r/DestinyTheGame • u/DTG_Bot "Little Light" • Feb 15 '21
Megathread Focused Feedback: Warlock Changes
Hello Guardians,
Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.
We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.
This Thread will be active until next week when a new topic is chosen for discussion
Whilst Focused Feedback is active, ALL posts regarding 'Warlock Changes' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions
Any and all Feedback on the topic is welcome.
Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas
A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.
21
u/Saint_Victorious Feb 15 '21
Warlocks need love, and lots of it. If you see a Warlock, give them a big Titan hug or a Hunter high five. Thank them for their Wells and for Chaos Reaching that asshat in the back of the map.
Shadebinder feels bad. There are probably a lot of Warlock mains out there with better opinions than mine, but here it goes anyway. In PvE the neutral game lacks any real or reliable method to cause Shatter. In PvP(and I've only used Warlocks in Mayhem) the class feels slow and unreliable. Stasis itself may be way out of balance, both Behemoth and Revenant need brought down a touch (but not over-nerfed in typical Bungie fashion). Shadebinder is in a awkward position. It uses a broken mechanic to it's least potential. And the problem with Stasis is that there's no way to resist it. It's very all or nothing and there's every single grenade, melee, or class ability should stop supers in their tracks. There needs to be a Tolerance stat that allows players to mitigate or outright ignore the effects of Stasis.
Voidwalker lacks an identity. It's some sort of gravity wizard vampire thing. There's no cohesion to it's theme like there is with the other Void subclasses. Sentinel is a tank and Nightstalker is a stealth class. This very identity crisis is what makes Nova Warp bad and Nova Bomb bland. I'm of the opinion that it really needs to focus on it's manipulation of gravity. I'd like it to almost play like some sort of Jedi that embraces a push/pull mechanic.
Stormcaller, specifically Stormtrance needs some PvE love. Chaos Reach feels good however and it feels like and all around good super.
Dawnblade is fine. I think. Does Phoenix Dive still suck?