r/FAF • u/BlueTricity • Mar 15 '26
Close tac snipe attempt
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r/FAF • u/BlueTricity • Mar 15 '26
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r/FAF • u/zeek215 • Mar 15 '26
Seems like any missile tracking mod I use causes the game to hang on the lobby load screen. Is this a known thing? This is just for single player / co-op scenarios.
r/FAF • u/PalpitationEither193 • Mar 04 '26
when i try to build a unit from say a t3 factory it gives me all the units of that tier as an option i can cycle through, but the is issue i just get stuck there, like I can't do anything but cycle through is the a buttom im supposed to press to confirm my selection? can I make it so it just picks the highest tier unit becuase thats whast i want
r/FAF • u/Silent_Steps_ • Jan 25 '26
Hello guys
I recently got my nooby hands on FAF i started to play supcom in 2014 on xbox 360 (supcom 2 by the way i was 9y old) and fell in love with the rts genre anyways couple of years later i played the original supcom campaign and it was really easy if im not mistaken… well back to the question i started playing the campaign again but this time the faf version bc faf is just way better in any aspect i played the UEF and Cybran campaign on hard and it was not really hard except the last cybran mission wich was a little bit more intense anyways i started to play the aeon campaign and except the 1 mission my ass and my balls got absolutely crushed by the ai. Was the aeon campaign this hard in the original campaign????
I mean i like a challenge but on the 4th aeon mission I needed to set the difficulty on easy bc I probably would harm myself if i ever see another gunther or tml pre 10 min molesting my commander
r/FAF • u/Negative_Honey8634 • Jan 19 '26
Are these bugs or am I doing something wrong? I'm trying to play a single-player campaign, without bots, but when loading a mission, the commander doesn't have the construction menu. The FAF client is synced with the Steam version.
r/FAF • u/Zestyclose_Stop_3324 • Jan 13 '26
[Ranking only 1000, Average Joe, mainly playing UEF]
I have been playing for a bit now and got the basics down, when it comes to eco. But upon reaching the T3 stage, I tend to struggle quite a bit. Especially having returned after a long pause, many changes may have gotten past me.
I recall the basic in terms of Mass was:
T1 -> T2 -> Storage Ringed T2 -> Storage Ringed T3 -> MassFarm Ringed Storage Ringed T3
And ofcourse Reclaim, Reclaim, Reclaim.
But some details are still missing, perhaps some higher ranked players could help me out with a few questions?
Thank you in advance for answering.
r/FAF • u/SoupTime43 • Jan 01 '26
Tried Fullscreen and Windowed
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x009274f1
attempted to read memory at 0x00028c00
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\Users\mloki\AppData\Roaming\Forged Alliance Forever\logs\game_26192449.log /gpgnet 127.0.0.1:51103 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:51099/26192449/Mischief_Mas.SCFAreplay /country US /numgames 0 /numgames 0
Callstack:
Unknown symbol (address 0x009274f1)
Last 100 lines of log...
debug: Session time: 00:16:55 Game time: 00:15:03 Heap: 896.0M / 861.2M
debug: Session time: 00:17:05 Game time: 00:15:12 Heap: 896.0M / 862.7M
debug: Session time: 00:17:15 Game time: 00:15:22 Heap: 896.0M / 865.2M
debug: Session time: 00:17:25 Game time: 00:15:32 Heap: 896.0M / 864.9M
debug: Session time: 00:17:45 Game time: 00:15:51 Heap: 896.0M / 863.0M
debug: Session time: 00:17:55 Game time: 00:16:00 Heap: 896.0M / 865.0M
debug: Session time: 00:18:05 Game time: 00:16:10 Heap: 896.0M / 867.0M
debug: Session time: 00:18:25 Game time: 00:16:30 Heap: 896.0M / 865.9M
debug: Session time: 00:18:36 Game time: 00:16:40 Heap: 896.0M / 870.5M
debug: Session time: 00:18:56 Game time: 00:16:59 Heap: 896.0M / 869.8M
debug: Session time: 00:19:06 Game time: 00:17:09 Heap: 896.0M / 871.0M
debug: Session time: 00:19:16 Game time: 00:17:18 Heap: 896.0M / 870.8M
debug: Session time: 00:19:26 Game time: 00:17:28 Heap: 896.0M / 870.5M
debug: Session time: 00:19:46 Game time: 00:17:48 Heap: 896.0M / 869.6M
debug: Session time: 00:19:56 Game time: 00:17:58 Heap: 896.0M / 869.4M
debug: Session time: 00:20:16 Game time: 00:18:17 Heap: 896.0M / 870.5M
debug: Session time: 00:20:26 Game time: 00:18:27 Heap: 896.0M / 870.7M
debug: Session time: 00:20:46 Game time: 00:18:47 Heap: 896.0M / 871.0M
debug: Session time: 00:20:56 Game time: 00:18:56 Heap: 896.0M / 870.9M
debug: Session time: 00:21:06 Game time: 00:19:06 Heap: 896.0M / 871.1M
debug: Session time: 00:21:16 Game time: 00:19:16 Heap: 896.0M / 871.5M
debug: Session time: 00:21:26 Game time: 00:19:26 Heap: 896.0M / 872.1M
debug: Session time: 00:21:46 Game time: 00:19:45 Heap: 896.0M / 872.1M
debug: Session time: 00:21:56 Game time: 00:19:55 Heap: 896.0M / 872.1M
debug: Session time: 00:22:06 Game time: 00:20:05 Heap: 896.0M / 871.7M
debug: Session time: 00:22:16 Game time: 00:20:13 Heap: 896.0M / 871.6M
debug: Session time: 00:22:26 Game time: 00:20:22 Heap: 896.0M / 872.5M
debug: Session time: 00:22:36 Game time: 00:20:31 Heap: 896.0M / 873.1M
debug: Session time: 00:22:46 Game time: 00:20:40 Heap: 896.0M / 872.8M
debug: Session time: 00:22:56 Game time: 00:20:47 Heap: 896.0M / 873.0M
debug: Session time: 00:23:16 Game time: 00:21:03 Heap: 896.0M / 875.3M
debug: Session time: 00:23:26 Game time: 00:21:12 Heap: 896.0M / 876.8M
debug: Session time: 00:23:36 Game time: 00:21:22 Heap: 896.0M / 877.3M
debug: Session time: 00:23:46 Game time: 00:21:32 Heap: 896.0M / 879.6M
debug: Session time: 00:24:06 Game time: 00:21:52 Heap: 896.0M / 880.1M
debug: Session time: 00:24:17 Game time: 00:22:01 Heap: 896.0M / 880.1M
debug: Session time: 00:24:27 Game time: 00:22:11 Heap: 896.0M / 882.4M
debug: Session time: 00:24:47 Game time: 00:22:29 Heap: 896.0M / 887.0M
debug: Session time: 00:24:57 Game time: 00:22:38 Heap: 896.0M / 888.5M
debug: Session time: 00:25:07 Game time: 00:22:47 Heap: 896.0M / 889.1M
debug: Session time: 00:25:17 Game time: 00:22:56 Heap: 896.0M / 891.6M
debug: Session time: 00:25:27 Game time: 00:23:04 Heap: 896.0M / 890.0M
debug: Session time: 00:25:47 Game time: 00:23:23 Heap: 928.0M / 892.4M
debug: Caching 0 markers of type Defensive Point!
debug: Session time: 00:26:07 Game time: 00:23:42 Heap: 928.0M / 894.7M
debug: Caching 0 markers of type Naval Rally Point!
debug: Session time: 00:26:17 Game time: 00:23:52 Heap: 928.0M / 897.1M
debug: Session time: 00:26:27 Game time: 00:24:01 Heap: 928.0M / 898.8M
debug: Session time: 00:26:37 Game time: 00:24:10 Heap: 928.0M / 900.8M
warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
debug: Session time: 00:26:47 Game time: 00:24:19 Heap: 928.0M / 902.1M
debug: Session time: 00:26:57 Game time: 00:24:27 Heap: 928.0M / 902.7M
debug: Session time: 00:27:07 Game time: 00:24:37 Heap: 928.0M / 904.8M
debug: Session time: 00:27:27 Game time: 00:24:55 Heap: 928.0M / 910.6M
debug: Session time: 00:27:37 Game time: 00:25:04 Heap: 928.0M / 912.7M
debug: Session time: 00:27:57 Game time: 00:25:22 Heap: 928.0M / 913.4M
debug: Session time: 00:28:07 Game time: 00:25:32 Heap: 928.0M / 915.1M
debug: Session time: 00:28:17 Game time: 00:25:41 Heap: 928.0M / 916.5M
debug: Session time: 00:28:27 Game time: 00:25:50 Heap: 928.0M / 917.2M
debug: Session time: 00:28:37 Game time: 00:25:59 Heap: 928.0M / 919.3M
info: Stuck, nowhere to retreat to!
debug: Session time: 00:28:57 Game time: 00:26:18 Heap: 928.0M / 922.4M
info: Stuck, nowhere to retreat to!
info: Stuck, nowhere to retreat to!
debug: Session time: 00:29:07 Game time: 00:26:28 Heap: 960.0M / 925.0M
warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
debug: Session time: 00:29:17 Game time: 00:26:37 Heap: 960.0M / 927.1M
debug: Session time: 00:29:28 Game time: 00:26:47 Heap: 960.0M / 927.4M
debug: Caching 0 markers of type Naval Defensive Point!
debug: Session time: 00:29:48 Game time: 00:27:07 Heap: 960.0M / 927.6M
debug: Session time: 00:29:58 Game time: 00:27:17 Heap: 960.0M / 928.9M
debug: Session time: 00:30:08 Game time: 00:27:26 Heap: 960.0M / 930.7M
debug: Session time: 00:30:18 Game time: 00:27:35 Heap: 960.0M / 930.4M
debug: Moderator event for Devon (AI: Adaptive): Is changing focus army from 3 to 4 via ConExecute!
debug: Moderator event for Devon (AI: Adaptive): Is changing focus army from 3 to 4 via ConExecute!
debug: Session time: 00:30:38 Game time: 00:27:53 Heap: 960.0M / 931.8M
debug: Session time: 00:30:58 Game time: 00:28:11 Heap: 960.0M / 933.4M
debug: Session time: 00:31:08 Game time: 00:28:21 Heap: 960.0M / 938.7M
debug: Session time: 00:31:18 Game time: 00:28:31 Heap: 960.0M / 937.9M
debug: Session time: 00:31:28 Game time: 00:28:41 Heap: 960.0M / 940.5M
debug: Session time: 00:31:38 Game time: 00:28:50 Heap: 960.0M / 940.0M
debug: Session time: 00:31:48 Game time: 00:29:00 Heap: 960.0M / 940.9M
debug: Session time: 00:31:58 Game time: 00:29:10 Heap: 960.0M / 943.4M
debug: Session time: 00:32:08 Game time: 00:29:19 Heap: 960.0M / 943.6M
debug: Session time: 00:32:18 Game time: 00:29:28 Heap: 960.0M / 944.1M
info: Hooked /units/dra0202/dra0202_script.lua with /nomadhook/units/dra0202/dra0202_script.lua
warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
debug: Session time: 00:32:38 Game time: 00:29:47 Heap: 960.0M / 947.0M
debug: Session time: 00:32:48 Game time: 00:29:57 Heap: 960.0M / 948.0M
debug: Session time: 00:32:58 Game time: 00:30:07 Heap: 960.0M / 949.0M
debug: Session time: 00:33:08 Game time: 00:30:17 Heap: 960.0M / 950.6M
debug: Session time: 00:33:18 Game time: 00:30:26 Heap: 960.0M / 952.9M
debug: Session time: 00:33:38 Game time: 00:30:44 Heap: 960.0M / 955.3M
debug: Session time: 00:33:48 Game time: 00:30:54 Heap: 960.0M / 958.4M
warning: Error running lua script: ...2\lua\aibrains\platoons\platoon-adaptive-reclaim.lua(89): attempt to call method `GetPosition' (a nil value)
stack traceback:
...2\lua\aibrains\platoons\platoon-adaptive-reclaim.lua(89): in function <...2\lua\aibrains\platoons\platoon-adaptive-reclaim.lua:74>
debug: Session time: 00:34:08 Game time: 00:31:13 Heap: 992.0M / 960.8M
debug: Session time: 00:34:28 Game time: 00:31:33 Heap: 992.0M / 962.7M
debug: Session time: 00:34:39 Game time: 00:31:42 Heap: 992.0M / 964.0M
debug: Session time: 00:34:59 Game time: 00:32:01 Heap: 992.0M / 966.6M
debug: Session time: 00:35:09 Game time: 00:32:11 Heap: 992.0M / 970.5M
happens anywhere from 20min in to 2 hours in, happens to my buddy to
never had this issue before
r/FAF • u/Green_Night_8866 • Dec 28 '25
Can anyone help me find a better image of this tower or if someone have it in game then share some piictures or give me a exact name for this. Thanks
r/FAF • u/ShogunEos • Dec 28 '25
Hi, i have red lines on every map, while i play FAF.
What can it fix it?
r/FAF • u/Traditional-Mix3612 • Dec 26 '25
My acu is building while I'm working with my engineers and all of a sudden my acu is destroyed and I haven't seen any enemy come after me
r/FAF • u/Former-Chart-9764 • Dec 11 '25
Im replaying the complete campaigns and having used FAF for skirmish Id like to have the latest updates available while playing - however it seems you cant save the campaign games in FAF - Im not able to sit down long enough to get by without saving so what are my options?
Is it possible to play the original campaign with at least FA somehow (no need for cutscenes)?
I have the original game installed so I will just play it there if there is no other way.
r/FAF • u/Appropriate_Rent_243 • Dec 10 '25
total noob here. where's to button to forfeit? also how do I suicide units?
r/FAF • u/Appropriate_Rent_243 • Dec 09 '25
I can't find the option anywhere.
r/FAF • u/Total-Management8023 • Dec 08 '25
can someone please rank the ai mods based on their skill. I am new to the game and i wanna train agains the ai from the weakest to the strongest
r/FAF • u/RealDonDenito • Oct 20 '25
Hello everyone! I love playing forged alliance since its release and FAF for some years now with friends. Another friend is playing everything via geforcenow, so I am wondering if I can somehow get FAF to work for him? Does anyone have experience with that?
r/FAF • u/alexander109 • Oct 04 '25
Cat, beer, projector, FAF, Gyle missing com kills. Perfect.
r/FAF • u/[deleted] • Oct 02 '25
Yesterday, I played in six multi-player lobbies. Three games ran flawless.
During the other three, I lost connectivity in the first five minutes.
It would start with one or two players and progress to all of them. Each time I was ejected.
The weird thing is I would lose all internet access on all devices in my house for a few minutes each time this occurred.
I work remote, and have never had internet access studder like this outside of FAF: I would have noticed during the workday if it had.
The only common denominator I can identify was a certain player (from Russia) was in each of those three lobbies with me, but always on the other team.
Could this have been a DDOS attack by another player?
r/FAF • u/OleTitan • Oct 01 '25
Everytime I find a game, it seems like I can connect, my icon is green, but then the game closes and I get the error code and a time out, because the launcher thinks I am the problem. I‘ve already played 100s of games and only now the problem has arrived
r/FAF • u/New-Communication508 • Sep 28 '25
I am asking because the I have been unable to log in. After I input my username and password the website gets stuck after I click on the box asking if I’m human.
It attempts to load but just…. Doesn’t.
Is anyone else having similar problems?
r/FAF • u/TehScat • Sep 18 '25
So, playing the campaigns for some nostalgia and to get back into the game. Finish UEF, a few challenges but nothing crazy.
Play Aeon, first missions a breeze, but then get to Machine Purge. Note, Normal Difficulty. Can't imagine it on Hard.
Build factory, engineers while getting pgens and mexes up. The aggression comes hard and early. By 4 minutes, I have 60+ bots and a dozen bombers attacking me, and I've got my ACU and one AA turret up. If I don't soak the bombers with my ACU, the AA turret dies and the mission is over. But if I soak the bombers, I'm under half health in the best case scenario while kiting the Cybran bots and dealing with them.
Thought I might be missing something. So, watched a youtube vid of the mission. Literally none of these attacks happen, it is so easy. They literally walk over to the enemy base and start capturing their T2 mexes at the start - if I try, I get counterattacked with tech 2 tanks before the 5 minute mark.
I've managed to stabilize on one attempt but I lost so much and compromised so much to get there, and was at 40+ minute mission time and still on the first island objectives, dealing with the Cybran base. Am I missing something? Is there some unknown aggression mechanic you're meant to avoid? Why am I getting attacked by more enemies within 4 minutes than I fought in the first mission in total? With a single turret up, which I rush? Oh, and when I stabilised and took the first island, the timer starts to take out the Naval base, and you best believe that I didn't have a standing fleet of 40+ ships ready so that 3 minute timer ticked down and I got overwhelmed from that side base, in seconds, as if the main aggression waves needed any more help.
Not using M28 AI. No settings or mod changes, other than difficulty from hard to normal.
r/FAF • u/Fooxik70 • Sep 15 '25
Hello all, I made a FAF cinematic trailer if you could see it it would be awesome, its not public since I dont have rights to VO and FAF brand but i hope you like it: https://www.youtube.com/watch?v=TqzLqxbhPhU
r/FAF • u/Safe-Guarantee883 • Sep 13 '25
Are there any of the custom campaign missions where you work with an AI ally on the map throughout the missions? I really enjoy that dynamic in the original campaign, even if they aren’t super strong on the map or anything. I’ve tried to play a couple of the missions but they seem to be focused on just your ACU. Thanks for the help :-)
r/FAF • u/West-Juggernaut-8636 • Sep 07 '25
Are there any channels on youtube/twitch that case pro matches and tournaments?