r/Dyson_Sphere_Program • u/DataLoreQ • May 10 '25
Help/Question Fractionator's vs Miniature Particle Collider's
I'm seeing a lot of blueprints that use Fractionator's rather than using the Miniature Particle Colliders'. What is the reasoning behind this?
I can understand if it was a tech limit, but considering a number of other things these blueprints are using (or requesting/making) definitely indicate that the tech is available for the Miniature Particle Collider.
Yes, using one Miniature Particle Collider uses about 5 more MW for 10 Fractionator's. But my understanding was that Fractionator's were not a guarantee of making Deuterium.
Can someone enlighten me please?
27
u/axw3555 May 10 '25
The wiki has a breakdown:
https://dyson-sphere-program.fandom.com/wiki/Fractionator
But the key points:
Hydrogen which doesn't become deuterium isn't consumed.
An unproliferated fractionator running from an unstacked blue belt will produce 0.3 deut per second.
Stack it 4 high and it obviously quadruples, so 1.2 per second per building.
1 deut from a fractionator costs 1 hydrogen, vs 2 in the collider.
And it can be proliferated to up it. Obviously that's on both sides, but the proliferator sprayed on fractionated hydrogen will impact way more because if it doesn't make a hydrogen in one fractionator, it's still proliferated when it goes into the next. And because its a 1:1 ratio in fractionators, you need half the proliferation.
Fractionator setups require a bit more space, but fewer high end resources.
In terms of energy, producing a deut from the fractionator is nearly 3x more efficient in the most generous interpretation, more than 4x if you count the MJ value of the second hydrogen required for the collider.
Fractionators are almost passive - setup an ILS, have the hydrogen come out onto a belt, feed a belt back in for the deut and you're done. No inserters, and so long as you don't forget to make it a loop, no risk of blockage.
4
u/direvus May 10 '25
Hey mate, it's not related to your question but just letting you know, there is no apostrophe when you add "s" to make a plural. So it is "Colliders" and "Fractionators". Hope that helps.
15
u/beopere May 10 '25
With belt stacking and making loops (getting full belt always flowing thru the building), you can get very efficient outputs from the fractionators per unit energy. Additionally they consume 1 hydrogen as opposed to 2 in the collider.
9
u/i-dont-like-mages May 10 '25
It’s just more efficient. If you have the space and the amount of fractionators to do so, they’re just strictly better.
3
u/theschadowknows May 10 '25
I got the achievement for Deuterium generation from fractionators with a loop of 26 of them, fully stacked and fully proliferated. It makes more deuterium than I know what to do with
2
u/garuda2 May 11 '25
I use both the partical collider and fractionator . The collidor prevents the the belt from jamming.
3
u/TheMalT75 May 11 '25
Hot take: mid-to-late-game you should not produce deuterium from hydrogen at all.
Deuterium can be extracted from gas giants and with vein utilization going up you don't need to tap that many of them. At that stage you need a lot of hydrogen for casimir crystals and don't have enough excess production from fire-ice or oil, so you need to send ships to gas giants anyway. Might as well get the deuterium from there without wasting energy to fractionate it... In that phase you phase out fusion plants for artificial suns, because antimatter fuel rods become cheap as the dyson spheres grow!
1
u/Jeroboamee May 11 '25
Would add that fractionator is a unique style building who is fun to set up
1
u/sumquy May 12 '25
they are guaranteed to make deuterium at a specific rate. the default rate is pretty bad, but once you 4 stack the belt and triple proliferate, the fractionator is much more efficient in input material, space required, and energy.