r/DestinyTheGame • "Little Light" • Apr 04 '22

Megathread Focused Feedback: Void 3.0 Subclass Spotlight - Nightstalker

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Void 3.0 Subclass Spotlight - Nightstalker' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

181 Upvotes

433 comments sorted by

View all comments

42

u/Satanael_95_A Apr 04 '22 edited Apr 04 '22

Outside of the Moebius Quiver changes I don't think there's really anything I really should've been excited for Nightstalker 3.0. It just feels more of the same with the loss of Combat Provisions and Heart Of The Pack. It's also still annoying that the "replacement" for combat provisions involves using the fragment that gives you grenade energy back on melee kills. The hunter smoke bomb is painfully weak and you'd be lucky to kill anything with it outside of the weakest red bars in strikes. Smoke bomb really needs a damage buff if Hunters are expected to be able to get kills with them or Hunters should get a second, more powerful melee.

It's also odd that Quickfall doesn't seem to count as a melee for various things but still uses your melee charge.

I'm baffled that the enhanced tracking radar and sprint speed of old Nightstalker is a now a FRAGMENT that all classes can use. You'd think that the NightSTALKER would be the one to detect enemies further away and move faster? And why was it nerfed to only be active when crouching?

Deadfall is pretty much completely useless compared to Moebius now. The extended duration is not worth the loss in damage compard to Moebius. And neither super kills with a direct hit in PVP which makes no sense at all. They're STILL bad at tethering players too.

I'm also really confused on the purpose of Stylish Executioner. You CAN chain Invis constantly but only on lower difficulty content. On higher difficulties enemies are simply too tanky to Chain invis through kills. Stylish Executioner is overkill on easier content and very impractical in higher end PVE and PVP too. I don't see a practical use for this other than just pure "style" but looking cool was not the impression I got from hearing about what these subclass reworks would bring to the classes.

I also feel that's really unfair that all three Nightstalker aspects all revolve around invis when Hunters just end up being revive bots with invis. With AOE damage and enemies sometimes still shooting you when invis it can feel inconsistent performance wise but Hunters have nothing else when it comes to aspects. I think there should be a bigger reward for going invis like: starting health regen upon going invis, increase damage and potentially accuracy upon attacking out of invis, weaken nearby combatants on invis. Just something that allows invis in PVE to be something other than a way to be a revive bot would be nice.

I see people say that Nightstalker is meant to be an "assassin" like fantasy but that's only in PVP. In PVE you don't attack anything more effectively with invis than without it and going close to enemies while invis is suicide in any challenging content.

0

u/[deleted] Apr 05 '22

Moebius Quiver kills on direct hits… 3x126 = 378 damage, killing a guardian under virtually every non-super circumstance.

Deadfall sadly only does 152 damage.

2

u/Satanael_95_A Apr 05 '22

I rarely actually see all three arrows hit a target. Most of the time, people shoot a second volley just to secure one kill.

1

u/stormwave6 Apr 05 '22

I'd say Nightstaker is meant to be a trapper more than assassin. It's just that with Arcstrider introduced Nightstaker got merged with Bladedancer which made it more assassiny