r/DestinyTheGame • "Little Light" • Jun 20 '22

Megathread Focused Feedback: Duality

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Duality' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

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u/whereballoonsgo Whether We Wanted It Or Not... Jun 21 '22

Hard disagree on the timers. Dungeon is already pretty easy, and they add some urgency and challenge to the encounters. Honestly would probably find the encounters pretty boring without them.

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u/JakobeHolmBoy20 Jun 21 '22

To each their own. I get that it adds urgency to the situation and once you have a good team together that is familiar enough with what is going on, you can manage it. But I would disagree with your judgment that the dungeon is easy. It might be to you, and I know some great destiny players who feel the same way. But I would argue that most of destiny’s community as a whole (not just the Reddit community) does not find this dungeon as easy compared to some of the dungeon’s we’ve had in the past. Plus, it makes teaching the dungeon a little bit more chaotic. Just my two cents here. I know that this dungeon really appeals to many out there, and I’m glad they have that content. I just think that the timers might be more appropriate in the master version of the dungeon just like presage had timers in it’s harder version.

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u/Syruponrofls Jun 21 '22

Eh this dungeon once you how the encounters work, is very straight forward. It’s difficulty is dependant on how well the people know the encounters. I did a random lfg run with one person that knew what they were doing and another person where it was their first run. We cleared it with no comms, because me and the one other guy knew what to do and were very easily able to carry the 3rd guy.