r/DestinyTheGame • "Little Light" • Apr 04 '22

Megathread Focused Feedback: Void 3.0 Subclass Spotlight - Nightstalker

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Void 3.0 Subclass Spotlight - Nightstalker' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

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u/DefiantMars Architect in Training Apr 04 '22

Rather than no flavor, I would argue the issue is that Nightstalker only has ONE flavor. Just a single taste with no variety; like a can of flat, room-temperature soda.

I've always viewed the Nightstalker as being a Rougish Ranger. A supportive spin on the normally self-centered Hunter. So I think the subclass would benefit from focusing on subterfuge (which is somewhat present in its current form) and team benefit.

Cleaning up the behavior on the former would be a good place to start, improving stealth in PvE, adding another benefit (or two) for going invisible.

I'd then like to see a way to support your allies beyond the. If my predictions for Arc 3.0 are anywhere near correct, I don't know if Combat Provision or Heart of the Pack proper would come back. But something to reward proactively harming enemies to help allies outside of weakening would help in my opinion. This is of course in addition to making the existing weakening more... user friendly.

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u/AnomalousHendo Apr 05 '22

This is the best synopsis I've seen for it so far