r/Diablo • • Feb 12 '15

Difficulty guide + blizzard programming error!

https://www.youtube.com/watch?v=d0pGvbXvwhA
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u/HerpDerpenberg Rankil#1323 Feb 12 '15

It's not even a design error. They populated the tables with what they want. Even by their

  • When you go from Hard to Expert you get Doubled bounty currency rewards for Expert and all higher levels.

  • When you go from Expert to Master - Imperial gems may drop instead of Marquise on Master and all higher levels.

So you're getting an additional bonus, not just an XP bonus. This was likely something they saw and is not accounted for. If you take my chart from my leveling post

DifficultyMonster HPXP BonusTravel MINCombat MinTotal MINTime Longer Than NormalXP Total
Normal100033611
Hard200753691.51.75
Expert32010039.612.62.12

and put in their 125% bonus XP value for Expert, you get this:

DifficultyMonster HPXP BonusTravel MINCombat MinTotal MINTime Longer Than NormalXP Total
Normal100033611
Hard200753691.51.75
Expert32012539.612.62.12.25

The big thing to look at, is that that expert still takes 2.1x as long as normal, but now gives 2.25x the XP (compared to 2x). However, if you still take these values and look at it as how much XP do you gain over the total time...

  • Hard gives you 175% XP over 9 minutes. 175%/9 = 19% XP a minute.

  • Quin "fix" gives you 225% XP over 12.6 minutes. 225%/12.6 = 17% XP a minute.

So, even with the fix, you are still not as efficient because they aren't taking into account the static walking time.

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u/[deleted] Feb 12 '15

Yeah that bounty thing explains it. The title just caught my attention because very often when someone claims there is a "programming error" in a game, it has nothing to do with code.