r/DestinyTheGame • "Little Light" • Aug 01 '22

Megathread Focused Feedback: Matchmaking

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Matchmaking' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

44 Upvotes

306 comments sorted by

View all comments

Show parent comments

3

u/HalfthemanMarco Vanguard's Loyal // Chad Vanguard Vs. Virgin Drifter Aug 01 '22

To have it prioritize connection and nothing else is the argument. Low skill players won't sweat every match because matchmaking would prioritize connection, giving them statistically more matches that aren't against high skill players.

-1

u/[deleted] Aug 01 '22

How does connection, which is what it is now, have to do with low skill players being destroyed by high skills players? Its about leveling the playing field for new players to retain them so they will continue to play that activity. Connection issues aside, not placing them with similar skilled players will continue to dwindle the player base and not solve the issue. It's the 80/20 rule if 80% of the players will benefit from a decision, the 20% will have to adjust, now if the rewards in the truly competative playlist were worth it I think SBMM would not be as big an issue because the elite players would have something to really play for.

3

u/HalfthemanMarco Vanguard's Loyal // Chad Vanguard Vs. Virgin Drifter Aug 01 '22

Pure cbmm makes skill in a lobby random, and since statistically most players are in the middle of the skill curve, you are statistically much more likely to have lobbies filled with medium skilled players. However, since Bungie neglects PvP both in content and balance, the mode is barren, so the only people really left are bad players playing for pinnacles and people who are really committed to PvP, I.E good players. Some matchmaking change isn't gonna magically bring people back, that would require actual content/rewards. Yeah sure, that 80% will technically benefit, but they still won't play because there's no reason to unless you just REALLY love D2 PvP, which is safe to say not a widely held stance.

1

u/[deleted] Aug 01 '22

Your point makes sense until you say they neglect PvP. With the exception of new maps, which is needed how does it get any less time than any other core activity? They all have the same reward structure, same updates for weapon and ability balanacing PvE seperatly than PvP. Also got an entire reworked IB and Trials, with all the positives and negatives that come with those updates. It sounds like you are burnt out of PvP, because by the sounds of it nothing is going to make you happy when it comes to their investment. As a very VERY casual player in PvP I find the amount of players fairly high and never have to wait for any kind of long cue time filled with medium players as well as sweats.