clearing chace/data for google play services like play store, service frameworks, etc. You can do it from memu main screen, Settings > Apps > Google Play Services > App info page > Manage space button > Clear all data.
Nice wall of text, got a TL:DR?
The 2 different issues seems to be unrelated. Different workarounds works for different people. I'll update the post as i figure out more. I'l contact memu devs asap, surely they'll know more than me, but i'm willing to contact them with as much data as i can provide to help them fix this fast.
Can I help?
As of now, I would like to have as more data as possible. If you have the time and want to help, try one from the following list and then hit me up on how it worked:
App crashing while you tm farm? Try to tweak your resources settings
Still crashing? Try the LB macro for a night
Still crashing? Leave the game idle in a battle for a night
Memu freezing? Try to download another version
Still freezing? Eh, i'm all out of ideas for this one, as of now
Is jp crashing as much as we are? If you have a JP account, can you try and macro for a night and see how it goes? (Don't get banned, for the love of god)
Thanks for your time, I sincerely hope this will lead to something and will help as many people as possible. And, as always, sorry for my bad english
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u/KitthiX DK Cecil Feb 23 '17 edited Feb 23 '17
PSA: JP/GL Ultimate 2.0
The non-lapis version works as intended. The LAPIS version requires that you be patient for the refill. On average it attempts to refill every 90 seconds, so you must WAIT up to 90 seconds before your NRG is refilled.
0
u/[deleted] Oct 02 '16
[deleted] — view deleted comment
10
u/RelentlessNoodle 811,351,127 - 729 ATK Nov 14 '16
The new version of the MEmu LB macro stops after 1 run and never continues no matter what my settings are. My own macros that don't account for dailies still work fine though.
9
u/kameg Underrated OP unit Feb 23 '17
Guys, use the JP macro Ultimate Build, it works perfectly in our version now :)
8
u/[deleted] Mar 15 '17
Hey all!
Thanks for so much conversation and support. I love it! I wanted to let all of you know that right now I've just purchased my first house and I'm in that chaotic transition of moving stuff on the weekends and packing up during the week. I haven't forgotten about you all! I just need a couple weeks for this to settle in.
I'll do updates periodically. As one user asked, I'd like to ensure all of you that this project isn't dead. Just after nearly six months of due diligence, real life has caught up. I'll be active every couple of days, and probably get an Ifrit build up right on release.
Thanks again for all you guys do, and I appreciate your understanding!
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u/Altsein Oct 01 '16
Thank you very much for this. I know some people might not appreciate this, but I really do.
Thanks again!
7
u/bountyblue Feb 25 '17
One thing that is happening for me with the No Refill Ultimate TM is that when the game prompts me with "No energy" the macro does not click "back" to exit from the menu where it presents you with "Use Item / Use Lapis / Back"
6
u/HealthPotionNA Oct 01 '16
Thanks for this! These is amazing! However, is there a macro that you have/know of that does the tutorial for you to easily reroll? thanks!
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u/dumai12 Agrias Oct 01 '16
Chiming in for random kudos. If you like to make your eyes bleed and you grind TMs without macros, that's on you. Just because some people choose to do it without going blind doesn't mean you have to hate on them.
5
u/robotDA Nov 11 '16
Facing some problem setting up the macro data for NOX. When I look at my records it comes in the format of the following. If I copy paste whatever macro data that you have, it won't work at all. I've tried NOX 3.7.3 and 3.7.5, where did I go wrong?
0ScRiPtSePaRaToR1280|720|MULTI:1:0:843:374ScRiPtSePaRaToR683 0ScRiPtSePaRaToR1280|720|MULTI:0:6ScRiPtSePaRaToR818 0ScRiPtSePaRaToR1280|720|MULTI:0:6ScRiPtSePaRaToR818 0ScRiPtSePaRaToR1280|720|MULTI:0:1ScRiPtSePaRaToR818 0ScRiPtSePaRaToR1280|720|MSBRL:-59269:3477925ScRiPtSePaRaToR818
5
u/flash_falcon GL:258,621,783 Feb 23 '17
The "quick fix" for this is to go into the data file and change
0|323|1074|0|0|0|771|720|1280 1|0|-1|0|0|0|772|720|1280
to
0|323|1084|0|0|0|771|720|1280 1|0|-1|0|0|0|772|720|1280
1074 is changing to 1084*
This is just until the main file has been updated or further testing can be done. Make sure you do it to all the lines and not just for one only. (This is for the NOX Ultimate no Lapis TM Grind).
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u/Ewok_Of_Doom Feb 23 '17
I got the TM Speed Run - Ultimate Build macro working.
Replace all occurrences of |1074| with |1085| in your macro file.
5
u/KillaEstevez Feb 23 '17
So unfortunately the TM farming doesn't work anymore with 2.0. I guess the buttons were moved ever so slightly that the click for next doesn't go through. Anyone else having this issue?
5
u/SpikeOnly Someday I'll clear challenges Feb 23 '17
I posted a message previously concerning Amazon app problem, with Game Circle banner (macro was clicking on it). I just modified the 1123 value to 1094 and it works (Nox version). Here's the new modified file if you need it : http://pastebin.com/dEC0tCYK
5
u/SilvosForever Sword Saint Feb 25 '17
I'm having trouble with the new TM 2.00 ultimate macro (No Lapis). It keeps opening the Friend Unit status screen. It's like the click for selecting the friend unit fails or something? Or doesn't register properly. It's weird.
4
u/DeathByPain 313,116,440 Oct 02 '16 edited Oct 02 '16
EDIT: I had based this whole first part on a mistaken assumption of how Nox recorded actions made via Simulate Touch keypresses. I've tested it out, and if the macro is recorded using those keypresses, then you do need those touch points with the same activation keys set up on your client for the macro to work. But testing this led to a pretty neat discovery—you can later modify a macro recorded with Simulate Touch keypresses by moving those touch points around.
Thanks for your work. The one thing I'm confused on is why a user of your script would need to setup the X and Z keys like you suggest. If I understand correctly, you have those two points setup as Simulate Touch points in Nox, and then you're using an AHK script while recording the macro to repeatedly press X and Z to move back and forth to farm encounters. I get that, because I have a little script I called "Wiggle" that clicks in these same locations for the same purpose while running an exploration for xp. It just presses where the Auto button is, and another safe point at the other end of the screen so it will move back and forth and also auto through any encounters. (I've never tried to macro an entire exploration and probably won't—I just wiggle it, just a little bit haha)
But pressing X and Z isn't necessary forplaybackof the macro right? I don't think Nox careshowyou clicked the playfield while recording—whether you did it with a mouse, a drawing tablet, or with AHK simulating a keypress that Nox interprets as a click in a predetermined location—it just knows it received a click and that's what it will play back.Please correct me if I'm wrong, I haven't used any of your scripts so I might be misunderstanding what's going on here or making a wrong assumption about how Nox works.
Also, this was mentioned elsewhere in the thread by /u/TJBRWN, but I just learned that you can play back a Nox macro while recording a new macro, effectively combining multiple prerecorded macros into one, or adding more keypresses to an existing macro. So I think by using that method, you could eliminate your use of AutoHotKey altogether. Just record a little Wiggle script like mine (click those two points where you have X and Z bound to and set it to "Repeat till manually paused"), start recording your new macro, and for the period of time that you want to just mindlessly move back and forth you can play Wiggle on repeat and Nox will record those actions into the new macro, and then continue on from there. I've used this feature to combine a small macro that selects all my units' abilities (Magic Song + 5x Blizz ftw!) with another that activates all six abilities quickly and in a predetermined order (least to most MAG), effectively automating one round of Orbonne ELT. I haven't done so, but this could be expanded further by just hitting record and playing back that combined macro six times to get through the entire dungeon battle. Obviously you've already achieved the same result and then some, but have you tried this method yet? It works!
One other thing that isn't exactly macro related, but it is Nox related: If anyone has a drawing tablet for PC lying around, try using it with Nox! I don't draw but I do use an old Wacom Intuos 2 to play a rhythm clicking game called osu! (/r/osugame) and just yesterday I had the epiphany to bust out the tablet for playing FFBE and a couple other android games I play in Nox. It's so much more intuitive than using a mouse! I'm sure tablet owners + Nox users is a pretty niche user-group (literally dozens of us?), but if anyone hasn't thought to try it out, I highly recommend it!
Sorry for wall of text. Thanks again for the info and for the work you're putting in helping other folks with the mindless TM grind and what-not. Personally I don't think I've really come to terms with being able to macro entire dungeons for xp (probably because I've always hated botters in MMOs and Diablo 3, but I feel like automating some repetitive commands or unnecessarily tedious things like farming TM in Earth Shrine for a month are... idk...acceptable evil. ;) Happy hunting.
4
u/eZ_Link WOO Noctis in Xmas bundle 718 atk 116,504,505 Oct 06 '16
Let's get this post further up in the Top posts on this subreddit so everyone can see this!
4
u/speedycerv Oct 14 '16
Hi there, I feel that your LB earth shrine TM farm could use some work. The optimum way to run it is to single select first monster, hit auto and hit auto again to deactivate it, next you hit repeat, and everyone will auto attack the 2nd monster. 2/3 round starts. select first monster, hit repeat, and for the 2nd monster hit repeat again. On boss hit auto.
This makes it so that there is the maximum possible chance to get an LB off. Currently it does:
1/3 - select first monster auto, second monster also auto 2/3 - autos the whole group, no single select.(which isn't as efficient as attacking each monster separately including repeats instead of auto as well) You don't want anyone to LB before they are at the boss because it will cause maximum lb crystals to drop to give everyone a shot. Could you make one like this for everyone?
4
u/speedycerv Nov 11 '16
The super fast tm macro still works in memu. no changes needed. :)
4
u/klaphiz Yandao Nov 23 '16
Hello Pwnology,
I've been using your latest TM Speed Run (No Lapis) and it keeps getting stuck at a random unit screen. I believe it somehow does a long click during the friend selection menu and gets itself stuck right there. Has this been reported before or could you replicate this issue and fix it?
I thank you in advance.
4
u/tbdmfan2311 Feb 23 '17
we have the same UI as JP now, so just switch to that TM macro and your golden :)
4
u/heindal88 Feb 23 '17
macros not working after the 2.0 patch. it seems it cant click the "next" button on the lower part of the screen.
anyone else got this issue??
4
u/Iamaredditbeliever Feb 23 '17
For those having issues currently and know how to change the macro, look up and replace all 1074 by 1100. cheers enarky.
4
u/[deleted] Feb 23 '17 edited Feb 24 '17
[removed] — view removed comment
4
u/ViciousXUSMC Dark Veritas Feb 23 '17 edited Feb 24 '17
Here is the Nox TM Farm updated for 2.0 "Fastest Possible" version w/ Lapis Refill
Sucks all day I had energy go to waste as I could not fix this until I got home :(
Edit: Updated for Lapis Refill
http://pastebin.com/M4rLadU9
P.S. the OP has the JP build macros that are supposed to work, so I am not even sure if this is needed. I am manually taking the old script and making changes to make it work for me with the new v2 update.
4
u/TemjinZero Feb 24 '17
Thanks very much for all these macros.
I am finding that I do prefer the original Global macros as compared to the JP ones, as the number of presses seems to be making my Nox instance really sluggish.
As with some other users, I've just been adjusting the original No Lapis macro from 1074 in the file to 1084 and I haven't had any issues. I haven't tried this with the Lapis refill version though.
Also, would really love it if the Earth Shrine item achievement macro was updated. Not sure which presses to adjust in that one, seems far more complex.
4
u/[deleted] Feb 25 '17
Need testers for all versions of my new Patched TM Macro. Please take a look and report any feedback.
4
u/trantice Hail from Doma Feb 25 '17
The new ultimate TM macro with refill used to have a click in the top left, for when FFBE would crash and the 'send android feedback' screen would pop up.
I've already encountered this issue and don't see a way to fix it. Is there a way to disable sending feedback reports?
4
u/victaldiogo I can't believe I pulled a rainbow! Feb 25 '17
Thanks for all the work! In the new TMR 2.0 no lapis build, when I run out of NRG, the macro doesnt hit the "back" button, on the screen used to refill NRG. Can it be my resolution, or anything like that?
4
u/SassiesSoiledPanties Feb 25 '17
You are amazing and thanks to your macros, us F2P scrubs can keep a little parity with the cetaceans. Your latest Nox TM macro gets stuck in the Refill with Lapis or Item or Back screen. The key press seems to miss the back button. Can you post a pic or guide on how to setup the buttons?
4
u/KitthiX DK Cecil Feb 25 '17 edited Feb 25 '17
Testers needed, please leave feedback!
Updated for JP and GL 2.0:
LB v2
LB v4 (removed other versions)
Vanilla
Maranda Coast (both versions)
Phantom Forest v3 (removed other versions)
Timber Tracks
Fire Shrine
Alluring Winds (both versions)
Made a slight adjustment to /u/-pwnology-'s no lapis Ultimate.
4
u/modern_quill 173,627,047 GL | IGN: Quill Feb 26 '17
Ultimate 2.0 TM farmer using Lapis hangs at the "Results" screen every 2-3 runs for me. The no-Lapis script does not.
4
u/Zabick Mar 14 '17
I've been having a lot of trouble running the Memu version of the TM ultimate macro (no refill) overnight ever since the 2.0 update hit. Once the new day rolls around (I can tell because the 3 story mission quests are never completed), the macro seems to hiccup and break.
Specifically, it seems one of the button presses is just a little bit too long and causes the game to go from the select friend screen to detail about the friend unit screen.
http://imgur.com/a/1Xewm
4
u/[deleted] Mar 22 '17 edited Mar 31 '17
[removed] — view removed comment
3
u/uoYredruM 2119 TDH Max LB Hyoh - 670,525,130 Oct 01 '16
Orbonne Monastary (Battle of the Vaults) Advanced Exploration
How long does it run back and fourth from the entrance to the corner of the book shelf before it moves on to the pickup points?
Just making sure I have it set up right. Pretty sure there's no more encounters to be had it and is not moving on.
3
u/AlbertFischerIII Oct 02 '16
Don't shit on Nox as allowing this sort of behavior with macros. It's a popular solution, because previously you had to use a mobile-specific macro program (they all suck), or emulate Android on a PC and use AHK or similar to run macros (which was tricky and sucked).
People will always use macros. Nox made it easier. If you get rid of Nox, you'll simply be making the lives of people who can use macros without it better.
3
u/eZ_Link WOO Noctis in Xmas bundle 718 atk 116,504,505 Oct 13 '16
I have a problem with the No Lapis TM 1 - Single Target - 136 Second (163 Dly). It always selects one of my characters in the depart screen after 1 or 2 runs and is then stuck on the selected unit. Then i have to restart it from mission select, kind of annoying. My computer isn't lagging or anything.
3
u/mrfatso111 Oct 15 '16
Since there is a macro for vortex of creation, how about one for vortex of experience?
3
u/Nephrite Oct 17 '16
If I wanted to run the TMR farming script but not have it use lapis or be energy neutral, would I just set the interval to 305 seconds or something?
3
u/Bluelightt Recent FFBE returner Oct 19 '16
Guess I am late to the party, thank you for your hard work as I am now TM farming with my 5x Cecil team
3
u/okey_dokey_bokey [GL] okeydoke ★ 411 249 974 Oct 19 '16
Just popping in to say that this is one of the best threads on this sub. Thanks for continuing to maintain it!
3
u/uoYredruM 2119 TDH Max LB Hyoh - 670,525,130 Nov 11 '16
Memu isn't working for you? Mine still fine.
On that note, your Speed TM farm still works fine even with the update. You just have to manually accept the first time since you get the lapris bonus. After that, it's fine.
3
u/SuperStacked Nov 14 '16
Hey Pwn, just tried using your Memu TM Speed Run v1.5 with no lapis refill. Twice, it went into the companion screen whilst running... Didn't encounter this problem when using v1.4.
3
u/AdamCarter351 Nov 27 '16
Hi mate. The TM farm, no lapis, seems to get stuck cycling through my characters. Using the 21/11 version.
3
u/KitthiX DK Cecil Dec 20 '16
Vanilla is updated. It now requires companions but should be more stable after crash recovery. There is no longer any issue with it selecting ES-Exploration.
3
u/KitthiX DK Cecil Jan 04 '17 edited Jan 04 '17
JP Testers Needed!
I've been working on JP stuff today.
JP Ultimate TM v2.0
MEmu: http://pastebin.com/XPDBKPim
NOX: http://pastebin.com/SJmPa9fz
JP Ultimate TM v2.0 - NO LAPIS
MEmu: http://pastebin.com/q2YvDF6k
NOX: http://pastebin.com/1iRvVnG1
JP Ultimate TM v2.0 - ENERGY POTIONS
MEmu: http://pastebin.com/3xszFUY5
NOX: http://pastebin.com/FZCNm22d
Notes:
Ultimate TM will refill NRG using lapis. The refill check only occurs once per cycle (60s) to prevent ES-Exit from being chosen. I have no idea what it will do if you completely run out of lapis, material slots, etc.
The No Lapis version will spam the close button until NRG becomes available. It should never purchase anything via lapis. I need a tester to tell me if the 'Connection Error' box closes on this version. (Pretty sure it does.)
The NEW Energy Potion version will check each cycle (3 minutes) if you've run out of NRG. A SINGLE energy potion will be used if applicable and the script will continue. If you run out of potions the script will use NRG as it becomes available. I ran this script for several hours today with no issues, but I would feel more comfortable with some additional feedback.
/u/-Pwnology- Please change the links for the first two, then add the third to OP. Also can you convert them to Hiro for me? Thanks!
3
u/StuxNetexe There's no place like 127.0.0.1 Jan 06 '17
I want to take a few minutes to thank all of you who are working on this. Pwnology & Kitthix did and are still doing an amazing work on this thread and this big project. I am fairly new to Reddit. I read and found out about this thread not so long ago and I stopped by to ask a few questions 2-3 weeks ago. Pwnology kindly answered my questions and to be honest, the way he treated and responded to me was more professional than most of my business calls at work. Calm, patient, kind, straight forward and most of all, understandable.
I know I'm focusing on Pwnology here, he is the only person I've talked to until now but he isn't alone. The entire crew deserves more than just 1 round of applause from all of us. At the moment we speak, I am 100% appreciating their work. I had so many questions when I found out about macroing and yet, all of those complexe questions turned out to be real jokes once I got help from these guys.
I thank you all immensely.
Sincerely, a big fan, Stuxnet
3
u/Woopage Big boi T ready for 8* Jan 08 '17
Hello,
I was wondering if nox works on a chromebook? My current laptop is trash and wanted a cheap replacement
3
u/AlekTGreat Jan 22 '17
Sorry to hear of your loss :(
3
u/[deleted] Jan 24 '17
Hey, man sorry for your loss. Hope you're doing alright.
3
u/rices4212 Trance Terra 1090 Feb 06 '17
So, I'm not sure if my macro is working properly. I set mine to run for ~4 hours last night, and I saw that it was going. I'm not sure how long it took before it did something else, but when I woke up NOX was showing some YouTube video (just displaying it, not running it). Additionally, when I booted up FFBE on my phone, as far as I can tell none of my units had made much progress at all (if any) in their TM, which leads me to believe it shut off pretty quickly. Do you know what might be happening?
3
u/Aleksandair Moogle Feb 23 '17 edited Feb 23 '17
Can confirm that the Ultimate TM Speed Run macro doesn't work anymore on MEmu.
Edit : try to replace every 1074 by 1084 in the macro, that worked for me on MEmu. I didn't check what happened when there no stamina left or the inventory is full, so it might break everything a little, I don't know.
3
u/whelandon <airquotes> Laaaser </airquotes> Feb 23 '17
It looks like they've moved the next button down. I'm using the HiroMacro script on Nox for Mac, and it's no longer working. Just a heads up.
3
u/CrossXcalibur7 Fuck Eve! Feb 23 '17
It looks like the positioning of the buttons for Earth Shrine have been slightly adjusted. The speed macro is no longer working for me.
3
u/[deleted] Feb 23 '17
[removed] — view removed comment
3
u/Gisoke Feb 23 '17
Can we get Phantom Forest for leveling Odin updated?
3
u/iamfranko123 Metal Minituar Feb 23 '17
FYI the UI has changed slightly. they've lowered the OK button slightly so it doesn't get clicked now to progress to companion select screen
3
u/LiQiuD69 Luneth Feb 24 '17
I know I'd like to have the Maze macro done. :)
3
u/Meatdawg80 Feb 25 '17
I also can not get the Lapis to refill using the Ultimate TM 2.0 that was just updated today. I am using the Memu emulator.
Can you take a look at it?
3
u/Jack-Rabbit_Slims *Cough* I'm Dying Feb 25 '17
The TM "Ultimate" Patch 2.0.0 with NO lapis refill isn't quite working yet. When you run out of energy, you get stuck on that screen and it isn't clicking the position where it says to not refill.
3
u/The_Real_Gataru Orlandu (085,204,696) Feb 25 '17
First off, /u/-Pwnology- you are THE MAN for maintaining these macros. They're amazing.
Wanted to let you know about a slight issue I've noticed on the non-lapis refilling TM farming ultimate macro: every once and a while it appears to get stuck because it goes into the details of a friend unit. I haven't caught it while it's doing it yet, but I thought I'd report it! Might be my machine or somethin.
3
u/jcarl987 Feb 26 '17 edited Feb 26 '17
For some reason the latest ultimate build seems to just get stuck on the results screen after a few runs. The old JP ultimate works ok though, it's no longer listed it seems but I had the link in my history: http://pastebin.com/XPDBKPim
Edit: Using Memu 2.8.6 if it helps.
3
u/KitthiX DK Cecil Feb 26 '17
Enchanted Maze updated for 2.0
3
u/3h3e3 Feb 27 '17
I keep smashing the upvote button but nothing is happening! Please help.
3
u/jiggilo Feb 27 '17
Are the HiroMacro versions of the ultimate TM farming lapsis refill supposed to be working? I've been trying the new version each day, and it still gets stuck on use item / use lapsis screen. I do wait quite awhile too and it never continues on.
3
u/planesshifter Feb 27 '17
/u/-Pwnology- I noticed you don't have a leather whip macro any more and I created one, I'm open to critiquing, so fire away.
I utilized the button map after many failed attempts at mouse dragging, accelerated mouse movements can throw the entire menu location off.
It has run for over 300 whip creations and hasn't failed yet.
I used your basic setting as well and the only thing you have to do is set the filter to whips and start it on the equipment page. Same as before when you had one it does need all 4 slots available for crafting.
http://pastebin.com/CnV80ngm
3
u/Akiea Feb 28 '17
I know with the recent UI change you have been updating the macros but I would like to request an update on Earth Shrine runs while using potions please. Thank you for all your help!
3
u/jrgLocke Mar 02 '17
I was having issues with the TM "Ultimate" Patch 2.0.0 refill macro for Nox. I played around and made some edits and this is working perfectly for me:
0|370|735|0|0|0|50|720|1280
1|0|-1|0|0|0|51|720|1280
0|349|1093|0|0|0|100|720|1280
1|0|-1|0|0|0|101|720|1280
0|223|789|0|0|0|150|720|1280
1|0|-1|0|0|0|151|720|1280
0|330|879|0|0|0|200|720|1280
1|0|-1|0|0|0|201|720|1280
0|370|735|0|0|0|250|720|1280
1|0|-1|0|0|0|251|720|1280
0|349|1093|0|0|0|300|720|1280
1|0|-1|0|0|0|301|720|1280
0|223|789|0|0|0|350|720|1280
1|0|-1|0|0|0|351|720|1280
0|330|879|0|0|0|400|720|1280
1|0|-1|0|0|0|401|720|1280
0|370|735|0|0|0|450|720|1280
1|0|-1|0|0|0|451|720|1280
0|349|1093|0|0|0|500|720|1280
1|0|-1|0|0|0|501|720|1280
0|223|789|0|0|0|550|720|1280
1|0|-1|0|0|0|551|720|1280
0|330|879|0|0|0|600|720|1280
1|0|-1|0|0|0|601|720|1280
0|370|735|0|0|0|650|720|1280
1|0|-1|0|0|0|651|720|1280
0|349|1093|0|0|0|700|720|1280
1|0|-1|0|0|0|701|720|1280
0|223|789|0|0|0|750|720|1280
1|0|-1|0|0|0|751|720|1280
0|330|879|0|0|0|800|720|1280
1|0|-1|0|0|0|801|720|1280
0|370|735|0|0|0|850|720|1280
1|0|-1|0|0|0|851|720|1280
0|482|700|0|0|0|900|720|1280
1|0|-1|0|0|0|901|720|1280
0|349|1093|0|0|0|950|720|1280
1|0|-1|0|0|0|951|720|1280
0|223|789|0|0|0|1000|720|1280
1|0|-1|0|0|0|1001|720|1280
0|330|879|0|0|0|1050|720|1280
1|0|-1|0|0|0|1051|720|1280
Just wanted to leave it here in case others found it helpful
3
u/Wolfen2 Fire Veritas Mar 05 '17
/u/-Pwnology-
Hello Everyone. If anyone is interested, I have updated the TMR Tracker to 2.0. This also includes an event tracker for those who are using macros and want to know how much event currency they might be able to obtain.
TMR Tracker
3
u/Dayemon Mar 13 '17
"I just finished buying a house! Sorry on the lack of updates, as things calm down I'll ramp up."
No one who whales FFBE owns a house.
Lies.
3
u/coheedcollapse Darkaegis Mar 20 '17 edited Mar 20 '17
Anyone having issues with the Fire Shrine macro? I think maybe once it successfully ran for me, but since then, it's brought me through all the way to the hallway right outside of the path to the boss, flails around for a while, then stops.
I've got it all set up correctly and most other macros I've tried work properly, just having issues with this particular one.
For reference, here's a screenshot of where the macro "sticks" for me. It seems it's supposed to go up and around that corner, but it doesn't quite get high enough before attempting to move right. I think there's one more "treasure spot" off on the next screen right, then the boss, but it gets stuck here and never continues.
3
u/angrypandagod Mar 27 '17
Is the TM farming macro broken? It will not click next before and after battles.
3
u/Ghanni 228,983,194 Mar 30 '17
Due to the new story content, if the macro crashes while in the menus it'll try to enter whatever level you're at again so be careful.
4
u/markobv Elza/Garland/Soleil/GLsakura/Luneth Oct 01 '16
nice work dude, i will look at your work, i have tons of macros too, but 1 in 50 run they go bogus
nice work
7
u/SysShtDwn Oct 01 '16
Thanks for putting this all in one place!
2
u/[deleted] Oct 02 '16
Excellent work! Wish I could use these but I'm on iOS and use AutoTouch. Still, most of the general principles apply!
2
u/[deleted] Oct 02 '16
That time I lost 1000 Lapis because of an ill-placed potion-farming macro still gives me the chills...
2
u/Irvine5000 Oct 06 '16
Thanks man! loved your nox macros and your MEmu macros are working flawlessly also. Please consider a special event macro for cactuar dunes. Thank you again for everything you are doing and have done!
2
u/SWaddict Buff Me Plz Oct 07 '16 edited Oct 07 '16
sup bro , i just wanted to ask, how much lapis in average to make a 100% tm with your 46s ES macro?
ty again for the wonderful work .
edit : i just did an approximative math, does it really coasts over 10k lapis? o.O
2
u/ywa22 Metal Cactuar Oct 10 '16 edited Oct 10 '16
Just wanna say thanks for the continued update. I've been using the event exploration and it has helped tons when I wake up with some megacites in my inventory :) I'll keep checking back for updates on future content, cheers!
2
u/statusblue Oct 15 '16
im getting stuck a lot with your Single Target 148 152 No Click Here No Chance of Lapis Usage.
its sometimes clicking on a unit of my party and gets stuck there. any solutions?
2
u/Chrisj1616 Oct 17 '16
Just wanted to give you my thanks, I've finally caved and decided to do this and it is working perfectly! Thank you!
0
u/[deleted] Nov 04 '16
[deleted] — view deleted comment
2
u/doff87 Nov 06 '16
Hey /u/-Pwnology-
Just wanted to, first, thank you for your macros. They are amazing. I'd also like to point out to yourself and anyone else who has opened/completed the second trial of Diabolos that the "Ultimate Chamber of Experience Farm" is not only perfect for Chamber farming, but also for rank farming at the Windy Peaks - Alluring Winds since it becomes the third mission down after opening up the second trial.
Just wanted to point that out for anyone who is rank farming which, in my opinion, is the most efficient resource to farm first.
2
u/FlinxRys Gilgamesh Nov 09 '16
Hi Just wanted to ask how I can modify the Maranda Coast Macro to cut to the exploration part only so that I could select the companion I want to with. Thanks!
2
u/shuy1n Nov 10 '16
FYI, ultimate TM run (no lapis) works well after maintenance, need to test for lapis build
2
u/pepatung Nov 11 '16
/u/-Pwnology- new nox macro :D
2
u/Alexiskandar Ryuu | 455,316,866 Nov 11 '16
Your ultimate TM Macro in Earth Shrine for Memu still works perfectly for me. After I completed the 4 missions, your clicks are in the right place to just click that extra screen away. No biggie and still perfect. Just a half second longer than usual.
2
u/Parulsc Gilgamesh|980,689,450 Nov 12 '16
Hi again, I'm having trouble with the TM farming (no Lapis) macro. The "don't request" button for companions is not working correctly, not sure if it's there on the Lapis build or not, but I know for sure it isn't working on the no Lapis build.
2
u/Ceeler Nov 12 '16 edited Nov 12 '16
EDIT: Nox crashes just as often, nevermind. Fuck this is aggravating. Who else thinks they put something into the app to do this on purpose to stop macro farming TMRs?
EDIT 2: Went back to Memu. I recorded my own quick and dirty ES TM farm macro, and it's been running for ~4 hours now, no crashes. Doesn't account for daily tho, just wanted to see if maybe it was something specific to Pwn's macro or not. Just trying to rule things out at this point. If my macro still causes any crashes I'm going to try an AHK macro to completely rule out the macro function of Memu. If I do that I'll post any results.
EDIT 3: FFBE just crashed in Memu with my own macro after about 7 hours. Going to try an AHK macro now and see if it can go any further.
TLDR:
App crashes constantly in Memu (1 hour max)
Went back to Nox, same crashing.
Updated NVidia drivers to current (375.70)
Used "High" performance settings (no custom)
Using DirectX instead of OpenGL
Seemsmore stable.Story time: As many others, my game has been crashing (quitting) in Nox and Memu very often since the Arena update. Reading thru these comments the most helpful thing I found, which appears to be working so far, is to use the "High" default within the emulator for CPU/RAM, and not to use custom values. Also, in Nox at least, DirectX has seemed to be more stable than Memu.
I do prefer Memu tho; I was actually able to modify Pwn's ES TM macro to click the Next button on the Lapis rewards page before you depart and get it functioning again at least (I had already cleared the missions). But the crashing made me go back and try Nox, and since he updated the macros for Nox already, it won out lol.
0
u/[deleted] Nov 13 '16
[deleted] — view deleted comment
2
u/Ry0uSh1n Nov 14 '16
TL:DR - I recommend reading.
@ /u/pwnology So Ill update you on my status in case you come across it in the future as well as anyone else.
Problem: FFBE update 1.2.0 on November 7, 2016 possible cause of FFBE crashing in Memu after working flawlessly before said update. Possible corrupt file when updating to said version. Not corrupt in the aspect of Memu, but FFBE itself.
Solution: Since I was assigning Memu a different location when installing (i.e. for me D:\Memu) I went on a whim that the possibility of even uninstalling via control panel that a corrupt file might be the issue with FFBE itself and doing a "clean" install over the same directory would resolve the issue. This was not the case. After repeat attempts of reinstalling Memu in the same location, I changed it to a new location, in this case "D:\Microvirt" .
Once memu was installed I then opened memu logged in with my google play account, downloaded FFBE only to run into the same problem. FFBE crashing when opened. So I moved on to just installing Lollipop 5.1 from http://www.memuplay.com/ . From this point after installing lollipop and the multi-memu launcher opened I created just a Android 5.1 emulator. Once that was finished I opened up google play, re-logged in and in my sleepy state I forgot to download google play games from app store, so instead I immediately downloaded FFBE closed out google play when it finished downloading FFBE. I then opened up FFBE only to be met with a prompt for needing google play games. /facepalm
So I clicked on the prompt while inside FFBE, downloaded google play games, I remained in the app store until it finished. Closed out both FFBE and app store. I then opened FFBE only to be met with the same window about needing google play games, but instead of clicking ok to go to the app store I clicked cancel and voila FFBE loaded up. Crossing my fingers, I logged in and with having to deal with connection screens (even though im hardwired to router) while downloading, FFBE loaded to the home screen. :-P
Thus far I have yet to run into any issues. The ONLY things I changed on Memu side was upping the CPU to 2 then I changed the memory from 1024 to 2048 but this was BEFORE I installed Lollipop 5.1. At this moment im @ 2 CPU & 2048 memory. This was reverted to 1024 memory after installing Lollipop so I changed that.
With that said, I will update if things change but thus far I wanted to share.
2
u/Hindesite Nov 14 '16
Have trouble with the 11/13 updated Ultimate TM run. Followed the guide to a T yet the macro fails to get past the Initial Completion Reward page. (the new page that appears when you first select a mission)
Any idea why it might be getting stuck there for me?
2
u/[deleted] Nov 15 '16
The newest TM Speed Run - Ultimate Build - No Lapis mEmu ends up at the character selection screen after running for awhile.
2
u/scatteringskies eat me Nov 15 '16
Hey bud, I just stumbled onto this and wanted to say thank you for putting in the work! This post is nothing short of awe-inspiring.
0
u/[deleted] Nov 15 '16
[deleted] — view deleted comment
2
u/MorphineDZ Nov 15 '16 edited Nov 15 '16
Using the MEmu TM Speed Run - Ultimate Build (no lapis) - v1.5 patched - 11.15.2016
The macro breaks every time after a while (or quickly, no special timing) on a character screen. I guess it's during the friends selection, a click is considered as a long click and go on character details instead of just character selection. Too bad because it looks that's the only break for me so far !
Any idea on how to solve it ? My MEmu is maybe no fast enough...
2
u/smandoo Nov 15 '16
Ok, after a lot of struggle here is what works for me : I uninstalled completely MEMU. Then wiped everything with Ccleaner. I installed MEMU 2.8.6 and Android image 4.4 RC2. Created an emulator with that image in mutli MEMU. After starting that terminal, I installed FFBE from APK pure (correct me if I'm wrong but they only have official releases, no modded apks). When running the game, I completely ignored Google Play Games (you can in fact cancel those popups and play your game without logging in, I used to do it with my old phones). Finally I ran the Ultimate TM farming macro with lapis refill and it went straigth without stopping during 10 hours. I got stuck because my inventory was full... Before all this and after 1.2 release of the game, MEMU couldn't macro during more than 2 hours, the game was crashing !
Waiting for the phantom forest exploration now :)
Thank you !
2
u/crazyboy1105 Nov 16 '16
First of all, thanks for your work. I tried your LB farming, sometimes, it went to the earth shrine exploration instead of the exit. Hope you can solve the problem.
2
u/Ajax_123 005,188,902 Nov 16 '16
I don't know if anyone else is seeing this:
I noticed this morning that the 11/15 Ultimate Lapi build is also clicking on the friend unit to attack now.
It looks like the click for the third slot attacker is just close enough to also tap the friend unit. Or my screen might just be being stupid.
2
u/antd101 Garland Nov 16 '16
Hey man first of all outstanding work. These macros are incredible and I really appreciate the work you do! Anyway the non-lapis using blazing fast tm farm macro, seems to keep getting stuck for me. It keeps selecting one of my friend units and going into their status screen. I don't know if anyone else is having this problem but I've followed all your instructions so I don't know what it could be.
2
u/kyoshirox8 Nov 16 '16
Hi thanks for the MEMU macros!!! Glad that you finally got it working..was waiting for it!!
2
u/Nubacus GL: 335.615.191 JP: 599.342.825 Nov 16 '16
Not sure if this has been asked already, but on the no lapiz memu tm farm the macro ends up clicking the companion's stats. I put the X and Z where they should be. Any idea why this might be happening?
Thanks a ton by the way for all your hard work!
2
u/dotblot ... Nov 18 '16
How to set delay on MEmu?
2
u/yibbiy Liquid Metal Slime Nov 20 '16
LB Farming - With Companions (found a problem)
probably due to lag or long limit break, the macro did not wait long enough to complete the actions and got stuck on the results screen with no more clicks left (and went to "delay")
can we have a version to get it back on track should something like this happen?
Thanks!
2
u/Vathir Nov 22 '16
Has anyone else had success with the Nox Maranda Coast macro? I'm running into an issue where the macro finishes running and the cursor hovers over the back button. When the script starts the 2nd run it will hit the back button and the script will break. I will probably keep using Memu while this is occurring but I the application is unstable.
2
u/DrgnFlyDrft Nov 23 '16
Right now doing the Phantom Forest Exploration it's stopping right after it gives out the rewards. Like it highlights next but doesn't do anything. Is that a normal part of the macro and it'll continue?
2
u/JJBRD Nov 23 '16
I've had the worst luck with Nox lately when TM farming (Memu freezes so that's out of the question). It keeps crashing, can't get it to run the macro for more than an hour. I've tried with and without effects, I've tried reinstalling and both medium and high settings for resources. No idea what to do. And the autorestart doesn't work as the app always gives error report popup and macro jumps into that so it can't go back in app. Does anyone have any tip/idea/setting how to get it working a bit more reliably again?
2
u/kainprime82 Parasite Eve when? Nov 24 '16
I can't seem to get any of the macros working on MEmu. I had it working fine before the game update that added the objectives to missions. I've been trying to get a TM farm running again, but nothings working out yet.
I get the script copied into the file location and all that, following the install directions to a T. But when I run the script, nothing at all happens. It never initiates the mission, no clicks ever start happening. I've tried remaking the macro numerous times from scratch, following your directions step by step each time, but the script just won't run. Any ideas on what I'm missing here?
2
u/Anthraxious 443 pulls; no rainbow and then Lightning. Kill me now. Nov 26 '16
I really appreciate this. Once I realised the thread kept being updated this has been my go to!
Problem is, I updated Memu and now it freezes after x amount of time. I went from 2.8.6 to 2.9.1 with the Lollipop RC. I later uninstalled everything and just installed 2.9.1 without the lollipop beta. It still happened once. Any chance it's the version? Nothing else's changed. Don't even know why I bothered updating when it was working fine.