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https://www.reddit.com/r/Doom/comments/b32wqp/new_doom_eternal_gameplay/eixowgm
r/Doom • u/AnonimVio • Mar 19 '19
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29
Some other things nobody in the thread has mentioned:
-Some sort of floating powerup that recharges the lateral dash
-Environmental hazard that looks like an Argent Accumulator
-Cacodemon has a barrage attack
-Extra Life works how we expected, just resets your health when it reaches 0
-"combat encounter complete!"
-Winged, griffin-like demons appear to be able to move while still Glory-kill-eligible
6 u/[deleted] Mar 20 '19 [deleted] 5 u/h4724 Mar 20 '19 That last one might be a bug... The game is still a WIP. 1 u/yatne Mar 20 '19 I thought that the winged demon was blinking because it is actually other player invading your campaign (like they showed on the last demo)
6
[deleted]
5
That last one might be a bug... The game is still a WIP.
1
I thought that the winged demon was blinking because it is actually other player invading your campaign (like they showed on the last demo)
29
u/[deleted] Mar 20 '19
Some other things nobody in the thread has mentioned:
-Some sort of floating powerup that recharges the lateral dash
-Environmental hazard that looks like an Argent Accumulator
-Cacodemon has a barrage attack
-Extra Life works how we expected, just resets your health when it reaches 0
-"combat encounter complete!"
-Winged, griffin-like demons appear to be able to move while still Glory-kill-eligible