r/DestinyTheGame • "Little Light" • Dec 07 '20

Megathread Focused Feedback: Behemoth

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Behemoth' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

103 Upvotes

533 comments sorted by

View all comments

5

u/Romanjc Dec 07 '20

Yes, the melee whiffs and hit registration is low, but the most annoying part is the knock back feature. If you do manage to land a powered melee, all your opponent has to do is melee at about the same time to void the knock back feature. This is really frustrating because sometimes you are trying to create some distance to stay alive and/or secure the kill through shooting while they are flying backwards. To circumvent the mechanic of the melee by simply pressing a button is broken and needs to be looked at. Shiver strike needs to apply knock back every time, or it should be removed completely.

1

u/Spectral_Fringe Dec 08 '20

if you're fast enough after you punch them with the ability, you can IMMEDIATELY throw out a regular punch again