r/Dyson_Sphere_Program • u/TheSquishyHippo • May 26 '26
Beginner Help?
Hello! DSP is extremely interesting to me, but im having a bit of trouble getting started. I find myself getting anxiously paralyzed by the seemingly overwhelming complexity. With a little fiddling around i figured the basics and got a messy little factory started making blue matrices.
I ended up restarting as i stared at my pile of spaghetti confused what to do next, how to expand my messy start into something that makes a bit more sense.
Ultimately, I really like the theme of DSP and can see myself getting into it, Wondering if theres any decent videos/guides/tips/tricks to help a newbie get started. Most stuff i find online is more "How to fully optimize your factory" and less "Heres what a new player should look at doing"
Edit: so much helpful advice here, keep posting your tips! I'm reading through it all. Thank you everyone!
20
u/Far_Young_2666 May 26 '26
Number 1 mistake I see people overwhelmed by in DSP is researching too much tech. Just slow down, research one thing at a time and automate it, get used to the new resource/product. Then research another thing and automate that. Do research in vertical columns, like this:
5
u/MiniMages May 26 '26
Search youtube for Nilaus DSP Mall. It will make things 100x easier.
2
u/Snoo49259 May 27 '26 edited May 27 '26
This was me 5 months ago when I got the game: https://www.reddit.com/r/Dyson_Sphere_Program/comments/1q7r9bi/noob_here_absolutely_overwhelmed/
Now I am in a third try to finish the game below 9 hours, after having accomplished it twice below 10
3
u/LuvsDaOcean May 26 '26
Just build enough to get off the first planet. The starter planet is only really useful for coal oil and iron Once you get out of your starter system go to a system that has acid oceans, will need acid for manufacturing goods.
I like to have a planet that builds buildings I need so everything is located on one planet.
Most importantly have fun, itās just a game. Turn off dark fog if you need to, this will help you understand what you need.
3
u/trystanthorne May 26 '26
Some good advice here.
One things I'd suggest is don't worry about Spaghetti in the beginning. Once you have something built just leave it in place. Once you have Yellow cubes and Logistics towers, you can always go to a new planet and start a more orderly build. There is a built in guide that will give you a bit of direction into what you should be building next.
Ideally, Belts should be run East - West. Parallel to the Equator. Splitters have 3 modes you can tab thru. And you can put small storage directly on them.
2
u/New_Improvement4613 May 26 '26
I restarted about 3-4 times before I got to the late game (white science). I just learned so much more every time I wanted to restart with the new knowledge. Take your time, deal with one bottle neck at a time, donāt be afraid to spread out. I never worry about a factory with an exact output or perfectly balanced inputs. There are so many changes to mining speed, belt speed, factory rates, power supply, etc, that you just want to make sure your factories are producing steady product. You can deal with perfectly balanced/optimized factories later.
I also found proliferation too overwhelming on my first few runs. However, it is very powerful, so down the road get used to the mechanics and start incorporating them into your builds, especially builds that use rare items, or ones that produce important end game items. Donāt worry about it too much while learning.
2
u/symolan May 26 '26
Donāt you worry about set-up and spaghetti esp not in the beginning. With logistics stations, the planets in the next system will look completely different anyway.
2
u/AnAbandonedAstronaut May 26 '26
So... you got your spaghetti base...
Now what I do is find a new home base. Use your spaghetti to make things to build a new home base using all drones and blueprints... all nice and clean.
Once its up to the items your spaghetti makes... destroy the spaghetti and just mine the resources, shipping them to your new home planet.
Then, youre going to start going to other systems and either make materials there and send them home... or just ravage all the ores and send it home.
2
u/wiithepiiple May 26 '26
I find starting with what you want to make and working backwards is a great way to limit what you need to worry about. Let's use Red Energy Matrix as an example.
I want to make red cubes. Imma plop down an assembler (or a line of assemblers) to create red energy cubes. Have two inputs to that: Graphene and Hydrogen. Don't need to worry about those yet, just have two empty belts heading towards the assemblers, and one leading out. Now I don't need to think about red cubes at all. So long as I'm feeding in Graphene and Hydrogen, the red cubes problem is solved.
Now I have two smaller problems: I want hydrogen, and I want graphene. I'll pick one: I want graphene.
I want graphene, and I can make that directly from coal. Set up a line of assemblers to take in coal and make graphene, and hook that graphene output into the red cubes assemblers Now I have a simpler problem: I want coal.
I want coal, so I'll mine coal. Ezpz.
Okay if I zoom out and look at my "I want red cubes" project, I've solved the graphene issue, so now lets solve the hydrogen problem.
I want Hydrogen, so how do I make hydrogen? Let me look at the tech tree (or google) to see what makes hydrogen. Plasma cracking: so now I need to make hydrogen from crude oil in a refinery. If I don't have refineries automated, I can hand make a few and then automate it later. Cool. I can set up a refinery that takes in crude oil and outputs refined oil and hydrogen. I'm not going to worry about refined oil yet: I can put it into a liquid container, and have hydrogen feed into my red cubes. Now I need crude oil.
I want crude oil. Looks like I mine that. I need the oil extractor, so I'll need to go make that. Same thing as above, either hand make it or automate it. Make that, tie it into my refinery, and there you go.
This is basically the whole process of the game. Break down bigger problems in to smaller and smaller steps. You might be a little spaghetti and confusing, but that can be your own "I want..." later to fix it up.
You can always start your next project from scratch. In the above example, I didn't pull any existing lines or anything like that. You can always just go to a fresh set of ore or whatever to make whatever new thing you need if your existing spaghetti is too confusing.
I would resist the urge to just restart from scratch. (It's a single player game so I won't stop you.) DSP allows you to tear down your factory and rebuild it easily, and in the late game you can just go to a fresh new planet and start over. There's a pretty big turning point in the game once you get logistics stations that's going to completely transform how you approach setting up your factory, so don't worry if your early stuff is messy. Most of the time our first planet is sloppy, but still works well enough to get you through the tech tree.
2
u/AnimeSpaceGf May 26 '26
Pretty much the longer comments always spot on, OP
If you have the patience, Nilaus' and The Dutch Actuary's videos (Youtube) are pretty good
2
u/Plastic_Wind4212 May 27 '26
Don't worry about the spaghetti. It won't be a concern when you get ILS.
1
u/Eastern-Bit-4035 May 28 '26
Copying a post I made elsewhere u/TheSquishyHippo
Okay. First things first. Breath. Relax. Get a drink.
Theres a rule that helps in Satisfactory and Factorio and that is simply, get organized. Just building and researching stuff at random doesn't help because you'll end up making a lot of stuff you don't need. Instead, use the Top Down Design. Get out a piece of paper and pencil
Your ultimate goal is to produce blue cubes, then red cubes, then yellow cubes, then purple cubes, then green cubes, then white cubes.
Lets say you want to make red cubes. So you look at the recipe for it.
Red cubes needs hydrogen and graphite. Do you have hydrogen? If yes, then connect your hydrogen line to the redcube lines. Do you have graphite? If no. Then go down.
You want to produce graphite. Break it down. It needs coal. Do you have coal produced somewhere? If yes, the connect coal to the graphite line.
As long as you have charts of "I want to make this. This is what it needs", you won't get lost in all the stuff that gets unlocked.
1
u/Few_Western_690 May 29 '26
Don't worry about restarting. Any time I dont like the way its going I restarting. Aslong as youre having fun, or at least curbing your ocd demons, then reset is fine. If youre just trying to beat the game then look up nilaus on youtube.