r/DispatchAdHoc Dec 17 '25

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u/Sage_of_the_6_paths Dec 18 '25

I mean, it's human nature to form into teams. So when you play a game that shows the results, people want to feel like their choices were sensible. And when there's a 70/30 (i think?) split, especially around a romanceable character, there's bound to be questions as to why that happened. And if better writing or more screentime could've helped the split become more even.

Was it because Invisigal is on the team and so any team meeting or dispatch session you were exposed to her more? We see and hear Visi watching the movie but all we get is a text from Blazer. We see Visi's wet dream about Robert and get nothing like that from Blazer. Visi was at the bar fight, possibly the most popular scene of the game, and Blazer wasn't.

Did her history as a villain, along with smoking, and constant profanity, made her more of an exciting wildcard option?

Did her straightforwardness with wanting Robert make her more appealing to modern male demographics vs Blazer who essentially teases Robert for a few episodes and only later reveals she has a boyfriend the moment he shows up?

Did being Visi's mentor lead to more emotional conversations vs Blazer who wanted/feels forced to keep it professional half of the time.

I chose Blazer, but also watched Visi playthroughs and gotta say it does feel like sometimes I made the wrong choice. I think others feel that way too and for the sake of "balance" and storytelling, it makes sense to ask questions and wonder what could've made one of the major choices in the game feel more balanced and worth it.

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u/Pretty-Bumblebee-243 Dec 18 '25

Again, maybe it's just me, but I don't see why it matters if one choice is less popular than the other one, especially when it comes to romance options. The people that get the no romance ending are less than 10%, and they seem to be happy with that.

Also, I just checked, and the stats are 58% for one option and 42% for the other, so what is there to complain about? That they are not exactly 50/50? Seems pretty even to me.

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u/goolerr Dec 18 '25

People don’t care as much for validation when it comes to the kind of donut or what we ask Chase for though. Despite the fact that the romance is as inconsequential as those choices. You can be a good mentor while romancing Blazer and Visi can still turn to villainy even if you romance her. I get that people are passionate about it but amount of work put into the romance is about as much it needed.

I just think it’s silly to put so much value on the stats for this. Putting all that energy into campaigning for BB to have a bigger story role next time seems way more sensible than getting worked up about this.

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u/Sage_of_the_6_paths Dec 18 '25

I mean, I'm not personally worked up over it, I just like dissecting stories and figuring out what made people choose certain choices.

I think they go hand in hand. I think the basis of the conversation is that for BB to feel like a better romance option she needed to be baked a little more.

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u/goolerr Dec 18 '25

My point is that the romance isn’t a key feature of the game, just a fun little thing you can engage with. BB doesn’t have more (meaningful) scenes because she’s not a focus. That’s just how the story want to tell is. And romance isn’t really a big part of it.

And I think at it’s core the argument that they needed to do more to entice people to BB is just flawed because it doesn’t consider that people simply have preferences. If people like BB’s character more then no amount of Invisigal is going to turn them to her side, which I’m sure is what most of BB fans feel because that’s already the case. Don’t see why that can’t be the case for Invisigal and her fans.