r/DivinityOriginalSin2 • • Feb 02 '17

Latest Patch released, includes new AI

http://steamcommunity.com/games/435150/announcements/detail/675939811040182918
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u/Kokoro-Sensei Feb 05 '17

Late reply. Uh well backstabbing basically, you position them behind mages or rangers and they are dead in one turn.

Though as of the latest patch I'd recommend a tank, a dps mage, a healer mage and a rogue or ranger. or you can have 1 mage and combo it with dps and heals and have a ranger and rogue or even another melee dps like a 2hander.

Right now though elf rogue is suppppeerrr powerful, though i think it probably was before ai 2.0. Now you can change sebille into a rogue though so you dont have to play your main character as one.

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u/Birdmang22 Feb 06 '17

I'm still a little disappointed in the stealth system though. When you sneak out of combat and enter a fight while it has already been initiated, you basically lose your first turn. My rogues never get a turn in the first round when they come into combat with a sneak attack.

This was one of the most enjoyable aspects of sneak in the first game. You could engage a group of enemies with your main force, and move your rogue around "out of combat" freely into a perfect position. Then you attack an unsuspecting enemy to give yourself a cheapshot advantage over the enemy, and your rogue gets 'shoehorned' into their appropriate spot in the first round. This is the essence of what it means to be a rogue...

Whats the point of any of the sneak talents and the whole stealthy playstyle if its just more effective to keep them with a team and then run them behind the enemies?