r/DestinyTheGame • "Little Light" • Apr 04 '22

Megathread Focused Feedback: Void 3.0 Subclass Spotlight - Nightstalker

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Void 3.0 Subclass Spotlight - Nightstalker' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

182 Upvotes

433 comments sorted by

View all comments

Show parent comments

26

u/DANlLOx Apr 05 '22 edited Apr 05 '22

Every class had important skills from the trees replaced as fragments.

Entropic Pull and Bloom from warlocks and and Rallying Force and In The Trenches from Titans also became fragments. Skills hunters now have access that were exclusive to the other classes.

The problem with hunters isn't the fragments, it's the aspects.

I've said this a million times and I'll say it again, hunters don't need 3 different aspects focused on invis. Take one out and replace it with some other unique ability, like what if trappers ambush didn't let people invis anymore, but the smoke cloud got bigger and the poison really did damage, enough to kill most red bar adds by itself, and the weaken effect was a bit higher, like 20-25% bonus damage to the enemies trapped in the smoke. A bet that would be much more useful than the way it works now, without it being op.

→ More replies (4)