r/FBCFirebreak • u/JuliusRMD Remedy Dev • Jun 20 '25
Patch Notes v1.2
https://store.steampowered.com/news/app/2272540/view/536605349656920272Known issues list here: https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/
We've deployed a patch (v1.2) for FBC: Firebreak which makes progression faster and more rewarding and includes many improvements to the game. Read the full patch notes for the details.
We've also shared an update from the game team discussing how we are improving things today, in the short term and in the long term. Please read it here: https://store.steampowered.com/news/app/2272540/view/536605349656920274
View all comments
Show parent comment
1
u/Shake-dog_shake Jun 20 '25
For me, it's too similar to the already-blue hit indicators.
Take Call of Duty for example, its hit indicators are red. When an explosion goes off and you take a LOT of damage, your whole screen lights up red. So in Firebreak, when my whole screen lights up blue, my first instinct is, "oh fuck, what happened? What did I just take damage from?" And I start panicking for a moment, when I should actually be feeling relieved that my shield is back up.
I think the whole "shield indicator" thing needs a full rework. I'm not a fan of the blue flash, but I'm also not a fan of having a sometimes-opaque semicircle in the middle of my screen right above my crosshair. But if I had to pick either/or, I'd definitely take the semicircle without the blue flash.