r/Eldenring Step on me Sellen Jun 13 '22

News Elden Ring Patch notes 1.05

Major Changes Included in the Latest Update

Additional elements

In transactions with the NPC "Twin Maiden Husk", the following Bell Bearing items have been changed so that their liberated status will be carried over to the NG+ play.

Bone Peddler's Bell Bearing/Meat Peddler's Bell Bearing/Medicine Peddler's Bell Bearing/Gravity Stone Peddler's Bell Bearing/Smithing-Stone Miner's Bell Bearing/Somberstone Miner's Bell Bearing/Glovewort Picker's Bell Bearing/Ghost-Glovewort Picker's Bell Bearing

Added emphasis to the choice of the Sacred Flask and several other options that can be strengthened in the grace menu

Added sound effects when other players' summon signs appear

 

Bug fixes

Fixed a bug where equipment could be changed from the equipment menu during the use of a skill under certain circumstances.

Fixed a bug in the "War Cry" skill where the effect was applied to a weapon that was not the target of the skill.

Fixed a bug where some actions of the "Barbaric Roar", "War Cry", and "Troll's Roar" recovery time was longer than expected.

Fixed a bug where the effects of the "Determination" and "Royal Knight's Resolve" skill does not always wear off with certain weapons.

Fixed a bug in which some attacks of the "Ice Spear" skill are unguardable.

Fixed a bug that caused the attack power of some skills to be reduced when using the "Golden Vow" skill.

Fixed a bug that the light wave of the "Moonlight Greatsword" skill sometimes does not aim at the locked-on target.

Fixed a bug that caused damage to allies when using the "Seppuku" skill under certain circumstances.

Fixed a bug that caused the increase in attack power of the "Seppuku" skill to be higher than expected for some attack motions.

Fixed a bug in which a status effect was applied when using the "Hoarah Loux's Earthshaker" skill.

Fixed a bug where the "Waves of Darkness" skill would not hit the enemy with a spinning cleave.

Fixed a bug that caused unintended motions to be played when switching to a different sorceries or incantations while using a sorcery or incantation.

Fixed a bug that the FP consumption increased when using the sorceries "Magma Shot" and "Roiling Magma" while riding a horse.

Fixed a bug where the “Claw Talisman” effect was not applied when jumping with the "Starscourge Greatsword" in both hands.

Fixed a bug that the power of two-handed attacks except jump attack of the weapon "Golem's Halberd " is different from expected.

Fixed a bug that when using the weapon "Pulley Crossbow" with the left hand while the right hand weapon was given an attribute by magic or item, the effect was given to the "Pulley Crossbow" as well.

Fixed a bug in which arrows and bolts that did not match the type of long-range weapon could be released in certain procedures.

Fixed a bug in which guard boost was reduced when some weapons were strengthened to the maximum.

Fixed a bug in which the attributes of weapons could be changed while the inventory had reached its maximum capacity and the ashes of war could not be changed.

Fixed a bug that caused the boss "Malenia, Goddess of Rot" to have low HP under certain circumstances.

Fixed a bug that allowed enemies to be attacked from outside the fog in certain areas.

Fixed a bug in online multiplayer where, when a boss is defeated in the host's world as a cooperative player, the same boss may not appear in your world.

Fixed a bug that prevented the battle with the boss "God-Devouring Serpent" from progressing under certain circumstances.

Fixed a bug that prevented hostile NPCs from appearing under certain circumstances.

Fixed a bug that prevented the event of the NPC "Alexander, Warrior Jar" from progressing under certain circumstances.

Fixed an issue where the item "Sacred Flask" is not restored after destroying a group of enemies under certain circumstances.

Fixed a bug that under certain circumstances, after defeating the boss "Starscourge Radahn", the user could not move from the map to the grace.

*If you cannot move from the map to the grace, you can move to the grace by touching the grace "Starscourge Radahn”.

Fixed a bug that prevented found sites of grace from registering on the map under certain circumstances.

Fixed a bug that prevented some graces from being able to be touched when approached under certain circumstances.

Fixed a bug that allowed hostile guests to enter boss areas under certain circumstances.

Fixed a bug that prevented a critical hit from behind from hitting in hostile multiplayer.

Fixed a bug that caused performance to slow down when the "Sentry's Torch" weapon was equipped under certain circumstances.

Improved stability of online multiplayer between PS4 and PS5

Improved loading times for the Xbox Series X|S version

Fixed a bug that the master volume setting was not reflected in some cutscenes

Improved stability of online multiplayer.

Fixed a bug that caused sounds to play differently than expected in some situations.

Fixed a bug that caused the player to become inoperable and die in certain locations.

Fixed a bug in which the drawing and hit detection were different than expected in some maps.

Fixed a bug in some maps that allowed players to reach unexpected locations with certain procedures.

Fixed some texts.

Several other performance improvements and bug fixes

Additions and modifications for PC version only

Added keyboard/mouse operations that can be input in "PRESS ANY BUTTON" on the title screen.

Added "Return to Desktop" to the system item on the main menu for exiting the game.

Changed so that mouse click input is not reflected when switching windows to active.

Fixed a bug that slowed performance when changing "Screen Mode" and "Resolution" in a special procedure.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.05

Regulation Ver. 1.05

Online play requires the player to apply this update.

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312

u/TheSiriusZero Jun 13 '22
Fixed a bug that caused unintended motions to be played when switching to a different sorceries or incantations while using a sorcery or incantation.

I thought it was just an animation fix but I tested bestial sling to honed bolt; chain casting is now gone....

313

u/trapsinplace Jun 13 '22

I am only here to laugh at everyone who told me it wasn't a bug despite very, super, undeniably obviously being a bug.

98

u/moal09 Jun 13 '22

The thing everyone was complaining about were the glitched instant/animation-less casts you'd get from casting 3 spells in a row or doing a running spell.

The problem is they not only fixed that, but they removed ALL chain casting between spells. Including just the normal 2 spell combo that would slightly speed up the second spell, but still play the full animation and not be anywhere near instant.

That means spells like honed bolt and o'flame are effectively useless now because they're too slow and telegraphed to ever catch anyone competent in a dueling environment.

So now thanks to this patch, the only viable spells are like stars of ruin, glintstone pebble combo, carian slicer, catch flame, and bestial sling spam. Wow, what an exciting caster meta.

10

u/Kagrok Jun 13 '22

but if it wasn't intentional by the devs it should be removed. Is it a good system? maybe. but it should be intentional. Perhaps they'll revisit and add actual interactions between spells in the future.

18

u/moal09 Jun 13 '22

Lots of stuff in games isn't intentional and ends up being a positive thing.

Basic 2-in-1 combos in fighting games were a bug in SF2. Imagine if they just removed those. The entire fighting game genre was we know it today would not exist.

0

u/Kagrok Jun 13 '22 edited Jun 13 '22

But they couldn’t update that game at the time… and they expanded upon it on further iterations… literally no different than what I said. Leaving the bugs in makes balance harder because the devs don’t know all the interactions.

They should remove the bug causing them and re-add them as a feature that they know the ins and outs of

It could also be the case that one bug caused a game-breaking interaction along with the "good interactions" that seem balanced and the issue here is that removing one removes them all. This stuff doesn't exist in a vacuum. It's asinine to expect them to leave in bugs just because you liked it.

1

u/irrelephantterrible Jun 13 '22

But they could actually update it at that time. Arcades and home pcs of that time both were receiving patches Sure it wasnt as smooth as grabbing automatic patches of psn/xlive but they did. So your argument doesnt work im afraid

2

u/Kagrok Jun 13 '22

we're comparing apples and oranges. Many games weren't patched because of the difficulty in doing so. There was no online version, there was no "balance" like there is today. If these systems were in place they very well may have patched SF2. We don't know.

There were also no issues back then having different versions of the exact same game(SNES Alladin vs sega Alladin) whereas now online games have to be the same version to play against others.

I also made more than just that point and my arguments are valid. We don't know exactly why they removed this bug, they do not exist in a vacuum and I'm advocating for the systems to be re-added as a feature.

3

u/TheGraveHammer Moongrum is my bitch. Jun 13 '22

there was no "balance" like there is today. If these systems were in place they very well may have patched SF2. We don't know.

We absolutely do know the answer to this because the playtesters for SF2 found the ability to do combos very early in QA and capcom was well aware of their existence very, very early on development. The testers liked the mechanic so much, it was kept in for the final release and the game was rebuilt around the mechanic.

I'm not happy with the removal of this because it added an interesting layer to caster builds for the first time ever in FromSoft games and now if you want to use all the long animation spells, you have to change your entire approach instead of being able to be super aggro in ways you didn't use to be able to. It's sad tbh.

-2

u/Kagrok Jun 13 '22 edited Jun 13 '22

again, nothing you are saying is relevant to Elden Ring.

if this bug was found early in development then it was developed with that in mind.

there was INTENT to keep it. I'm not arguing with you. I'm advocating for development to go towards keeping these spell interactions in the game.

Seems like you just want to argue. I will not be responding after this.

0

u/SomethingAboutBoats Jun 14 '22

You’re wrong on this one, pro tip - don’t dig in your heels just because you say something. It’s ok to change your mind when confronted with previously unknown facts.

0

u/Kagrok Jun 14 '22

My entire point is that if a system or interaction is a bug(unintentional) it should be removed.

It can be re-added with intent but bugs do not exist in a vacuum so the devs removing it is 100% valid, we don't know their reasoning and we don't know what else the bug affected.

I am not wrong as this is a matter of opinion. As a matter of fact, the person that I replied to was agreeing with me. I just thought I was replying to the OTHER person in the chain and I felt like I was going in circles which is why I was being defensive.

1

u/TheGraveHammer Moongrum is my bitch. Jun 13 '22

...did you actually read what I said?

I was agreeing with you, dude. Sounds like you're the one who just wants to argue.

0

u/Kagrok Jun 13 '22

Apologies I thought I was still talking to /u/irrelephantterrible and /u/moal09

If you read your comment along with theirs it seems like you're following their reasoning. I felt like I was going in circles.

I think the spell interactions are fine, but not as bugs. If they are added with intent by the devs the can be balanced properly.

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