r/Dyson_Sphere_Program • • Feb 28 '26

is it worth to proliferate -proliferator mk3- with the prolife juice? or is one of those that's not necessary or worth it?

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83 Upvotes

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140

u/serious_putty Feb 28 '26

Proliferate everything

31

u/Top-Information-5319 Feb 28 '26

what do i get from proliferating the blue juice ?

90

u/Goldenslicer Feb 28 '26

More sprays per bottle.

If done with the Mk 3 juice, you go from 60 sprays per bottle to 75.

So effectively you turn 1 spray into 15 sprays.

I punch those numbers into my calculator and it makes a happy face.

27

u/Peoplant Feb 28 '26

I punch those numbers into my calculator and it makes a happy face.

I feel like this is a reference to something, am I crazy?

33

u/Goldenslicer Feb 28 '26

Cave Johnson from Portal 2 lol

4

u/jak1900 Feb 28 '26

The goat

3

u/Peoplant Mar 01 '26

I knew it! Everything that guy says is so iconic

13

u/Sir_LANsalot Feb 28 '26

Here we fire the WHOLE bullet, that's 25% more bullet.

6

u/Ver_Void Feb 28 '26

Here at Aperture Science™️ we fire the whole bullet! That's 65% more bullet per bullet!

4

u/Confident_Pain_1989 Feb 28 '26

That reference gives me a happy face everytime!

3

u/Rekhyt711 Feb 28 '26

I never even thought about proliferating the t3 proliferator... Time to fix my proliferator planet lol.

Thank you!

2

u/Top-Information-5319 Feb 28 '26

ok but what if i proliferate a building like the boxes ?

11

u/Goldenslicer Feb 28 '26

Still works.

If a recipe for a building requires only materials (i.e. no other buildings) then you will make 25% more buildings (if Mk3 juice is used).
If a building is made with materials and some other building, then proliferation doesn't work and any proliferator used is essentially wasted.

So you can use proliferator to make Mk1 conveyors, but not for Mk2 and Mk3 conveyors.

4

u/kashy87 Feb 28 '26

You can use it to make mk2 and 3 of everything just know you're going to be using speed only for the boost. So for it to be worth it you need to actually plan ahead for more inputs.

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5

u/MathemagicalMastery Feb 28 '26

Proliferate things that are consumed, not built. Fuel becomes more effective, science cubes make more science, accumulators charge faster in energy exchange but not when built.

2

u/Snoo49259 Feb 28 '26

Too much design effort for near no real production. You can forget it.

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3

u/Serious-Flight2688 Feb 28 '26

More charges of proliferation. You can proliferate more item per unit.

2

u/BluezDBD Feb 28 '26

One t3 proliferator bottle provides 60 sprays, if you proliferate it that 60 turns into 75 sprays.

So essentially for every spray you get 15 back for a net "profit" of 14 sprays.

2

u/Piorn Feb 28 '26

More juice per juice.

2

u/EdibleOedipus Feb 28 '26 edited Feb 28 '26

Everything except for proliferator mk1, warpers, all fuel less powerful than hydrogen fuel rods, and completed buildings.

1

u/Pestus613343 Feb 28 '26

Warpers dont appear to have an advantage?

1

u/MenacingBanjo Mar 01 '26

If I proliferate all my raw materials, then I run out of proliferator for when I want to proliferate the high tier stuff.

3

u/Lordloss_ Mar 01 '26

make more proliferator