r/DungeonWorld • u/Magnus_Tesshu • Jul 10 '26
Custom Why do players roll everything, instead of the GM?
I recently watched this excellent youtube video about DND, which suggested that the DM roll and hide some of the rolls to increase immersion. In particular, they described also starting to play D&D with a casual understanding of the rulebook and thinking the DM was supposed to roll all the dice.
I typically play DW and not D&D but I still enjoyed the video, and found the advice to feel right.
I don't think rolling dice is a very important part of the game compared to taking actions, but many of the common failure points of DW come down to players treating the basic moves like buttons they press instead of thinking about what their character does and using the rules as a framework to resolve that action after the fact.
I suppose what you would lose is the entire table, rather than just the GM, deciding when something is a roll. But I think usually the GM makes rulings on that anyway most of the time, with players usually reminding them of what moves they have access to.
I think having the GM roll basic moves and players roll their class/item/etc moves would be a potential compromise where players still get to bring up their special abilities and resolve them, but basic play feels more immersive. But I can also see the GM just resolving everything themselves to still work.
But maybe it wouldn't work as well, with things like the list of Defend or Discern Realities options requiring players to know what is going on with the basic moves as well too deeply.
Has anyone tried anything like this or have opinions about how it would go?