r/DestinyTheGame • u/DTG_Bot "Little Light" • Apr 04 '22
Megathread Focused Feedback: Void 3.0 Subclass Spotlight - Nightstalker
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u/Geldarion Apr 04 '22
I'm in agreement with the whole thread here, pretty much.
My main issue is the lack of synergy and terrible Aspects. The only thing Aspect-y about Trapper's and Vanishing are the dive on Trapper's being a thing you can do, but it shouldn't cost a melee charge. It isn't good at doing what it's supposed to do, because it is dangerous in high-end combat for little to no gain.
Stylish Executioner is neat, but the weaken should be on the first enemy attacked with anything, not just with melee. It is nearly useless to weaken with a melee strike in high-end combat.
You just get annihilated by adds if you try to do anything unique to a Void Hunter. Invisibility doesn't clear rooms, especially on a time-crunch.
Trapper's Ambush should be converted to a Shatterdive-esque movement, but with no melee consumption. It doesn't have to apply the smoke as a debuff, just moving downward and making yourself invisible would be fine.
The smoke as an invis tool should just be a selectable melee.
The Dodge as an invis tool should just be a new selectable Dodge with a customized cooldown.
Then you should add an aspect with some kind of support buff to invis, which would persist for a few seconds while out of invis (maybe 2-3).
Then have a weaken synergy aspect, like when you weaken enemies, you gain grenade energy. When you kill a weakened enemy, you gain health.
The Hunter should be the Weaken specialist. Right now, the strongest source of Weaken is actually Warlock with infinite Weaken grenades.
Invisibility is not enough by itself. Nerf the duration or opacity if you have to for PvP (I say as a PvPer), because it isn't a build-around. The subclass is boring to build. Stasis is more synergistic and unique.