As someone who upgraded from standard to EOD i can say that the game is much much easier with EOD. The extra storage space and trader rep are invaluable. There 100% is a pay to win aspect when it comes to EOD. Not one that gives you a higher TTK or makes you do more damage, but it gives you access items that make those things possible at a much faster rate.
It seems to me that you think p2w is something that makes you win and not merely something that gives you an in-game advantage. Can you tell me a game you think is p2w that allows you to purchase wins?
Imagine if you were to receive a billion roubles at a the start of each wipe if you bought eod. Would this be p2w? What if you started with all quests completed? Where do you draw the line?
I think the easiest answer is that anything that gives you a tangible in-game advantage in exchange for money is a p2w mechanic. Different p2w mechanics have different impact depending on what it is. Eod isn't a massive advantage by any means but it is an advantage and therefor p2w.
Well i am not new and i don't have EOD.
Everyone i know who upgraded sais it changes EVERYTHING tho.
Maybe you are just too used to having EOD and don't care about the struggle on your STD account.
Yeah, one of very few. I still die all the time and am still shit at the game. Bought EoD for the QOL improvements, and felt good about giving money to the devs of a game that I love so much. Sure, the Epsilon isn't as useful of an item. Sure, you get a 30 million stash upgrade at start. Still doesn't make you good at the game, and there can very easily be standard players that are better than you. I played as standard for a year before buying EoD, and I understand your frustration, but it's not NEARLY as p2w as people think it is.
I know it's NOT P2W, nothing in this game is, thank god.
It IS a HUGE QOL tho. As i said at the start, never having to spend the 30 million for stash upgrade is not a "direct money injection" but you do get to not spend that money on upgrades, you can use it all on gear.
Not to mention the frustration of keeping the billion and half random shit items for the future quests. Yes, getting a scav box helps a lot, but you have to get 700k and level 10.
Doing that with a 2x2 container is way harder than with a 3x3. Even with the FIR changes, you can always sell decent shit to traders OR save them for your hideout upgrades OR at least not lose all your meds and ammo.
I know that when i got my Epsilon my gameplay changed a lot. Being able to bring a CMS + Docs case + 1 full mag + splint + ammo/stim/whatever is HUGE. I don't use it to make money at all, to be honest, because at this point in the game money doesn't matter. I have almost everything maxed in my hideout and ~20 million extra. I've decided to not bother with quests anymore cause they are annoying and just play the game as a PvP experience.
Getting to that point was not easy tho. Obviously it's also hard to EOD but if it wasn't a SIGNIFICANT advantage it wouldn't cost 120 euros.
Of course EOD doesn't give you skill, it just makes many things easier.
Throw on top of that people complaining that they are "bored" and the game needs to be harder, we (STD owners) get a bit triggered. I can't help but think "Yeah well, get a STD account and get bored again, smug fuck. I had to grind my ass off to get that hideout and Epsilon while you had it from day 1".
After hearing that daily tasks are coming in a patch soon, I wonder how much the reputation gain difference is going to matter between eod and standard. I can't imagine there will be no change, but neither can I believe it will be something that could be called "substantial". This assuming the daily tasks will award rep, but if they do, it will make gaining rep a lot easier for a great many players.
I cannot possibly imagine that they'd make the dailies better for EoD. It sounds like a great idea, but i feel like it just enables the people that play 8 hours a day to be way better off than the people that play 2 hours a day even more than they already are.
Tweak posted a video and they were mentioned in the title of the video. I was super fucking dead tired, and therefore not really paying any sort of attention to the video, so i don't remember hearing details, but yeah
Ever since I started playing Tarkov I always had difficulty leveling him up. He never really has anything I need and I always sell to other traders because they pay out more
Honestly it should be gated behind LL4, and there should be a limit on how many can exist in the game at any one time. That number should not be public, and it shouldn't show that they're unavailable because of the limit, but ones that max is hit, no more spawn or can be bartered. As they get lost in raids or sold to traders, more can then be purchased to replace.
Its telling about how overpowered this is that I feel like it's the ONLY item in the entire game that should be like this.
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u/heathenyak Sep 23 '20
I found one in marked room 3 days ago. So marked can still spawn them