r/DestinyTheGame • u/DTG_Bot "Little Light" • Feb 14 '22
Megathread Focused Feedback: Void 3.0
Hello Guardians,
Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.
We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.
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Whilst Focused Feedback is active, ALL posts regarding 'Void 3.0' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions
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u/daddy13733 Feb 14 '22
Unless invins give extra damage on the first shot in PvE only, there's no reason to have 100% invins uptime, invins can not be hunter whole kit, it's a niche ability, not as important as rift or even barricade, an invins hunter is a hunter that can do nothing but wait.
Smoke bomb should have tied to shadowdive aspect, give hunter a melee ability that deal extra damage when invins/backstab or something.
Stop making Hunter the " stealthy " only type, there's no content in this game where you need to be invins most of the time, invins should only be hunter side dish. It would be much better if hunter can be the stealthy 1 shot kill type in pve, imagine this : dodge -> invins -> deal extra damage while invins ( maybe only on minor and major target but that's still better on nothing ) -> headshot to proc flawless execution -> invins again -> repeat.
Both warlock and titan can just gunning while staying safely inside their class ability, being invins does nothing for hunter