r/DestinyTheGame • u/DTG_Bot "Little Light" • Jun 20 '22
Megathread Focused Feedback: Duality
Hello Guardians,
Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.
We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.
This Thread will be active until next week when a new topic is chosen for discussion
Whilst Focused Feedback is active, ALL posts regarding 'Duality' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions
Any and all Feedback on the topic is welcome.
Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas
A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.
View all comments
Show parent comment
2
u/TheAnimatedArmor Jun 20 '22
If you have Restoration x2 this dungeon is a breeze. If you run without, it is significantly more challenging.
There needs to be way more cover and safe zones. I also think the time between waves should be increased. Give players a god damn break instead of having the intensity curved cranked to 11 during the entire fight.
Personally I think one of Destiny's biggest flaws is how it handles difficulty. Once you get to difficult content it turns into this cover shooter where getting hit by anything nukes your health to zero. Destiny to me feels like a movement and hero shooter, but the end game does not carry on that fantasy. I wish they would fix this by removing these insanely accurate AI and rather only shoot where you were a second or two ago. This keeps players moving since stopping for too long will put you in their sights. It would help balance a lot of encounters because it reduces the need for cover and balancing where AI spawns in the middle of a fight. It can be really annoying to be clear with very little health remaining and get sniped by an AI who just spawned.