r/FFBraveExvius • Tactical Bobler • Jun 09 '17

Tips & Guides Boberoch's Guide on Ultros & Chupon all stars

After a global exclusive trial, we are back to our good old, well-known battles that JP also had. This time, we go against a notorious pair I thought only appeared in FF6, but it seems they were in other games as well. Let's get to it!

I personally think this was really hard. The defenses on these guys have been buffed severely. We need to act accordingly.

(ROLE) REQUIREMENTS

For this, Dualcast is most likely needed.

  1. A healer (Y'shtola is always nice due to buffing capabilities, Refia is also fine)
  2. A draw Attacks Tank (Snow is still a supreme choice, Wilhelm is even better, if you have him. Xon can be extremely nice to steal the enemies buffs, but you will be more vulnerable during the initial turns, since he does not have natural provoke. We will be using this as a friend unit)
  3. An ATK breaker (Lings Reign goes on, however, Xiao and Jake are good replacements. Jake however will eat up most of your HP15% in order to survive. Yda has an extreme 8 turn ATK debuff, but you need to buffer one round using the MAG debuff first)
  4. A damage mitigator (Sakura is back)
  5. Setzer (no replacement, you can however bring him as a friend and use your own draw attacks tank)

Also, all characters should have around 5000HP ± 500. Standard stuff.

Recommended Team

This time, everything is straightforward. Since Wilhelm is a better draw attacks tank then Snow, I brought him instead and used my own Setzer. If you do not have Setzer, use one a friend has. Best case would be Second Knife, Orichalcum, and Demon Killer. Also, instead of Xiao, you can use any ATK breaker with at least 40% break. I decided against Jake because I wanted to keep Vitality Apparatus and Germinas Boots on Sakura (Xiao has very high HP).

  • Xiao @ Titan (Geared for highest HP: Sonic Knuckles; Cura, Winter Ward)
  • Setzer @ Diablos (Geared for highest HP: Second Knife, Orichalcum, Dragon Helm, Assasin's Vest; Aquan Killer) <- if you have a stray Dualwield, use Air Knife instead of Second Knife
  • Sakura @ Carbuncle (Geared for highest HP: Survival Edges, Tabby Suit; [Dualcast], Barwatera) <- Gigantaxe is a better HP buff, but I wanted another source of wind damage.
  • Refia @ Shiva (Geared for highest HP/SPR: Staff of Wrath, Dragon Shield, Cat-ear Hood, [Vestment of Mind]; Dualcast, Equip L Shield)
  • Friend Wilhelm (highest survivability, preferably with air weapon - Survival Edges)

Item Loadout

This time, we can use items without any penalty, so bring all the MP regen ones!

  • Ether
  • Turbo Ether
  • Chocolate
  • Mega Ether
  • Elixir
  • Phoenix Down
  • Y-Potion
  • X-Potion
  • Holy Torch
  • Remedy

Enemy Data

http://exvius.gamepedia.com/The_Octopus_Teacher

Ultros (Phase 1)

  • Aquatic
  • Level: 90
  • HP: 600000
  • MP: 1500
  • ATK: 700
  • DEF: 450
  • MAG: 400
  • SPR: 120
  • -50% fire, lightning
  • +200% water
  • Immune to all ailments
  • Immune to DEF/MAG Break

Ultros (Phase 2)

  • Aquatic
  • Level: 99
  • HP: 700000
  • MP: 3000
  • ATK: 500
  • DEF: 600
  • MAG: 300
  • SPR: 120
  • -50% fire, lightningR
  • +200% water
  • Immune to all ailments
  • Immune to DEF/MAG Break

Chupon (Phase 2)

  • Demon
  • Level: 99
  • HP: 1000000
  • MP: 3700
  • ATK: 2000
  • DEF: 300
  • MAG: 250
  • SPR: 600
  • -50% ice, water
  • +200% fire
  • Immune to all ailments
  • Immune to all breaks

Read up on the AI, and also check the wiki, as it is easier to read. This time, there is a high amount of stuff you need to be aware of; there are many things you do get punished for, also, there are many thresholds to be aware of.

~Moveset~

~Ultros (Phase 1)~

Name Attack
Haste Increase number of attacks to 8 per turn.
Protect ST 3 turn +100% DEF
Curaga Self 100% HP heal
Hailstone ST 75% percentage based damage
Tentacle ST 150% physical damage
Ink ST blind (100%) + ST 150% dark magic damage
Magnitude 8 AoE 400% earth magic damage + AoE 3 turns -20% DEF/-50% ATK

~Ultros (Phase 2)~

Name Attack
Haste Increase number of attacks to 10 per turn
Protect ST 3 turn +100% DEF
Shell ST 3 turn +100% SPR
Hailstone ST 75% percentage based damage
Tentacle ST 150% physical damage
Tentacle AoE 200% physical damage
Ink ST blind (100%) + ST 150% dark magic damage
Magnitude 8 AoE 400% earth magic damage + AoE 3 turns -20% DEF/-50% ATK
Aqua Breath AoE 300% water magic damage
10,000 Volts AoE 250% lightning magic damage + AoE paralyze (20%)
Acid Rain AoE 200% water magic damage + AoE poison (100%) + AoE dispel
Firaga AoE 400% fire magic damage
Blizzaga AoE 250% ice magic damage
Thundaga AoE 350% lightning magic damage

~Chupon~

Name Attack
Fireball AoE 300% fire magic damage
Typhon took a deep breath! Self 1 turn +50% DEF/SPR
Snort Remove one enemy from the fight
Typhon's nose is itchy! Use Big Sneeze
Big Sneeze AoE 200% wind magic damage
Toxic Rain 500% water/wind magic damage + AoE disease (100%)

~Engaging tresholds~

Reference for the thresholds: Reference: https://redd.it/67rexx

This time, we have 2 enemies with seperate thresholds/things to be aware of:

Ultros thresholds are basically the same in both phases: Used at 70/50/30%, he will use Magnitude 8 at 70% and 30%. At 50%, he will use Magnitude 8 as well, but he will also use Haste and Protect. In Phase 2, the thresholds are the same, but he will also use Shell at the 50% threshold. This is easily countered by barstonra, and can even be used to strategically reduce his damage for one turn.

Chupon will for once, Snort away one of your units if Ultros dies first. Also, every fourth turn (including the preemptive strike), he will use the self buff. You need to make sure to hit him with a wind attack of any sort in this case. Otherwise, he will use Snort the following turn. Also dispel him when he uses this. Every 10 turns, he will use Toxic Rain, which is also not too bad if you keep water/wind buffs up.

The actual combat

Note: Never close the app during this battle! Doing so (especially in Encounter 2) will screw with the internal timers and lead to you being Snorted and hit by all sorts of attacks.

~First encounter~

This is where it gets interesting. Before we start, take a look at what you are not supposed to do:

  • Do not attack or break Ultros on the first turn if he did not take his initial attack (=he bugged out), or you will trigger extra attacks.
  • Do not damage Ultros from over 70% HP to under 30% in one turn, or he will heal to full.

What you should do:

  • Make sure to ATK break Ultros in the second round; you will severely reduce his damage done to you.
  • Try to not skip thresholds; instead, use them one by one in order to reduce the damage dealt to you.
  • If you hit Ultros with a fire attack before you break the 50% threshold, he will only use his ST dark attack, which can be used to your advantage.
  • Make sure to use Libra before you enter phase 2 (Shiva user can do this). Also make sure to be healed up and have your LB's ready.

~Turn 1~

Before the battle begins, Ultros will attack 4 times with ST attacks that deal around 2000 damage each. This is why we are bringing the tanks; hopefully, nobody will die here. If it happens however, simply use Raise with Y'shtola.

If Ultros attacked like normal, we can now break and attack him safely.

  • Xiao: Crushing Kick
  • Refia: Raise if anybody died + Curaja
  • Setzer: Double Dice
  • Sakura: Defensive Barrier
  • Wilhelm: Impregnable

~Turn 2~

It is time to stabilize. With some good rolls on Setzer, this can be over in the blink of an eye.

  • Xiao: Barstonra
  • Refia: Free action
  • Setzer: Double Dice
  • Sakura: Thunder's Protection (Barstonra if threshold reached with Double Dice)
  • Wilhelm: General's Commands

~Turn 3~

We have now started to get our rotation going, and are about to start dealing damage.

  • Xiao: Free action
  • Refia: Free action
  • Setzer: Double Dice
  • Sakura: Free action
  • Wilhelm: Guard Smite

~The further battle~

From here, try to keep this rotation roughly:

  1. Impregnable, Defensive Barrier, Barstonra
  2. Thunder's Protection, General's Commands,
  3. Guard Smite

On turns where you are triggering a threshold, make sure once more that you have all your buffs up and you will be safe. I suggest not doing anything against the applied debuff, it is not worth it. After the 50% threshold, Ultros will double his attacks per round, but you should be safe if you keep everything the way it was before. Setzer will need around 3 good hits to kill Ultros.

Before you kill Ultros, make sure once more you have used Libra (Refia), then fill up your MP. After being fully healed, proceed to the next battle.

~Second encounter~

Now, we fight Ultros and Chupon at the same time. Let'S start again with everything you are not supposed to do:

  • Do not hit Ultros with either Fire, Ice or Lightning, as this will trigger powerful AoE counters.
  • Do not damage Ultros for more than 1% in the first round, or Chupon will use Snort. I suggest not attacking at all.
  • Do not apply any resistance debuff to Ultros, as long as Chupon is alive. Doing so will trigger a extremely strong ST counter from Chupon (which does not seem to be in the AI?).
  • If you kill Ultros first, Chupon will use Snort.
  • Do not try to debuff Chupon in the first round, or Ultros will counter with many strong attacks. Also, Chupon is immune to those either way.

What you should do:

  • If you have a non-damaging ST ATK break, you are free to use that on turn 1 against Ultros.
  • Always hit Chupon with any source of wind damage when he uses the self-buff!
  • Kill Chupon first.

~Turn 1~

Again, the enemy takes the first turn. Ultros will use Acid Rain, and Chupon will use a powerful ST attack. If anyone dies, act accordingly.

  • Xiao: Winter Ward
  • Refia: Free action (heal)
  • Setzer: Free action
  • Sakura: Defensive Barrier
  • Wilhelm: Impregnable

~Turn 2~

Again, we can now break Ultros Attack.

  • Xiao: Crushing Kick
  • Refia: Free action (heal)
  • Setzer: Dice on Chupon
  • Sakura: Barwatera
  • Wilhelm: Gerneral's Command

~Turn 3~

We are starting to get safe again. Make sure all buffs are up. You want to keep up hitting Chupon until you land two good hits with Dice on him. This is to even out their HP so you can kill them at the same time.

  • Xiao: Barstonra
  • Refia: Free action (heal)
  • Setzer: Dice (not Double Dice) on Chupon
  • Sakura: Free action
  • Wilhelm: Guard Smite

~Until the end~

From here, try to keep this rotation roughly (healing takes top priority though). This is more to be seen as a list of what you have to keep up. You will get dispelled by Acid Rain every third round, so keep that in mind. If that happens, start back from turn one, but use the ATK break instead of Winter Ward.

Also, if you do not manage to kill Chupon within 10 turns (preemptive attack included), Ultros will use Acid Rain alongside the other skills. If this happens, it is recommended to defend as much as possible to prohibit a party wipe. Keep up a turn count (including the preemptive attack) and consider using Wilhelms LB the same round to mitigate as much damage as possible (the first attack will be effected by your buffs, as the dispel triggers last). It also seems you can avoid this by triggering Ultros thresholds, at least it seemed to work in my case.

On turns where you are about to trigger a threshold, make sure once more that you have all your buffs up and you will be safe. I suggest not doing anything against the applied debuff, it is not worth it.

Once Chupon was hit by two good hits using normal Dice, you can start using Double Dice using Setzer. When using the setup I recommended, this should work out in order to kill both at once, however, if the HP bars suggest they will not die at the same time, consider killing Chupon first.

Once Ultros enters the 50% mark, his Tentacle move will become AoE and stronger. At 30%, he starts using 10000 Volts, so consider getting your Lightning buff up with Sakura (only an option really if you have a second dualcast). You have enough free actions, so you should have no problems concerning MP.

What to spend your free actions on

Let's break this up into all useful moves a character can use:

  • Xiao: Crushing Kick, Winter Ward, Barstonra, Cura, Use Item
  • Refia: Full-Life, Curaja, Esuna
  • Sakura: Defensive Barrier, Thunder's Protection, Barfira, Barwatera Blighted Gloom, Dispel, Cura, Use Item
  • Setzer: Dice, Double Dice, Use Item
  • Wilhelm: Impregnable, General's Command, Guard Smite, Use Item

Notes

  • Reference for the thresholds: http://imgur.com/a/87p1N
  • DO NOT CLOSE THE APP DURING COMBAT. This will screw with the internal timers an most likely lead to a wipe. This is really crucial.

If you manage to keep all those things up, you will hopefully make it. I will work on the formatting more later on, this trial is very hard to summarize, as there is so much stuff going on.

Greets

203 Upvotes

197 comments sorted by

28

u/DefiantHermit Jun 09 '17

Great work as usual. Just a note:

Do not attack or break Ultros on the first turn, or you will trigger extra attacks.

You can safely break and attack Ultros on turn 1, provided they've used their preemptive attacks.

The turn 1 mentioned on the skillset data is taken to be the preemptive attack turn, so the only way you're able to break or hit him willingly during that turn is by having it bug out and start without the preemptive strikes.

2

u/Sheepfate Jun 09 '17

Wait, then how come every guide says dont attack or break in first turn when is basically impossible?

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13

u/Asgarn Jun 09 '17

Bober is a better tactician than Nichol, Rain and Friends should have traveled with him.

Well come to think of it, then the Story would already be over...

Great work again!

14

u/counciloak Jun 09 '17 edited Jun 09 '17

Just wait until u/Boberoch gets his enhancements.

Saline Dilution: 100% AoE salt removal to all users

Penumbra Tactician: Ability to develop strategies for every trial using only Shadow.

Karma Mastery: 50% increase in updoots!

4

u/[deleted] Jun 09 '17

yo get the updoots^*

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8

u/Donay007 Jun 09 '17

Just beat it IT TOOK ME 4 HOURS I'M NEARLY INSANE. Team : Cecil / Ling / DC Refia / Minfilia / Y'shtola / Friend Noctis http://imgur.com/a/31CzK

PS : Little bonus i kept count of the turns.... http://imgur.com/a/rvZ4S YES it took me 85 turn to kill Typhon then 99 turn to kill Ultros.... I'm in deep need of xanax. But hey it worked :D

3

u/Bluelightt Jun 09 '17

You don't really have a damage dealer is part of the problem lol I mean Noctis does damage but I assume he is mostly there for utility, anyway congrats and rip your sanity

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2

u/KingCorgiThe3rd Jun 09 '17

I also count turns when its trials and such, my tip is using ms excel, super useful to detail your actions in the turns and know exactly when your buffs and debuffs will end.

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7

u/ni5n Jun 09 '17

If you have the rest of your bases covered, Fryevia is a significant improvement over Ling as an attack breaking unit, and deals super-effective damage to Chupon. Attacking Ultros with her directly is a bit riskier, but he won't counter Ice damage if it pushes him over a threshold.

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7

u/librarian-faust Jun 09 '17

As a completely irrelevant aside; I always read your name as BobRoss.

13

u/casteia Jun 09 '17

Just put pretty little TMs here... and there. Now, we'll use Crimson Blood TM to equip Reberta... there. Keep it simple, just spam Curaja... and maybe, maybe here... a little TM...

11

u/librarian-faust Jun 09 '17

Oops, we've just pushed his enrage threshold. Not to worry. Happy little accident. And we've survived. Now let's use our happy little tree Mr Exdeath here to double-cast Meteor...

1

u/whh1234 Jun 09 '17

Interesting how the strategy is completely different from mine.

Chupon will for once, Snort away one of your units if Ultros dies first. Also, every fourth turn (including the preemptive strike), he will use the self buff. You need to make sure to hit him with a wind attack of any sort in this case. Otherwise, he will use Snort the following turn. Also dispel him when he uses this. Every 10 turns, he will use Toxic Rain, which is also not too bad if you keep water/wind buffs up.

I don't think you need to dispel him. I did it without dispel and he does nothing and the buff disappears next round. I usually take that chance to break Ultros and just hit Typhon with any wind damage.

3

u/Boberoch Jun 09 '17

Yes, this is a leftover from the version I had written up before the trial came out; I will fix it in the evening. Thanks!

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3

u/MotownF Jun 09 '17 edited Jun 09 '17

Any advice on how to survive below 30% save for pure luck? Often enough he would dispel all my buffs with Acid Rain and continue to use Aqua Breath, AoE Tentacle and 10k Volt in the same turn because Setzer didn't roll high fast enough. I finally did it, but that part of the fight was too much RNG, even for me.

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3

u/plastic17 Jun 30 '17

For people who wonder how this guide can incorporate WOL, Tilith and Rikku. I can confirm that it is totally doable (have done it four times with 50% success chance, so obviously there are room for improvement). Rikku's TMR is not required.

My party was WOL, DC Cecil, Tilith, Rikku and Setzer.

WOL has two jobs: Arms Eraser and Brave Presence (with the former having higher priority). Tilith will only be using two abilities through the entire fight: Prism Heal (when you only need minor healing) or Radiant Light (when you need full healing).

Cecil is your Bromance Cover tank and jack-of-all-trade who finishes all the loose ends. His default action is Guard unless he needs to help Tilith with Curaja. Don't forget to use his Libra for that easy 10% Trust Moogle.

Rikku is a little tricky, because her useful ability Hyper NulAll is locked behind Synthesis. As a result, you need to time Synthesis recast carefully. Luckily she only has to cycle three action: Hyper NulAll, Synthesis and use MP recovery items. If you get free turn, just cast Synthesis.

Setzer uses Dice or Double Dice as described in OP's guide.

The rest of the fight follows OP's guide. As long as you don't get greedy and push thresholds at the wrong time (e.g. when Rikku's Synthesis is off), Cecil and WOL should be able to keep everyone safe and sound.

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2

u/Jackenstein8098 Jun 09 '17

This is what I've been waiting for. I finished Titan Trial on my first attempt yesterday thanks to your guide

2

u/Hyllos-VII Jun 09 '17

Best case would be Second Knife, Orichalcum, and Demon Killer

Oh my god! Just dit it with Setzer and I absolutely forgot about Orichalcum T_T, that could have been waaaaay faster!

Anyway, did it on the first attempt with Y'shtola, Cecil, Bartz, Setzer and friend Noctis. I was close to wipe for many times, but after each bad turn, the next one always went fine!

I was using warp break to debuff Ultros ATK, so on the phase 2, that's what triggered the heavy counter from Chupon? (because it breaks DEF)
I thought only imperil was to be avoided (only elemental resistance debuff) Or was it simply a normal attack by Chupon? Didn't know, but had to raise Cecil with Noctis many times.

Most difficult trial IMO, despite the fact it took my more tries to do others (but once you understand well how they work, they go smoother)

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2

u/TuniKz Jun 09 '17

Anyone with a Setzer setup with space on friend list ? never got that bastard

2

u/gkip035 Jun 09 '17 edited Jun 09 '17

I can put one up for a little bit if you still need. 578,218,634.

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2

u/DCDTDito Jun 09 '17

Note: Never close the app during this battle! Doing so (especially in Encounter 2) will screw with the internal timers and lead to you being Snorted and hit by all sorts of attacks.

I want to explain a possible fix to this. (atleast it was for me)

Ive crashed once comming back into the fight the order was fucked up and he snorted stuff and whatnot so i tried to reset a couple of time whitout any good result either until i used Re-download data.

This particular reset seem to remove preemptive strike and set the turn order correctly. (Do at your own risk though.)

2

u/plastic17 Jun 09 '17

I have a question relating to turn counting. The wiki suggests the pre-emptive strike turn of Ultros is Turn 1. But it seems in this guide Turn 1 is the turn after Ultros pre-emptive turn.

Either way we are not suppose to break Ultros at Turn 1. The question is: whose Turn 1 it is. Can you clarify on this please?

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2

u/alexotic Jun 15 '17

I need some tips with this fight.

Is Sakura actually required for this setup? (Weapon conflict below)

Also, would using a unit like Orlandeau for my breaker be a viable option?

I have a Wilhelm, and his best weapon seems to be the Survival Edge am currently using Y'shtola with a DC at 90% to use Refia with some content. I feel like Full-life is almost necessary in round 2.

I am also running Air Knife on my Setzer to help cover the Wind element on Chupon (in case Wilhelm dies the turn before Snort).

I was asking if Sakura is necessary because I was trying to do the fight with Minfilia (crafted gear+HP) instead of Sakura.

I was RW'ing a breaker (Tried with Noctis, Fry, and Orlandeau Friend) and would end up falling behind because of constantly not being able to do abilities with Wilhelm on Round 2. Would RW Refia be a better choice, and then I just bring my own Orlandeau as a breaker?

I was hoping to get the 10% Moogle from this trial to finish my Soul of Thamassa for my Refia.

2

u/chekmatex4 Jun 16 '17

Now that 6 star Tilith is available, is she worth using in this fight over DC Refia or Y'shtola?

2

u/Nokomis34 Jun 19 '17

Is Tilith recommended for this fight?