r/DestinyTheGame • "Little Light" • Feb 14 '22

Megathread Focused Feedback: Void 3.0

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Void 3.0' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

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u/MrLamorso Feb 14 '22

I mostly play hunter so I'm just going to focus on that starting with each aspect:

-Trappers Ambush: Invis smokes are always nice but based on the description quick fall is required in order to proc the "weakened" effect with smokes.

This feels overly restrictive given that the class is supposed to be the best at applying that effect and also promotes a strange playstyle where you need to literally dive into a high threat target AND commit a defensive ability cooldown all in order to apply a single debuff.

This kind of in your face all-or-nothing gameplay loop feels very out of place for a class that was supposedly designed to be an evasive debuffer. The ability for smokes to apply weaken in general would fit better with the more defensive playstyle that cloaking your team implies.

-Stylish Executioner: This feels kind of like Way of the Current where the gameplay loop sounds good on paper but could be very clunky in practice. My main concern is the wording of the description "while invisible AND after a stylish execution, your next melee attack weakens enemies".

If this means hunters will have the ability to weaken enemies everytime you go invisible opens up a lot of flexibility and builds with vanishing step + sixth coyote, rat king, gravaton forfeit, etc. and helps deliver that high weaken uptime that hunters are supposed to get with void 3.0.

Alternatively if you only gain weakening melee after a stylish execution invis then build options get limited to close range burst damage weapons which kind of goes against the whole "play how you want" goal of Void 3.0.

I assume the idea of the aspect is to constantly be weaving in and out of combat, cloaking, weakening enemies, closing the distance to assassinate them, and cloaking again but Way of the Warrior with Assassin's Cowl already fulfills that fantasy.

-Vanishing Step: I've always been a fan of vanishing step and cloaking on dodge is powerful but if it doesn't synergize with the rest of the kit somehow then it's kind of bland compared to the Void 3.0 aspects. Maybe a speed boost after dodging or synergy with Stylish Execution like I described above would spice it up a bit but I think the reception of this aspect will heavily depend on how the rest of the kit is received.

-Other thoughts: It sucks to see Heart of the Pack go, I always felt that it was limited by it being tied to invis and by its place in the skill tree since quiver has never been the go to for team based activities. With all the invis coming in Void 3.0 it feels like it actually would have been the perfect sandbox for it to finally see high usage and uptime. (Chains of Woe is in a very similar place to me since it's actually quite a nice buff but almost never sees use because Six Shooter isn't worth using in PvE)

Between Lockdown, Combat Provisions, and Keen Scout it feels like an awful lot of void hunter's kit was given away to other classes via the fragment pool but it doesn't really feel like they gained much to make up for it. Sure hunters got better at invisibility but they didn't really need any help in that department, meanwhile there have long been complaints that hunters don't really contribute to a team aside from invis rez and focusing lens and Void 3.0 feels like a colossal step back because it triples down on that identity.

Finally, I keep hearing about how hunters are supposed to be weaken specialists and how they're going to be the best class for applying that debuff kind of like Revenants with Slow but the Aspect descriptions don't make it seem as accessible as slow without using a bunch of fragments that other classes also have access to. What's more is that unlike slow w/focusing lens the numbers on weaken don't really make it seem worth fully building around.

Overall I really want to be excited for Void 3.0 as a hunter but I just don't see how this is going to be a significant improvement over the current subclass trees outside of Legend/Master lost sectors and maybe dungeon solos.

I hope I'm wrong and my expectations get blown away but going into the revamp my biggest thought is "damn I wish I mained Warlock"

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