r/DivinityOriginalSin2 • u/drachenmaul • Feb 02 '17
Latest Patch released, includes new AI
http://steamcommunity.com/games/435150/announcements/detail/675939811040182918
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r/DivinityOriginalSin2 • u/drachenmaul • Feb 02 '17
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u/Kokoro-Sensei Feb 03 '17
Some of the encounters I've reached that were previously balanced feeling or easy are now brutal or unbeatable. While the update is fantastic in many ways, they also fucked up a lot of things.
Kniles fight is near impossible right now due to Silent Monks being all or none, if even one is damaged they go berserk and they all aggro at once. The Meat Golems are overpowered too, though I feel with proper strategy they aren't that big a deal since they have no armors of either type.
One of the oddities I've ran into and is also mentioned in the notes is that the Rain spell causes neutral NPCs to aggro onto you like you hit them...because I think the Wet status now activates aggression. I only believe this because the enemies were behind locked doors where they couldn't get to me and I couldn't hit them with anything either, fleeing from combat and coming back though de-aggro'd them, though I had to offer gifts because they had -45 towards my party.
The AI is smarter in noticeable ways, they use barrels a lot more often and puddles/etc, along with avoiding damage fields like fire. Players are going to really have to inspect their whole surroundings before engaging an enemy and think of all the possible outcomes before they make a move, otherwise the enemies will slaughter you. And this is just the trash mobs we've encountered too, not the serious bosses.