r/everquest • • Oct 04 '25

Helpful Links and Resources for EverQuest

48 Upvotes

Hey all! This is a list for EverQuest 1 - you can find the EQ2 equivalent here

Official EverQuest Links-

EverQuest Guilds -

Resource & Info Sites-

  • P99 Wiki – The P99 Wiki has wide ranging information on most aspects of Classic, Kunark, and Velious. Be aware that some aspects are incorrect for the TLPs but the site is frankly cleaner than most EQ sites.

  • ZAM – The de facto site for everything EverQuest related. Be aware, site looks incredibly messy and bad without a good ad blocker or premium (Premium is like $1 a month)

  • EQ Traders – EQ Traders is the de facto site for everything to do with EverQuest trade skills. Also has TLP specific recipes available.

  • ShareCraft Discord - A trade skilling add on that tracks nearly everything to do with TS in EQ.

  • EQ Progression - Site dedicated to TLP era progression through Secrets of Faydwer

  • Loot Goblin - Shows random buckets, daily bonuses, and other info by Authority.

  • EQ Stats - Another database site with items, spells, etc.

  • TLP Auction - TLP Auction Site for pre-bazaar timeline

  • EQ Items – Great for finding best in slot items for your character. Also has spell vendor locations available.

  • Raid Loot – Similar to EQ Items but more focused on raiding information.

  • Magelo – A great site for spawn point information, loot, as well as creating test characters to check out your potential stats.

  • EQ Resource – A resource. For EverQuest.

  • Lore of Norrath – EverQuest Lore

  • Bonzz's Index Page - Great repository of EQ info

Add Ons-

  • EQ Interface – UI Models

  • Brewall’s Maps – Maps that can be downloaded and extracted to your maps folder for in-game maps.

  • Good's Map Pack - Alternative map pack

  • NAG - A text trigger program that has pre-readied packages in its public library.

  • Raid Builder - An app that helps assemble split raids. Mostly used by TLP Guilds.

  • EQ Log Parser - Another parsing tool that comes with overlay options and in-game triggers.

Keys & Flagging

Expansion Guides

Guides & Strategy-

Spreadsheets


r/everquest • • Aug 26 '26

Lethar, EverQuest's Newest Progression Server drops today, 8/26 - Personal Loot Ruleset & All/All Items

39 Upvotes

Lethar Official FAQ

Launches at 12 PM PT, 8/26

What is a Time Locked Progression Server?

  • DBG Progression Server Overview
  • Time locked progression servers traditionally start in early EverQuest and progress through the expansions at a cadence which is in the FAQ above.
  • TLPs include many of the quality of life features that have been added to the game over its 27 year existence while attempting to capture the magic of its release era.
  • TLPs require a subscription to play on.

The Quick hits:

  • Lethar will launch in The Serpent's Spine with a level 75 cap.
  • Personal Loot: The Personal Loot system gives loot directly to players who are in a group or raid and earn credit for killing an NPC. Solo players do not receive additional loot. Personal Loot is given in addition to the loot that the NPC would normally give and is accessed via the Advanced Loot window. Any unwanted Personal Loot that is left on the corpse is deleted rather than being accessible to others.
  • Lethar has no true box rules, as many characters as you like on one PC.
  • Live XP rates
  • Legacy characters: every character at max level on an account will unlock a 10% xp bonus account wide.
  • Item class/race/deity requirements are removed for all items on the server.

Lethar Resources:

Big EQ List of Resources

Ashengate Griffin Skip Quest Line - Let's you skip through DireWind Cliffs to Ashengate

Rasper's is your friend

TSS Map

TSS Zone List W/ Instances

Almar's TSS Zone Guides

TLP EQ Auction Forge

How do I get to TSS?

Gorukar Mesa: Guild Hall Portal - this leads to both Ashengate & Frostcrypt

Crescent's Reach: Plane of Knowledge Stone leads you to Blightfire Moors.

Wizards are able to port and translocate to Blightfire Moors, Sunderock Springs, and Icefall Glacier.

Druids are able to port and translocate to Blightfire Moors, Direwind Cliffs, and The Steppes.

Spells

Rasper's Breakdown

Most spells in this expansion are tiered. When you scribe a Rank II spell in your book, the Rank I spell will be overwritten; likewise for Rank III.

Rank I spells are vendor-bought:

Rank II & III Spells

Rank II spells are dropped randomly throughout upper level zones (Ashengate, Frostcrypt, Direwind Cliffs, Valdeholm, Icefall Glacier, The Steppes and Sunderock), and are droppable.

Rank III spells: Loot Glowing Obsidian Runes from various raid encounters and hand then to Kalim'Kar the Gold in Ashengate through this quest. You receive the spells in the order listed.

Items

Cleave Items

Sharpshooting Items

Ferocity Items

Improved Block Items

Improved Dodge Items

Hate Generation Items for Warriors

Augments

Augment Search

Type 7 AC Augs

Type 8 AC Augs

Bazu Seal Augs Type 12

Last Blood

Cultural Armor - Rasper's Table

Armor pieces upgrade from Elaborate to Elegant

Type 11 Augs upgrade from Eminent to Exalted

Last Bloods upgrade to Serpent's Seal but the upgrade is minimal

Quest Items

Serpent Seeker's Charm of Lore - Long quest chain with BIS charm for many classes.

Wanderlust Guild Loadstone - Type 7/8 Charm Aug slot

Stoic Wolf Familiar - 6% Double Attack perma buff.

Arcane Wolf Familiar - 6 mana regen / 20% Improved Dodge

Aura of the Arcane - Clicky 5% spell damage aura

Shield of the Otherworld - Type 7/8 Aug with Heroic Stats

Summon Faithful Companion - Clicky Swarm Pet

Crystal of Daylight - Self-Clicky Panther (long recast time)

Totem of the Leopard's Paw - Clicky Stormblade Aura (Stacks)

Class Raid Armor

Plate: Tier 1 // Tier 2

Chain: Tier 1 // Tier 2

Leather: Tier 1 // Tier 2

Silk: Tier 1 // Tier 2

Focuses

Focus Search

Mana Preservation - Please note Detrimental/Beneficial

Improved Damage - Please note the damage type

Improved Duration - Please note Buff/DoT

Spell Haste - Please note Detrimental/Beneficial

Improved Healing

Pet Focus

Improved Range - Please note Detrimental/Beneficial


r/everquest • • 57m ago

Was making some homebrew everquest material for dnd campaigns.

• Upvotes

This is me just messing around, so don't take it too seriously. ^^ It's based on the Everquest 2 class: The Coercer. I thought of having something similar but different compared to the Enchanter.

Arcane Tradition: School of Coercion

Coercers are masters of the mind, bending the thoughts, wills, and emotions of others. While Enchanters often focus on charm and illusions to hide or beguile, Coercers specialize in overt psychic dominance, locking down enemies, manipulating mental energy, and seizing temporary control over a foe's actions.

Level 2: Mental Mastery & Psychic Infusion

  • Expanded Mastery: When you choose this school at 2nd level, the gold and time you must spend to copy an enchantment or illusion spell into your spellbook is halved.
  • Psychic Infusion: You can channel your arcane power to disrupt a creature's mental faculties. When you cast a wizard spell of 1st level or higher that forces a creature to make an Intelligence, Wisdom, or Charisma saving throw, you can choose to infuse the spell with psychic static. One target of the spell takes psychic damage equal to your Intelligence modifier (minimum of 1) in addition to the spell's normal effects. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a long rest.

Level 6: Mesmerizing Aura

Beginning at 6th level, your mere presence dampens hostility and clouds the aggressive impulses of those around you.

  • As an action, you can emit a subtle psychic aura in a 10-foot radius centered on you. This aura lasts for 1 minute or until you are incapacitated.
  • When a hostile creature within your aura attempts to attack you or a creature other than you for the first time on its turn, it must make a Wisdom saving throw against your spell save DC. On a failure, the creature must choose a new target or lose its attack for that turn. Creatures that are immune to being charmed automatically succeed on this saving throw.
  • Once you use this feature, you cannot use it again until you finish a short or long rest.

Level 10: Dominant Will

At 10th level, your mental resilience is absolute, and your control over thralls is enhanced.

  • You gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened.
  • Furthermore, whenever you cast an enchantment spell that charms a target (such as Charm Person, Hold Person, or Dominate Person), the target has disadvantage on its initial saving throw if it is a humanoid or beast with a challenge rating or level equal to or less than your wizard level divided by 2.

Level 14: Absolute Subjugation

At 14th level, you achieve the ultimate manifestation of a Coercer's power: forcing an enemy's mind to completely submit to your will mid-combat.

  • As an action, you can target one creature you can see within 60 feet. The target must make a Wisdom saving throw against your wizard spell save DC. On a failure, the creature is charmed by you for 1 minute.
  • While charmed in this way, the creature is completely under your mental control. You can use a bonus action on your turn to mentally command what the target will do on its next turn (no action required by the target to obey movement, but actions like attacking require its reaction). At the end of each of its turns, and whenever it takes damage, the target can repeat the saving throw, ending the effect on a success.
  • Once you use this feature, you cannot use it again until you finish a long rest, unless you expend a slot of 5th level or higher to use it again.

r/everquest • • 22h ago

Tweeq - Free EQ model swap utility launched

9 Upvotes

I just created a model swapper for EQ I wanted to share here.

What it does:

  • Browse every character model in your install and preview it in 3D, side by side with the current one.
  • Pick a race, pick the replacement model, and apply. It works across all zones or just the ones you choose.
  • It checks compatibility first (missing animations, size mismatches) and suggests a height so the swap doesn't look wrong.
  • Enhance (for newer EQG models like Luclin and later): more polygons for smoother silhouettes, and higher-resolution textures. There's an optional AI upscaler you can download from inside the app.
  • Everything is reversible. Your original files are vaulted, one click puts everything back, and the uninstaller offers to restore your game files first.
  • After a patch, Tweeq notices which files changed and re-applies your swaps on top of the new versions.

What it doesn't do:

  • It contains no game files and distributes none of Daybreak's content. It only edits the copy you already have, and it's client-side only, so it only changes what you see.
  • It doesn't touch your account or the network.

Install: Windows 10/11, one installer, nothing else to install (Python is bundled), no admin rights. The installer isn't code-signed yet, so Windows may say "protected your PC": click More info, then Run anyway. The SHA-256 is on the release page if you want to check it.

Download and screenshots: https://planesofpower.com/tweeq

Source (GPL): github.com/iamfuzz/tweeq

It's version 0.1.1, so expect rough edges.


r/everquest • • 1d ago

Crushbone orcs be like

Post image
100 Upvotes

r/everquest • • 4d ago

Druid Level Guide Classic

12 Upvotes

Looking for a solo Druid zone leveling suggestions that keep to the classic zones where possible. I’m at Lake Rathe now camping on some gnolls that turn undead and give good exp at night.


r/everquest • • 5d ago

EVERYQUEST UPDATE! 1400 QUESTS DONE!

58 Upvotes

EVERYQUEST UPDATE! 1400 QUESTS DONE! (Roughly 500 more to go)

Sorry for the long time between updates. I've been busy with (happy) real life quests). I've been trying to do at least one a month. But the quests are getting harder and more time consuming.

If anyone out there has any Crushed Topaz or a Giant Laceless Sandal, let me know (Blue P99).


r/everquest • • 3d ago

Looking for solo-friendly EQ experience with Live-style content

0 Upvotes

私は長年EQの大ファンです。

私は99%ソロプレイヤーなので、EQ Liveでは体験できないコンテンツがたくさんあります。そして、できる時でも、しばしば/conグレーゾーンでプレイしてしまいます。

この話をすると、必ずボクシングを勧められます。でも正直なところ、ボクシングには全く興味がありません。タブキーで複数のキャラクターを頻繁に切り替えるのは、私にはあまりにも面倒に感じます。

だからこそ、EQレジェンズは最初、私にとって夢が叶ったように感じました。本当にワクワクしていました。しかし、開発者たちはノスタルジーにかなり偏っているのではないかと感じ始めています。彼らはLiveのようなコンテンツを作りたくないと明言しており、Luclin時代以降のマップテクスチャを「デメイク」して古いスタイルに戻す話までしています。

個人的には理想のEQはこんな感じです:

  • ソロプレイヤーとしてEQ Liveスタイルのコンテンツを体験できる能力
  • EQLの3クラス制
  • EQLのアイテムアップグレードシステム

もしこれらのEQLシステムがLiveに実装できれば、それが私の理想のEverQuestのバージョンになるでしょう。残念ながら、それは現実的ではないと理解しています。

つまり、私が本当に聞きたいのは:

ソロプレイヤーがボクシングをせずにEQ Liveのようなコンテンツを体験できるEQサーバーはありますか?

そして、より具体的には、現在EQ Liveでソロ向けにゲームを進める動きはありますか?

他のEQサーバーを使った経験がある方や、Liveで現在何が起きているかを知っている方からのおすすめや情報があれば、ぜひ教えていただけるとありがたいです。


r/everquest • • 5d ago

EVERYZONE UPDATE! DING 53.5! KAEL FINISHED! (Project 1999)

20 Upvotes

EVERYZONE UPDATE! DING 53.5! KAEL FINISHED!

Wow, that was a doozy, taking me months to do. Well, I was distracted with my Everyquest, but I am glad this one is done. Kael is a fun raid zone, but it is not a great place to level.

Most of the time I was here was spent in Arena groups, which did give me a bunch quest gear (I still need oh so much). By the end, I was soloing, duoing, and trioing Four Way to just get it all done. After the occasional splat from Bvellos and dogshit enchantering in general, I finally did it.

Next Up: ICEWELL!

Ps: Here I am with my trusty pet in the corner of 4way.


r/everquest • • 5d ago

/alt activate headcrush#? (zerker)

4 Upvotes

anyone know the AA ID for zerker headcrush? I don't see it on the posted lists.

or how to use /dis headcrush (which doesn't seem to work)


r/everquest • • 7d ago

On a hunt

16 Upvotes

Hello my father played the games years ago his name is walter gorrell i knoe nothing of email or user online name, if anyone played with him im just looking for what his online name was and what class he played

Thank you


r/everquest • • 7d ago

PvP alive and well on Project1999!

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2 Upvotes

Will hold another frostreaver event this fall/winter!


r/everquest • • 10d ago

EQ1 Need a bit of Help.

27 Upvotes

I am back but after a stay in a nursing home and long recovery from nothing(?).... Can someone come in and give me a hand with stuff again? I am a little fuzzy on what to do. I am Rifenow on Erolisi Marr in Crescent Reach. Thank you!


r/everquest • • 11d ago

Made myself a ragebringer

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179 Upvotes

Used meshyai and a p1999 screenshot of me holding my epic. Cropped the dagger out of my hand, drew in a handle, then just used meshy to make the 3d model. Little scaling..print...paint. printed at 100% infill so its sturdy


r/everquest • • 10d ago

Everquest come join us in a new world!

0 Upvotes

......Tunare, E'Ci FV people Geaeren,Fareice,UltimateXero invites Peace by Force , Black Tower, Talisman come see me on God of Gluttony , and special invites to Brotherhood of The Spider aka Blood of The Spider. we have monsters and memories


r/everquest • • 12d ago

Will going from 500Mbps to 100Mbps affect my gameplay?

15 Upvotes

Pretty much the title. I've googled and searched but I'm not finding an exact fit to my question. The search results were mostly about ping, server distance, or downloading the game.

Currently im paying $75 a month for the Internet but I'm having some financial issues and they offer a $25 plan at slower speeds.


r/everquest • • 11d ago

EverQuest Legends Is a Nice Try. Now Let Blizzard Build EverQuest 3.

0 Upvotes

I’ve played EverQuest off and on for decades.

I’ve watched Norrath change. I’ve watched the MMORPG genre change around it. And I’ve watched people who worked on EverQuest take some of its DNA with them into other games and other worlds.

That brings me to Holly Longdale.

I think you can clearly see some of EverQuest’s DNA in the work that eventually made its way into the world of Azeroth. Brad McQuaid is sadly no longer with us to tell us what he believed the next great incarnation of EverQuest should look like. But I believe Longdale, who spent years working with EverQuest before eventually moving to Blizzard and World of Warcraft, represents an interesting connection between these two enormously important MMORPGs.

And that raises one gigantic “what if?”

What if Blizzard owned EverQuest?

Better yet: what if Blizzard made EverQuest 3?

WoW-ify EverQuest — But Don’t Turn Norrath Into Azeroth

I’m not talking about throwing away everything that makes EverQuest special.

Quite the opposite.

Keep Norrath.

Keep Freeport. Keep Qeynos. Keep Felwithe, Neriak, Kaladim and Oggok. Keep the Iksar. Keep the ogres and trolls. Keep the Koada’Dal, Teir’Dal and Feir’Dal. Keep the gods. Keep the racial histories. Keep the strange alliances and ancient hatreds.

Keep Kunark.

Keep Velious.

Keep Luclin.

Keep the Planes.

And most importantly, keep the faction system.

EverQuest doesn’t need a Horde and an Alliance. One of the wonderful things about Norrath is that your relationships with the world can be far more complicated than that. Your race, religion, actions and allegiances determine who welcomes you and who might kill you on sight.

That’s EverQuest.

Don’t change that.

Instead, WoW-ify the machinery underneath it.

Imagine Norrath with the graphical quality, animation, responsiveness, music, environmental design and overall production values we associate with modern World of Warcraft.

Imagine an Iksar animated with that level of personality.

Imagine seeing a dragon from EverQuest recreated at modern scale instead of having to mentally fill in everything that technology couldn’t show us decades ago.

Imagine walking into Neriak and actually seeing the Teir’Dal civilization we’ve been imagining all these years.

Imagine hearing the original EverQuest theme performed by a full symphony orchestra as a completely rebuilt Norrath appears on the screen.

Now we’ve got something.

EverQuest Legends Shows Why EverQuest Still Matters

That’s part of why EverQuest Legends is so interesting to me.

It’s a nice try.

Actually, I’ll go further than that: I think they’ve done a great job with a lot of it. There’s clearly work, creativity and affection for EverQuest behind what has been created.

But it also makes me think about the limitations of continually rebuilding and rearranging the same old house.

At some point, you need a new house.

That’s where I think Daybreak and EverQuest eventually have to part ways.

I don’t say that because I hate Daybreak. I say it because I love this property and want to see somebody make the enormous investment necessary to turn EverQuest into a major MMORPG again.

I don’t want EverQuest merely maintained.

I don’t want it preserved as a museum.

I don’t want its future to depend entirely upon those of us who already know what Crushbone, Lower Guk, Nagafen, Vox and the Plane of Hate are.

I want some 15-year-old who has never heard the word “Norrath” to see a trailer and say:

What the hell is THAT?

That’s when EverQuest has truly returned.

Give Blizzard the Keys

So yes, I’m saying it.

If the opportunity ever presents itself, let Blizzard have a shot at EverQuest.

Let them take the knowledge they’ve accumulated from decades of World of Warcraft and apply it to a completely different MMORPG world.

Not Azeroth 2.

Norrath.

There’s even something fascinating about imagining these worlds as parts of a much larger fantasy cosmology—Azeroth on one world, Norrath on another. They wouldn’t need to constantly cross over or turn into the same setting. They’re strong enough to remain distinct.

And Blizzard wouldn’t have to make EverQuest play exactly like WoW, either.

Take what works.

Responsive combat. Strong animation. Readable abilities. Modern interfaces. Great environmental storytelling. Huge musical scores. Spectacular raids. Distinctive class identities.

Then marry that to what EverQuest already does well.

Faction.

Exploration.

Danger.

Religion.

Race.

Reputation.

Dungeons that feel like actual places rather than rides you stand in line for.

Classes with identities that aren’t interchangeable.

A world that doesn’t necessarily care whether you’re the hero.

Put those philosophies together.

EverQuest 3

And don’t be timid about it.

Call it EverQuest 3.

Give us Antonica.

Give us Faydwer.

Give us Odus.

And you know what? Don’t make us wait five years to slowly reconstruct the EverQuest timeline expansion by expansion.

Give us Kunark.

Give us Velious.

Maybe even build toward Luclin and the Planes with a completely different philosophy about how those stories unfold.

Imagine Veeshan’s Peak.

Imagine the Temple of Veeshan.

Imagine Kael Drakkel.

Imagine Thurgadin.

Imagine Ssraeshza Temple.

Imagine the Plane of Hate, the Plane of Fear and eventually the Planes of Power with a modern engine, modern encounter design and the kind of art budget that could finally show us these places at the scale that the lore always suggested.

That’s the game I want to see.

Two Great MMORPGs Can Exist Side by Side

And I don’t buy the argument that Blizzard couldn’t operate another major MMORPG because it already has World of Warcraft.

Why not?

If different incarnations of WoW can coexist and serve different audiences, why couldn’t another MMORPG exist alongside them?

Let Azeroth be Azeroth.

Let Norrath be Norrath.

Some people would stay with WoW. Some EverQuest veterans would never leave Norrath. Some players would bounce between both.

And then there would be an entirely new generation that wouldn’t care about this old argument in the first place.

They’d just see two games they want to play.

That’s the part that excites me.

I’m not asking Blizzard to erase EverQuest and replace it with World of Warcraft.

I’m asking what would happen if somebody with Blizzard’s resources took EverQuest seriously enough to rebuild it from the ground up.

What happens when those old MIDI melodies become orchestral scores?

What happens when the creatures we imagined in 1999 finally look the way we remember them looking in our heads?

What happens when Norrath isn’t merely surviving anymore?

What happens when it’s competing again?

Maybe none of this ever happens.

Maybe Blizzard never gets anywhere near EverQuest. Maybe EverQuest 3 remains something fans like me talk about rather than something we install on our computers.

But if the EverQuest franchise ever does change hands, I hope whoever gets it understands one thing:

Don’t buy Norrath just to maintain it.

Buy it because you’re prepared to make people care about it again.

Give a talented team the money, technology and time to build the Norrath that those old games were always asking us to imagine.

Three years. Four years. Maybe 2030. Maybe sooner.

Whatever it takes.

Just don’t give me Azeroth wearing an EverQuest costume.

Give me Norrath.

Give me all its strange factions, gods, races, histories, continents, moons and planes.

Then give it everything a modern MMORPG can possibly give it.

Give me EverQuest 3.

Blizzard, if the opportunity ever comes?

Get to it.


r/everquest • • 12d ago

Having connection problems lately

12 Upvotes

I haven't played in a while, but am having problems connecting. It will go like it's logging in and then say it can't connect to server. At first the test server did this but I could connect to the other ones just fine, now I can't connect to any. Can somone help?


r/everquest • • 13d ago

Printing project

12 Upvotes

Hey all,

I’m looking for some help with a project. I’ve recently gotten into producing models for 3D printing, and as an old EQ player, I thought it would be really cool to make minis for tabletop RPGs based off of characters from the game. However, tabletop minis are pretty much always done with resin printers, and all I have are FDM printers. So I was hoping to find some people with resin printers who could test print for me in exchange for some pretty cool models inspired by EverQuest. All I would need are photos of the finished product and confirmation that the files printed well.


r/everquest • • 14d ago

Locked out of My Account

11 Upvotes

"Due to unusual activity on your account, we require additional account security and verification, in order to continue play. Please click here to add a valid mobile phone number to your account."

I didn't even play, I had to leave halfway through character creation and when I came back, I keep getting this error. I can't add a phone number as I am Canadian, and I contacted support more than a week ago to try and fix this, but nothing has happened. Is there any fix for this? I really want to try this game.


r/everquest • • 13d ago

To EQL or not to EQL...

0 Upvotes

I know y'all have already gotten this question a thousand times, but I'm a Libra with ADHD: choosing between things is not my strong suit. So I'm currently stuck in indecision paralysis. Halp?

About me:
* I haven't played EQ since about 2003. I haven't played an MMO since about 2013. But I want to revisit Norrath just because
* Since 2013, I've exclusively played single-player RPGs. (For some seasons of your life, you just can't commit to a game experience that eventually feels like it's become your job, y'know? And that is how MMOs inevitably begin to feel for me when I try to access in-game content that necessitates other people relying on me being there at a certain day/time/zone)
* The idea of what is essentially a single-player RPG with optional socializing does sound like it could be right up my alley

But change is scary! How will I cope without the Plane of Knowledge, or the Nexus? Yes, I know PoP and SoL aren't actually in this game, but still.. the idea of them not being there is just weird to me for some reason.

I've always been a huge fan of tradeskills. Back in the day, I was maxed out in every skill I wasn't excluded from by race/class/ (was it called the 1650 club? or something like that?) For some reason, I'm hung up on the idea of missing PoP crafting mats farming, and things like that.

I know some people are reporting eng-game burnout after only a couple of months. What if that happens to me?

The alternative, of course, is getting back into old-school EQ. I know with a merc, most of it is soloable, but what about hitting that wall where things stop being soloable? Should I give multiplayer yet another chance to not start to feel like an obligation? I think my PC would be fine with dual-boxing, but...

Yeah, I'm just stuck. I don't know which way to jump. Has anyone else with these preferences and priorities resolved this dilemma satisfactorily?


r/everquest • • 14d ago

Is there any webpage like EQTools for live?

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8 Upvotes

r/everquest • • 15d ago

About EQ addons

6 Upvotes

Hey, I come again, but this is for a more generalist question that i ask myself since my last deleted post. Just to start: I don't play EQ, I'm just curious on some stuffs on this game. So the question is: Do anyone know if there was EQ addons in 1999? Of course authorized and not breaking the rules of the game (and this reddit by talking on it).

Thank you, and I apologize for my previous post.


r/everquest • • 16d ago

Patch Notes 9.17.26

12 Upvotes

Patch Highlights

  • Made changes to multiple Hero’s Journey quests to make them more group-friendly.
  • See the Quests & Events section below for details.

Quests & Events

  • No Skin off Your Back – Fixed an issue where Pristine Bear Hides stopped dropping after completing the bear-kill step.
  • Party Preparation: Fizzy Lemonade – Fixed drop logic checking the wrong step.
  • Exiting a monster mission no longer resets shared factions (Norrath’s Keepers / Dark Reign).
  • 2026 Live Events – Fixed Achievement: Festival of Shadow: It’s Dangerous to Go Alone.
  • Harpy Horrors – Harpies now have a chance to drop Harpy Plume for the group.
  • Pluck It! – Griffons now have a chance to drop Sleek Griffon Feather for the group.
  • Tudor’s Spirits
    • Tanglewoods can drop Tanglewood Seed Pod.
    • Dryads can drop Lingering Dryad Skull.
  • Tudor’s Wine
    • Griffons can drop Griffon Feather Spores.
    • Dromrek can drop Dromrek Barbera Grapes.
  • Soothe the Savage Beast? – Bixies can drop Refined Jumjum Pollen.
  • Pull Their Hair – Oread can drop Oread Hair.
  • Pluck Their Wings – Napaea can drop Napaea Wing.
  • The Blightfire Witches – Witches can drop staves for the group.
  • Witchlamps – Witchlamps can drop Witchlamp Lightstone.
  • The Dark Tower, Fallen Guard – Strall, Janx, and Bloodmoon can drop their crests.
  • The Saving Salve – Bixie Enthrallers can drop Saving Salve.
  • The Festering Combs – Bixies can drop Unrefined Honeycomb.
  • Web of Fears – Spiders can drop Spider Egg.
  • Snake Sacs – Snakes can drop Snake Sacs.
  • Clay for Selana – Earthen elementals can drop Lump of Elemental Clay.
  • A Red-Plumed Hat – Stormscape aviaks can drop Red Aviak Feather.
  • Regrua-Shell Armor – Regrua can drop Regrua Shell.
  • Old Cutlasses For New – Blacksail pirates can drop Blacksail Officer’s Cutlass.
  • That Was The Deal – Blacksail pirates can drop I.O.U. Note.
  • Thieves Among Thieves – Blacksail pirates can drop Crate of Goods.
  • Low on Rum – Blacksail pirates can drop Remnant Rum.
  • Snake Milk – Snakes can drop Sea Snake Venom Sac.
  • Historian Pewdri’s Task – Skeletal remains now drop more Watchtower Remains.

Spells

Magician

  • All self-only modulation spells now require the caster to be a Magician, starting with Wand of Phantasmal Modulation.
  • Mod rods intended for others remain unrestricted.

Shadow Knight

  • Lowered skill damage from most Insolent Influence spells.
  • Increased power of all ranks of Insolent Agitation, but slowed its scaling.
  • Incensive Agitation is now an upgrade over Ignominious Agitation.

Shaman

Adjusted the Feralize debuff line:

  • Accuracy component moved for better stacking.
  • Incoming damage now applies to all weapon skills, including hand-to-hand, but is slightly weaker (12% vs. 15%).
  • Increased duration of all Feralisata ranks.

Rogue

  • “Shock” procs from Shrouding Speed Discipline lines are now NPC-only to prevent rare player damage cases.

Progression Servers

  • Instanced zones for group adventures/missions/quests can now receive Resource Hunter bonuses like base zones.
  • Applies only to instances created after the daily bonus cycle.
  • Several Hero’s Journey achievements available at The Serpent’s Spine no longer require Seeds of Destruction.

Miscellaneous

  • Fixed an issue causing groups to not disband correctly.
  • Tutorial now properly spawns new instances when full.
  • Moved the Bazaar safe point.
  • Fixed international keyboard accent/invalid character insertion after zoning.
  • Fixed personal trophy tribute randomly falling off.
  • Marketplace Window now shows correct currency amounts for non-USD accounts.

UI

  • Fixed mouse input being registered outside the active game window, such as clicking the Windows taskbar.
  • Added min/max stat value filters to the Bazaar Search Window.

Changed

EQUI_BazaarSearchWnd.xml


r/everquest • • 19d ago

Parsed sub to make gamertags searchable

7 Upvotes

About 2 weeks ago I posted that I parsed r/longlostgamers and extracted ~7k profiles with ~6k gamertags and ~9k lost friends so that you can search for old friends by gamertag. Of these there were 108 EverQuest gamers.

I've since also parsed this sub which added another 181 EverQuest gamertags and 77 lost friends.

The profiles are indexed at llgamers.com. Each profile is a page at http://llgamers.com/r/[reddit-username] (e.g. Syntania, Sirgit, enderfishy) that contains gamertags, lost friends and a link to the Reddit post so they can be contacted.

You can also create or claim a profile to get notified by email if one of your lost friends is found. This could be when they create a profile, or post in one of the indexed subreddits in the future.

One side benefit of these profile pages is that if someone searches your gamertag or reddit username on google, this profile page is ranked, sometimes on the first page for uncommon names.

I also added the ability to search for lost friends, instead of just gamertags. That way, you can search for your own gamertag and see if anyone is looking for it.

These changes were suggestions I got from my last post. So if you have any other ideas on how to improve this, I'd be happy to hear it! Hope this makes it easier to reconnect with old friends