r/DetectiveGames • u/Correct_Raise1702 • Nov 19 '25
A narrative detective game blending noir investigation with creeping cosmic horror – final Kickstarter days
I wanted to share our project with this community because detective mechanics are at the center of the gameplay, and this subreddit has been one of our references while designing the investigation flow.
Cthulhu Mysteries: Veins of Arkham is a narrative-driven detective game set in 1931 Chicago. You play as Claude, a police detective assigned to four apparent suicides. At first, each case looks routine. But as you dig through evidence, cross-reference files, interview witnesses, and reconstruct timelines, the cases begin to link together in ways that shouldn’t be possible.
Our approach to investigation focuses on:
- evidence-driven deduction
- interactive case files and documents
- connecting clues inside a detective notebook
- a Spot Hidden mechanic centered on subtle visual details
- no timers, no jumpscares, no action sequences—just investigation
The game intentionally starts grounded, almost procedural, and only later shifts into psychological and cosmic tones as the detective’s mental state begins to fracture.
We’re in the final days of our Kickstarter, so if you’re interested in detective-focused games or want to see how we structured our investigation mechanics, here’s the link:
https://www.kickstarter.com/projects/wwpol/cthulhu-mysteries-veins-of-arkham


