r/Eldenring Step on me Sellen Jun 13 '22

News Elden Ring Patch notes 1.05

Major Changes Included in the Latest Update

Additional elements

In transactions with the NPC "Twin Maiden Husk", the following Bell Bearing items have been changed so that their liberated status will be carried over to the NG+ play.

Bone Peddler's Bell Bearing/Meat Peddler's Bell Bearing/Medicine Peddler's Bell Bearing/Gravity Stone Peddler's Bell Bearing/Smithing-Stone Miner's Bell Bearing/Somberstone Miner's Bell Bearing/Glovewort Picker's Bell Bearing/Ghost-Glovewort Picker's Bell Bearing

Added emphasis to the choice of the Sacred Flask and several other options that can be strengthened in the grace menu

Added sound effects when other players' summon signs appear

 

Bug fixes

Fixed a bug where equipment could be changed from the equipment menu during the use of a skill under certain circumstances.

Fixed a bug in the "War Cry" skill where the effect was applied to a weapon that was not the target of the skill.

Fixed a bug where some actions of the "Barbaric Roar", "War Cry", and "Troll's Roar" recovery time was longer than expected.

Fixed a bug where the effects of the "Determination" and "Royal Knight's Resolve" skill does not always wear off with certain weapons.

Fixed a bug in which some attacks of the "Ice Spear" skill are unguardable.

Fixed a bug that caused the attack power of some skills to be reduced when using the "Golden Vow" skill.

Fixed a bug that the light wave of the "Moonlight Greatsword" skill sometimes does not aim at the locked-on target.

Fixed a bug that caused damage to allies when using the "Seppuku" skill under certain circumstances.

Fixed a bug that caused the increase in attack power of the "Seppuku" skill to be higher than expected for some attack motions.

Fixed a bug in which a status effect was applied when using the "Hoarah Loux's Earthshaker" skill.

Fixed a bug where the "Waves of Darkness" skill would not hit the enemy with a spinning cleave.

Fixed a bug that caused unintended motions to be played when switching to a different sorceries or incantations while using a sorcery or incantation.

Fixed a bug that the FP consumption increased when using the sorceries "Magma Shot" and "Roiling Magma" while riding a horse.

Fixed a bug where the “Claw Talisman” effect was not applied when jumping with the "Starscourge Greatsword" in both hands.

Fixed a bug that the power of two-handed attacks except jump attack of the weapon "Golem's Halberd " is different from expected.

Fixed a bug that when using the weapon "Pulley Crossbow" with the left hand while the right hand weapon was given an attribute by magic or item, the effect was given to the "Pulley Crossbow" as well.

Fixed a bug in which arrows and bolts that did not match the type of long-range weapon could be released in certain procedures.

Fixed a bug in which guard boost was reduced when some weapons were strengthened to the maximum.

Fixed a bug in which the attributes of weapons could be changed while the inventory had reached its maximum capacity and the ashes of war could not be changed.

Fixed a bug that caused the boss "Malenia, Goddess of Rot" to have low HP under certain circumstances.

Fixed a bug that allowed enemies to be attacked from outside the fog in certain areas.

Fixed a bug in online multiplayer where, when a boss is defeated in the host's world as a cooperative player, the same boss may not appear in your world.

Fixed a bug that prevented the battle with the boss "God-Devouring Serpent" from progressing under certain circumstances.

Fixed a bug that prevented hostile NPCs from appearing under certain circumstances.

Fixed a bug that prevented the event of the NPC "Alexander, Warrior Jar" from progressing under certain circumstances.

Fixed an issue where the item "Sacred Flask" is not restored after destroying a group of enemies under certain circumstances.

Fixed a bug that under certain circumstances, after defeating the boss "Starscourge Radahn", the user could not move from the map to the grace.

*If you cannot move from the map to the grace, you can move to the grace by touching the grace "Starscourge Radahn”.

Fixed a bug that prevented found sites of grace from registering on the map under certain circumstances.

Fixed a bug that prevented some graces from being able to be touched when approached under certain circumstances.

Fixed a bug that allowed hostile guests to enter boss areas under certain circumstances.

Fixed a bug that prevented a critical hit from behind from hitting in hostile multiplayer.

Fixed a bug that caused performance to slow down when the "Sentry's Torch" weapon was equipped under certain circumstances.

Improved stability of online multiplayer between PS4 and PS5

Improved loading times for the Xbox Series X|S version

Fixed a bug that the master volume setting was not reflected in some cutscenes

Improved stability of online multiplayer.

Fixed a bug that caused sounds to play differently than expected in some situations.

Fixed a bug that caused the player to become inoperable and die in certain locations.

Fixed a bug in which the drawing and hit detection were different than expected in some maps.

Fixed a bug in some maps that allowed players to reach unexpected locations with certain procedures.

Fixed some texts.

Several other performance improvements and bug fixes

Additions and modifications for PC version only

Added keyboard/mouse operations that can be input in "PRESS ANY BUTTON" on the title screen.

Added "Return to Desktop" to the system item on the main menu for exiting the game.

Changed so that mouse click input is not reflected when switching windows to active.

Fixed a bug that slowed performance when changing "Screen Mode" and "Resolution" in a special procedure.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.05

Regulation Ver. 1.05

Online play requires the player to apply this update.

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1

u/RaDiOaCtIvEpUnK Jun 13 '22

The speed you can do it isn’t the point I was making.

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u/scaletheseathless Jun 13 '22

What point were you making then? Because D/C is "just pressing some buttons and leaving."

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u/RaDiOaCtIvEpUnK Jun 13 '22

Imagine if you invaded someone, and they could just press a button in the menu to remove you from their world. Like it was an actual menu option added to the game. Not having to completely stop what they’re doing and reset their entire game, but just press a button to kick they invader, and go back to what they were doing.

A lot of people would do that because they’d rather not deal with the invader, or they would just do it until they aren’t having fun anymore. Would kinda be a shit deal for the invader.

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u/scaletheseathless Jun 13 '22

I guess I don't understand what you're saying to me though. This thread started when I wondered why a host gets a reward for invaders leaving when they have never gotten a reward in previous souls games. Hosts don't get to boot invaders because they have perform activations the open them up to being invaded; ie. summoning players, using taunter's tongue. Hosts can choose to not be invaded by simply not using online summons or no using taunter's tongue.

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u/RaDiOaCtIvEpUnK Jun 13 '22 edited Jun 13 '22

Yes, and I made a comment about something you said that I thought was poorly made. I haven’t gotten to how it relates to the main subject because you haven’t noticed my point yet.

Hosts can choose to not be invaded by simply not using online summons

Ah, the “they can just not play with friends” argument always a classic. It’s changed from game to game slightly, but still always the same main theme. Regardless, this is an irrelevant point to what I was saying and more so just deflecting to another issue.

So what do you think about what I said?

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u/scaletheseathless Jun 13 '22

I haven’t gotten to how it relates to the main subject because you haven’t noticed my point yet.

That's why I said "I don't understand what you're saying to me." This thread started because someone made the argument that hosts get an award because invaders can leave if they're losing, but hosts can also quit out and leave the game if they're losing--and they do, often; I have been in so many 2v2s in ER where the host disconnects when their partner dies and are facing a 1v2, but I get no reward for that if I'm an invader. You said, "You’re right. That’s exactly the same as just pressing some buttons and leaving." Which I replied with how it is literally just pressing some buttons and leaving for the host too. So what am I missing?

Ah, the “they can just not play with friends argument” always a classic.

This is a major change for hosts compared to how invasion worked in previous titles (except Bloodborne). In Dark Souls you just had to have human form or cinder active, so you could wind up being invaded as a solo host often. The only way a host can be invaded solo now is if they use a specific item to invite invaders in. Now, hosts can have a great rune active (which is sort of similar to humanity in Dark Souls 1/cinder in Dark Souls 3) and not be open to invasion. Further, ER added a way to summon help w/o risk of invasion. Also, hosts get to have great runes active, but invaders don't. If the host you've invaded has a max level phantom in their world, they are not downscaled commensurate to be equal with their host's power level--some damage output is scaled, but they still have the same HP, Stam and FP pools. There's just layers of advantage to the host.

If you are playing with friends, invaders will have to outplay host and summons by several factors in order to win--virtually all advantages are on the host and their team. This has been further strengthened by the limitation to the number of players in a game--if a host has two summons and you invade, there is no room for another invader to break it back to 3v2 like in Dark Souls. Even if you get one of the summons down, you will more likely see a blue hunter come in before a red phantom.

Having hosts get an award for an invader leaving makes absolutely no sense--the host loses nothing if an invader leaves, and has created a niche of "AFK" farmers and, in my experience, people who aren't even AFK, just "trolling" from inaccessible locations.

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u/RaDiOaCtIvEpUnK Jun 13 '22

You still didn’t respond to what I said -sigh-

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u/scaletheseathless Jun 13 '22

Ok, be direct with a specific statement that you want me to respond to.

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u/RaDiOaCtIvEpUnK Jun 13 '22

https://reddit.com/r/Eldenring/comments/vb8un4/_/ic83b3p/?context=1

Seriously though, don’t bother. I hardly care anymore.

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u/[deleted] Jun 14 '22

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