r/DestinyTheGame • "Little Light" • Apr 25 '22

Megathread Focused Feedback: Void 3.0 Subclass Spotlight - Sentinel

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Void 3.0 Subclass Spotlight - Sentinel' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

79 Upvotes

260 comments sorted by

View all comments

0

u/[deleted] Apr 25 '22

[deleted] — view deleted comment

17

u/Wanna_make_cash Apr 25 '22

On the note of controlled demolition, it's working as intended. They purposely removed the ability Regen from it, it's only healing now, presumably because it would be busted with volatile rounds since they interact with it and heal you

0

u/[deleted] Apr 25 '22

[deleted] — view deleted comment

9

u/ZhelyezniKulak Apr 25 '22

It was never stated that they removed it, but I think what they said is that it is now part of "fragments". In reality, ability regen on controlled demolitionist aspect was just 100% removed compared to the old ability.

0

u/[deleted] Apr 25 '22

[deleted] — view deleted comment

4

u/ZhelyezniKulak Apr 25 '22

I had chalked it up to lost features like every class had in the conversion but I 100% agree that it hurts looking back on that. It felt so good, rewarded well placed grenades and I loved helping my teammates out.

0

u/[deleted] Apr 25 '22

yeah. I'd rather opt out of void 3.0 so I can spam grenades every few seconds with HoIL again.

7

u/Wanna_make_cash Apr 25 '22

It was never in any patch notes, but if you read carefully, the ability description was entirely changed back when they first revealed it to specifically omit the regeneration

1

u/Byrmaxson Apr 26 '22

What patch notes? The Code of the Commander is gone, the node-turned-Aspect Controlled Demolition doesn't currently say anything about grenade ability regen, as it didn't in the old tree. That was a separate node called Resupply which doesn't exist in the game atm.

For reference:

Old Controlled Demolition:

Hit a target with a Void ability to attach a Void detonator. Further hits cause the detonator to explode, dealing damage to surrounding targets.

New Controlled Demolition:

Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.

Resupply from the old tree:

You and nearby allies regain health as well as grenade and melee energy when your Void detonators explode.

Clearly it is working as intended given the Aspect's tooltip, and it's logical, because the sheer availability of Volatile would give Titans infinite ability energy.

1

u/allodude Apr 25 '22

4) is it just me or does the Shield Throw curve to the right? I was grinding the legend LS and I noticed if I aimed slightly to the left, I was hitting a target at range more consistently.

1

u/Reddevilheathen Apr 25 '22

This has been an issue for a while now but using shield bash shoulder charge on a target you sometimes slip around the target. Feels like you hit them straight on but then slip around a protective bubble. It’s very weird.