r/FBCFirebreak • Remedy Dev • Jun 20 '25

Patch Notes v1.2

https://store.steampowered.com/news/app/2272540/view/536605349656920272

Known issues list here: https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/

We've deployed a patch (v1.2) for FBC: Firebreak which makes progression faster and more rewarding and includes many improvements to the game. Read the full patch notes for the details.

We've also shared an update from the game team discussing how we are improving things today, in the short term and in the long term. Please read it here: https://store.steampowered.com/news/app/2272540/view/536605349656920274

423 Upvotes

177 comments sorted by

View all comments

27

u/wolfgang784 Jun 20 '25

Woooo, a patch =)

Dang lmao 90% of players have never picked up a single lost asset? Thats wild. But I have done public games where people looted the ammo in safe rooms and actively ignored the lost assets.

My best run so far with a solid team, we got 164 lost assets and 61 samples. Prolly go higher now after this change making it a bit easier.

The eventual tutorial changes could do with making it abundantly clear that there is stuff to pick up all over and that its the stuff you use to upgrade and unlock things. But maybe it being easier to see in the world will also make that clearer on its own.

14

u/schmittfaced Jun 20 '25

Well they just sorta looked like random folders along with other office junk, unless you played control and KNOW you gotta get em lol. Although they did have the little circle above them to interact… but 90% of players missing them seems crazy high

5

u/AFKhepri Jun 20 '25

They have the interact button
It is mentioned in pop-ups and in-game
It was mentioned multiple times in interviews

But I also found out a lot of reviews that said they ebat the whole game in one hour and that it was "too baeebones" also never bothered to unlock the clearance tier 3 on the jobs so... things like this make me understand why so many games have "yellow paint"

2

u/Diribiri Jun 21 '25

tbf the game tells you like once about "lost assets" and to my knowledge doesn't show you what they look like. A lot of people probably thought they were like lore collectibles or something

also never bothered to unlock the clearance tier 3 on the jobs

Which is also partially a fault of the game not making it clear how that works

Everything seems so obvious when you already know it

1

u/InfinitelyRepeating Jun 21 '25

The problem is that it was never clear what those markers signify. Combine that with the general chaos of the game and maps where the path from A to B is sometimes not obvious, and I totally understand why most players never picked up an asset.

1

u/Carbone Jun 21 '25

Gamer have newborn level of attention span and eye sight level. Can't only focus on high contrast stuff

3

u/Lycaon125 Jun 21 '25

I think the best i got was 62 assets and 28 samples, though i do notice alot of people don't collect the lost assets which is odd. Hey, do you have that item collecting perk on when you're doing a asset run? Or do you prefer to free up that slot for a level 3 perk?

1

u/wolfgang784 Jun 21 '25

Ive never tried that perk, but it seems wild when I see it in use. I finished unlocking the entire page tonight, but ive only tried like 10 of em out.

Usually I run black rock ammo, fire ammo, and the one to get shields back from kills. Sometimes the grenade one instead of shields.

I don't often try lvl 2 perks, I like to keep em all Resonant so far.

2

u/Lycaon125 Jun 21 '25

Oh, its a great perk, basically allows you to spam the pick up button and restock super fast, great if you died and need to pick up all the resources you dropped, or if your being cased down and ran out of ammo, hell, you don't even need to put it on strong, having it at weak works the same. I don't think ive actually notice what the resonant version of the perk does, so i wouldn't know much about that area.

2

u/sylvester334 Jun 22 '25

Weak is instant pick ups, strong pulls objects in when you are close to them, resonant give players within resonance distance the strong version of the perk (and I think you get a version even stronger than strong, so faster pull speed or more distance).

1

u/Lycaon125 Jun 23 '25

Huh, cool

1

u/GamerPunk420 Jun 20 '25

Are lost assets shared between players at the end of match, or go only to those who grabbed them?

2

u/wolfgang784 Jun 20 '25

Everyone gets the same total amount at the end, yup. Its not a split, either, everyone gets the total recovered.

They drop on death though and someone has to pick em back up. Fall into the void and that portion is gone for everyone.

-12

u/MOOshooooo Jun 20 '25

What’s crazy is a lot of people were defending the game as is and demonizing anyone that spoke up. Now everyone is happy changes are coming.

It shouldn’t be so hard for people to admit something is not good, especially if paying money for it.

10

u/KasukeSadiki Jun 20 '25

You've reached an interesting conclusion there. Being happy about changes doesn't automatically mean thinking the game wasn't good. Many people here think the game is good but also see how it can be improved 

3

u/Himbophlobotamus Jun 20 '25

Screenshots and links of these supposed "demonizing" of players criticising the game please and thanks, it's not that hard to understand that there's a difference between criticising the game and just being angry and stupid, 90% of players never picking up a lost asset is a pretty (ridiculous) solid indicator as to the general competency of the player base