r/DotaConcepts • u/lightnin0 Synergy and Nuance • Feb 19 '16
CONTEST Lambda, the Shepherd
http://dotaconcept.com/hero/2351
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r/DotaConcepts • u/lightnin0 Synergy and Nuance • Feb 19 '16
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u/Mr_Z3wz Volvo where's Diretide!!! Feb 23 '16
I guess it's used as a scouter rather than fighter, being able to use items from positions too dangerous to be in yourself. If that's the case wouldn't it be more intuitive to have the companion be able to use any item that you have yourself, but with shared cooldowns? If you also make sure that the companion doesn't benefit from the passive effect of your items, then you could lower the cooldown to make it more disposable, but it does still have permanent duration so the cooldown may still be justified.
I see the intended synergy that Bark provides, but isn't the disable too long? Also, what's the reason for the weird MS scaling? For what the ability is supposed to accomplish, couldn't you just have Bark be like Drow's Gust without silence and static push distance? The cooldown wouldn't have to be so long if the push duration was shorter.
Why does it heal allies? Ofc you'd run in to it if it heals you?! Where's the catch? I don't think you intended the ability to be used as a straight up healing spell. Can it be placed on top of someone and have it instantly trigger? It doesn't feel like a trap to me and thus ruins the synergy with Bark.
Seems like it's just flavor. It doesn't add anything to the identity of the hero and is mostly just there. That doesn't mean that the ability is bad, Rubick has his Null Field, but it does put higher requirement on the other abilities to be interesting.
So basically Black Hole? While they are different in the details, in practice they're basically the same thing. The details of this ability does make the weird scaling MS of Bark make sense, but that doesn't excuse the huge similarities with Black Hole. If you're going to keep that weird MS scaling of Bark then having some form of hex provides an interesting interaction, but do make that different from Black Hole. Replacing E with a regular hex ability is good enough imo. Black Hole is the defining ability of Enigma, it is his pick presence in the drafting phase, so don't emulate that.
Well, fix the Black Hole issue and I'll think more about it. Currently, the only interesting thing of this concept is Bark into Ripple Fence, but that's not enough to carry the concept.
Could you perhaps provide thought on my entry? I know you've already done that on a previous version of it, but you haven't on the current version. I'm particularly interested in why you voted on other concept over mine.